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Oh my gosh!! I've been playing this whole game on the wrong map!!!! I've been using Marvel 2 for this! (That's the one I intended to use, but obviously either typed it wrong or went by faulty memory of which map it was!)
Now I understand your point about Bullseye not being able to attack Grodd. And of course Wolverine's move is legal, as was Mr. Fantastic's and Venom's Perplexing Batman. I am so sorry.
Well put Grodd back at full. I can give you that much at least. Honestly, considering what a huge difference it makes, I'm surprised that there weren't more disputed actions.
Okay, I think I'm ready. The only change I would make is that I have Doom in J8, which is on that 4 square building thingy and Doomsday in J9. I've been giving Doom the Superman Enemy ability to give him Outwit for the last few turns, but because of the different elevations, he and Doomsday aren't adjacent. When I used Doom's Running Shot to attack Superman, it was my intention to keep them adjacent, so I would have placed Doom in K8 instead of J8.
Otherwise, let me double check which objects are still on the field. I have HOs in M6 and L17 and LOs in T5, S6, L6, and K18 (hindering for Bullseye). All of the others are used up. Does this jibe with your map?
All that seems fine. Should we start over? Dunno how this would have effected us, if at all, if we had been on the same page but if you want to restart I'm ok. If we did I'd probably want to repick though.
Since we're allowing Doom's outwit moves to be ok and he and Doomsday now next to each other, how about allowing Mandarin's move to heal and call it even? If that's ok, you can move, if not I'll redo Mandarin's move.
That sounds fair. No need to restart, I think. For the most part the differences have been minor. Now that we've gotten used to the logistics of a huge game like this, I'm actually having a lot of fun with it (the drubbing I'm taking in the points notwithstanding). Might be fun to do something like this again sometime - a 1500 point Cosmic heroes vs villains battle or something.
Leadership:
Doom: 3
Storm: 5
I guess now that the Professor's down she feels she can take charge.
1. Mandroid TKs the Paramedic to V17.
2. Paramedic Supports Wonder Woman. AV8 on DV16. Needs an 8. I get 9. Again. Weird. Support roll is 6. More than strictly necessary, but oh well. Wonder Woman's back to full.
free: Doom Outwits Absorbing Man's Impervious.
3. Doomsday attacks Absorbing Man with CCE. AV10 on DV14, needs 4. Rolls 8. 4 to Absorbing Man
4. Dr. Doom attacks Absorbing Man himself. AV10 against DV13. He rolls a 5. Creel takes 3 -1 for Toughness. 2 more.
5. Sabretooth Charges Venom. He moves to U16. AV9 on DV15, needs a 6. Roll is 7. I'll risk the BCF roll. It's a 3 anyway. Venom takes 2 more after Toughness.
V Flash KO
V Bullseye K18
U Shazam! KO
V Catwoman KO
U Iron Man KO
E Storm H13
V Dr. Doom @ J8 (2 click)
U Savage Hulk T17 (1 click)
V Spider-Man N8
V Wonder Woman U16
R Doomsday @ J9 (1 click)
V Professor Xavier KO
V Sabretooth @ U16
V Paramedic @ V17
R Mandroid Armor @ R24
"Bah," Doom spat. "I cannot believe I am forced to sully myself on such a base thug as yourself."
"Hey," Crusher Creel defended himself, "this 'base thug' has gone toe to toe with Thor. Wanna bet your armor ain't gonna do you a whole lotta good when I get my mitts on you?"
At that moment, Doomsday drove his fist into Creel's face. Doom smiled beneath his mask and fired a shot from his gauntlets at the Absorbing Man.
"You still stand," Doom commented. "I am surprised."
V Bullseye K18
E Storm H13
V Dr. Doom @ K8 (2 click)
U Savage Hulk T17 (1 click)
V Spider-Man N8
V Wonder Woman U16
R Doomsday @ J9 (1 click)
V Sabretooth @ T16
V Paramedic @ V17
R Mandroid Armor @ R24
Move #1: Absorbing Man rolls to break away. Rolls 4. Cool. Sadly he can only move 4. Ends in J5.
Move #2: Black Adam uses hss to attack Doomsday. Moves into K9, attacks needing a 4, gets 8, impervious roll is 3 (awesome rolls in this game). Adam ends back at N5. 5 to Doomsday minus 2=3.
Move #3: Grodd will attack Doomsday. Needs 3, rolls 10. 1 to him after toughness.
Move #4: Con artist will perplex Callisto's damage to 3. Callisto charges to H8, attacks Doomsday. Needs 3, rolls 9. He should be on his 2nd to last click, right?
Move #5: DD attacks Doomsday. Needs 4, rolls 6. 1 more to Doomsday.
