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"Time to see what's in the can," Carnage sneered, turning his claws on the hapless Rocket Red. The symbiote tore right throught the Russian's armor, disrupting his flight circuits, and most of his other systems as well.
Dynamo has 5 clicks, not 2. He was attacked by GL and Starman.
Move #1: Rocket Red breaks away carrying Flash to C13, he's D13.
Move #2: Dove attacks Mary. Needs to not get a 2, rolls 7. Mary's done.
Move #3: Batgirl attacks Pyro, perplexing her attack to 8. Needs 9, rolls 10. Sadly only 1 to Pyro.
G7 V Hawkman 48
G6 (4) V Chameleon 58
G9@ (1) E Dove 51
G10@ V (3) Batgirl 58
G11 R Green Lantern 81
G12 E Starman 51
F13 U Flash 101
G14@ (6) E Rocket Red 48
"Comrade Flash, I don't feel so good. I haven't felt this bad since I won the chilled dogs contest at the fair. 'Chilled dogs,
' was the wrong named too comrade. They went in hot, my friend, and went out hotter," Rocket Red says.
"You're woozy, Red, let's get you out of here," says Flash and in a moment the two leave the battleground where Carnage nearly defeated Rocket Red.
With one swift hit Dove took out Typhiod Mary. "Good one," Batgirl says.
"You don't look so good, Batgirl. You okay?"
Batgirl tosses a mini-grenade at Pyro. Going off, it makes him lose control of his pyre and the mighty master of flame is himself burned slightly.
G7 V Hawkman 48
G6 (4) V Chameleon 58
G9@ (1) E Dove 51
G10@ V (3) Batgirl 58
G11 R Green Lantern 81
G12 E Starman 51
D13 U Flash 101
C13@ (6) E Rocket Red 48
The Crimson Dynamo struggled to get his systems back online after the dual attack from Green Lantern and Starman.
"Repulsor beams at 50%. Targeting systems at 50%," his computer told him.
"Come on! Come on!" he said, trying to rush it along. "Bah, it will have to do," he concluded when the levels seemed to refuse to go beyond that. He picked at random, the man in the leather jacket with the staff, took aim and fired. He succeeded only intaking out a big chunk of asphalt about 6 feet in front of his target.
"Hey!" Starman shouted at him. "Those're my taxes they're going to raise to fix that!"
Meanwhile, up on the overpass, the Juggernaut complained. "I can't do nothin' up here."
"Allow me to help you out then," the Black Queen said and once again used her telekinesis to send Marko to the battle. He landed on the ground between Hawkman and Dove.
"I saw what you did to Mary," he said to Dove. "I'm thinking you're going to have to pay for that," he added swinging a massive fist at her.
"I'm thinking you'd better go back to the minor leagues if you're goign to be moving that slow," she replied, avoiding the punch with time and inches to spare.
G7@ V Hawkman 48
G6 (4) V Chameleon 58
G9@@ (2) E Dove 51
G10 V (3) Batgirl 58
G11@ R Green Lantern 81
G12@ E Starman 51
D13 U Flash 101
C13 (6) E Rocket Red 48
G7@ V Hawkman 48
G6 (4) V Chameleon 58
G9@@ (2) E Dove 51
G10 V (3) Batgirl 58
G11@ R (1) Green Lantern 81
G12@ E Starman 51
D13 U Flash 101
C13 (6) E Rocket Red 48
Juggernaut should take knockback from Hawkman's attack. Well, he shouldn't really - he's Juggernaut - but by the rules of the game, he does anyway. Sends him back to D10.
Pyro will attack Batgirl with Energy Explosion. AV5 to hit DV15, needs a 10. Needs even more for the splash damage to do anything. Gets an 8. Good for nothing.
Carnage will Perplex up his damage to 2 and attack Starman. AV10 on DV16, needs a 6. Gets the 6. Starman takes 2 after Toughness.
R Juggernaut D10 (5 clicks)
R Crimson Dynamo I11 (5 clicks)
U Carnage @ G15
E Pyro @ I10 (4 clicks)
R Black Queen I5 (1 click)
Starman was feeling pretty good about his successful attack on Pyro, but suddenly, found danger from another front. Carnage sent symbiotic tendrils out from his body and they lashed into Starman like whips. Jack Knight had several nasty looking welts before he was finally able to repel the things.
"What the effin' hell is that thing?" he asked.
"I will be your death," it hissed back menacingly.
Move #2: Batgirl vs Pyro. Perplexes her damage to 2. Needs 4, rolls 8. Pyro is now down.
G7 V Hawkman 48
G6 (4) V Chameleon 58
G9 (2) E Dove 51
G10@ V (3) Batgirl 58
G11R (1) Green Lantern 81
G12 (2) E Starman 51
F17 U Flash 101
G17@ (6) E Rocket Red 48
Batgirls eye tighten. Pyro is still woozy but his flame demon is a bit out of control. It gives her an idea. She sends a bat-a-rang up at him. His flame follows it unsurprisingly. However the boomerang is set up to follow its target and as it follows Pyro, Pyro's flame creature follows it. The result: Pyro is felled by his own power.
Yup..ignore that move totally both are where they were before.
G7 V Hawkman 48
G6 (4) V Chameleon 58
G9 (2) E Dove 51
G10@ V (3) Batgirl 58
G11R (1) Green Lantern 81
G12 (2) E Starman 51
C13 U Flash 101
D13 (6) E Rocket Red 48