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#1 attack vs dv12. Need a 4, Roll is 1+4 for 5
#2 attack vs dv13. Need a 5, Roll is 3+3 for 6
#3 attack vs dv14. Need a 6, Roll is 5+6 for 11
#4 attack vs dv15. Need a 7, Roll is 3+4 for 7.
That's 4 clix and hell be knocked back to J-20 and take another clix. 5 total. I could have kept going trying to get an additional Critical hit, but it seems a critical miss is just as likely.
Booster goes for Mr. Bones. Av7 vs Dv13/dv17. Need a 6 to do clix and a 10 to capture. Roll is 1+1 for 2. a clix to myself! dang it. uggh.. not looking to good for Booster nailing that caputre. Guess my statement about the likely-hood of a crit rings true now.
If I crit miss, I would still do the damage, but getting it hurt I'd loose Hyper Sonic.
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Roll for a breakaway with Booster, it's good with a 5.
Move to H-13, take a clix for it
Impulse will try and do a clix by HSS#1 and moving to M-12. Av8 vs dv13/dv13. Need a 5 for a clix and 9 for the capture, roll is a miss with 2+2 for 4. Geez. Impulse takes a clix for the push.
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Re-Cap
[25] JLI:
[4] R Blue Beetle (5/5) J-15
[9] R Booster Gold (3/7) H-13@@
[12]R Impulse (Kid Flash) (2/5) M-12@@
vs
The Fuzz:
U Mr. Bones(2/6) L12
E DEO (Chase) KOed
R DEO (Rob) KOed!
R DEO (Taye) KOed!
Beetle vs Mr. Bones. Av8 vs dv13/dv17. Need a 5 for the KO, and a 9 for the Capture. Roll is 5+6 for 11.
Wow. And finally make the capute. Down to the wire, didn't really want Beetle to do much, because I already have his upgrade in the bag. Good game. I appreciate it.
No prob... I shoulda went with the Bat Sentry + stunning blow team though. That might of been a surprising terror. Ah well next training i play vs someone.
Quote
In the game of chess you can never let your opponent see your pieces
Now for the real question, who do I recruit? The JLA have a ton of cheap pieces, but they're all pretty much like the ones I have already. Too many characters with 8av's and Force Blast. yuck