Move #6: Mandriod will send Wolvie to K9.
Move #7: Wolvie attacks Doomsday. Needs only to not get a 2, rolls 5. BCF roll is 4. Doomsday is down.
Really could do a few more but did what I needed. Sorry, I've mostly gotten really good rolls here (in fact I had an extra move for Venom to break away which would have succeeded but I realized I didn't have the extra move).
I8 (2) @ Gorilla Grodd
M8 @Daredevil
J6 (1) Con Artist
H8@ Callisto
J5@ (3) Absorbing Man
P8 Magneto
N5@ (1) Black Adam
K2 Mandarin
R6@ Mandriod armor
W9 Batman (not stealthed)
Q8 Mr. Fantastic
U15 (4) Venom
K1 Paramedic
K9 (1) @ Wolverine
We've both been rolling well. I guess with all the expensive figures we're playing, we've got a lot of good AVs between us. Just as well really, with the sheer number of figures - most with deep dials - this game would take forever if we kept rolling misses.
Leadership (though I have few enough figures I probably won't need it)
Doom: 5
Storm: 2
1. Spider-Man sees Absorbing Man running back to the Medic. Spidey to J1, basing the Medic.
2. Wonder Woman on Venom. AV11 on DV13. Just needs to avoid the 2. Gets a 6. Venom takes 4 more after Toughness.
3. Hulk to N11
4. Bullseye attacks Daredevil again. AV11 on DV17, needs 6. Rolls a 9. Supersenses roll is 4. Not quite good enuogh this time. DD takes 3.
5. Storm to J6.
V Bullseye @ K18
E Storm @ J6
V Dr. Doom K8 (2 click)
U Savage Hulk @ N11 (1 click)
V Spider-Man @ J1
V Wonder Woman @ U16
V Sabretooth T16
V Paramedic V17
R Mandroid Armor R24
"Aw, man!" Spider-Man said, as the Mandarin flew back to the medic for the second time. "We have got to do something about the little lady with the first aid kit." He zipped past several of the enemies, ducking or leapfrogging over their attempts to intercept him.
"Hi! Nice medical bag you got there. Accessories are everything if you ask me, and I'm sure Priscilla here would agree. But it's missing something...wait, I've got it! Webs!" he joked, covering her bag with a thick coating of webbing. "All the best paramedics are wearing them now!"
Hulk saw that Wonder Woman and Sabretooth were pretty well keeping Venom busy, so he decided to try his luck where the enemies were thicker. With a great leap, he flew across the intervening distance and landed near the edge of the pond, splashing several of the closest combatants. Bullseye saw his chance. With Daredevil momentarily distracted by the wall of water, he threw another couple of stars. Daredevil did manage to block one of them, but the second left a deep cut on his chest.
Storm slunk around the outskirts of the battle until she saw her target.
Move #3: Con artist perplexes Magneto's movement to 11. He uses running shot to J4 and attacks Spider-Man. Needs 5 (with hindering) rolls 11 (again). 4 more to Spidey. 7 total.
Move #4: Black Adam uses hss to attack Spider-Man. Needs 6, rolls 8. 3 more to Spider-Man and he's down. 1 more to Adam for pushing.
Move #5: Paramedic rolls to heal Black Adam. Needs 6, rolls 4. Oh well.
Move #6: Venom rolls to break away. Gets a 4, moves to Q9 after outwittng WW's imperv.
Spider-Man reached the medic and sent webbing to grab her medical supplies. "Sorry sweetheart but you're playing doctor with the wrong team".
Mandarin flashed his blacklight light right on Spider-Man, overwhelimng his spider-senses. "Oh, I beg to differ," he says casting an ice blast on the hero.
Spider-Man slips and falls but bounces back quickly. Not quick enough. "Hello, little man." Magneto says and starts singing "itsy, bitsy spider". Spidey blasts webbing into his face in a mad dash to escape. Instead the mutant hurls him into the path of the Black Adam, catching him.
"Really, little Spider-Man," he smiles, "Surely you've found a pattern in our attacks by now. I guess it doesn't matter,at least for you." Black Adam's super-strength is enough to finish the job the Mandarin and Magneto had started. Spider-Man is down and offers their team another victory.
Doom takes a shot at Wolverine. AV10 on DV16, needs a 6. Gets a 9. Wolverine takes 2 after Toughness.
Hulk pushes and muscles his way to J5, grabbing th LO from K6 on the way.
Paramedic to P17
Mandroid to P18
V Bullseye K18
E Storm J6
V Dr. Doom @ K8 (2 click)
U Savage Hulk @@ K6 (2 clicks)
V Wonder Woman U16
V Sabretooth T16
V Paramedic @ P17
R Mandroid Armor @ P18