You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Yeah, no worries. Hobgoblin, even with only 2 clicks damage, is still horrible. I think I'm gonna lose this one. If Cap had gone down there, maybe it would have went different, but now we're in serious do-do...
Yeah, you have no idea how much I was sure you were going to KO him that round and I planned what I would do off of that so now I have to rethink since hes alive haha.
Man...this is a tough decision....####. Quick question for anyone who can notice, does the Witch have line of site to Wasp?
Ok, well I'm going to assume she does and do the move, if she doesn't then if she has to reroll it won't count
I could just clear this turn and probably pull this one out, but I just can't do it, I'd rather lose fighting than stalling for the points. Its been a great game so I don;t wanna start trying to run away now.
Ultimates Turn 10
Wasp will gamble and go for Vulture. 7 on a 15+1 hindering. Need a 9. Roll = 8, ARGH, and the reroll = 1,1 Critical miss. Wasp KOs herself and is injured. :disappoin. Now I'm double screwed next game...ugh... And you don't even get a KO for that cause Wasp died, completely on pushing! That wasn't much fun for either of us, but a just a bit better for you :-).
Cap and Witch clear. And btw, I think this game could very easily be yours now.
U Ult Iron Man* 144 points KOed!
* w/ Extended Range 10 pts
E Ult Captain America (1/7) 89 pts J-17
E Wasp KOed!
R Ult Scarlet Witch (4/5) 35 pts N18
Cap = SA =[5] KO [1]
IM = SA [3]
SW = SA [2] KO [1]
Wasp = SA [4] KO [3]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio KOed!
R Electro KOed!
R Vulture (FF) (4/5) 33 pts L-16
R Doctor Octopus KOed!
R Kraven KOed!
R Sandman KOed!
R Hobgoblin (4/6) 34 pts J-15 @
R Scourge (2/3) 14 pts H-17 @@
293
Doctor Octopus [1 SA]
Mysterio [1 AST]
Vulture [4 SA, 1 KO]
Hobgoblin [1 SA]
Scourge [1 SA]
U Ult Iron Man* 144 points KOed!
* w/ Extended Range 10 pts
E Ult Captain America (1/7) 89 pts J-17
E Wasp (2/4) 19 pnts K11
R Ult Scarlet Witch (4/5) 35 pts N18
Cap = SA =[5] KO [1]
IM = SA [3]
SW = SA [2] KO [1]
Wasp = SA [4] KO [3]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio KOed!
R Electro KOed!
R Vulture (FF) (4/5) 33 pts L-16
R Doctor Octopus KOed!
R Kraven KOed!
R Sandman KOed!
R Hobgoblin (4/6) 34 pts J-15 @
R Scourge (2/3) 14 pts H-17 @@
293
Doctor Octopus [1 SA]
Mysterio [1 AST]
Vulture [4 SA, 1 KO]
Hobgoblin [1 SA]
Scourge [1 SA]
Ahhhhh! My head is getting melty too. Must be all these doubles...
Sinister Six Turn 10:
1. "Rrrrrrrr... Must I do everything myself?" Vulture flies to N-19.
2. Rolls up his sleeves. "Fine. I've always wanted a crack at the best soldier there is. Let's see how super you really are..." Hobgoblin pushes to move to J-16. He takes 1 click for the push.
U Ult Iron Man* 144 points KOed!
* w/ Extended Range 10 pts
E Ult Captain America (1/7) 89 pts J-17
E Wasp (2/4) 19 pnts K11
R Ult Scarlet Witch (4/5) 35 pts N18
Cap = SA =[5] KO [1]
IM = SA [3]
SW = SA [2] KO [1]
Wasp = SA [4] KO [3]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio KOed!
R Electro KOed!
R Vulture (FF) (4/5) 33 pts N-19 @
R Doctor Octopus KOed!
R Kraven KOed!
R Sandman KOed!
R Hobgoblin (3/6) 34 pts J-16 @@
R Scourge (2/3) 14 pts H-17
293
Doctor Octopus [1 SA]
Mysterio [1 AST]
Vulture [4 SA, 1 KO]
Hobgoblin [1 SA]
Scourge [1 SA]
That was a really smart move basing Cap. Scourge stays in the fight with his stupid 8 attack haha
Ultimates turn 11
Cap Flurry attacks Hobgoblin. 8 on a 12. Need anything but a crit miss. Roll = 4,2 =6, Hobbie takes 2. Second attack, 8 on an 11, same deal Roll = 3,3 = 6 and the2 damage and the KO.
The Wasp moves to I17
Cap Outwits Vultures SS
Scarlet Witch attempts to throw a hex at Vulture. 8 on a 15, need a 7. Roll = 3, nope, reroll = 7. Vulture takes 1 click.
U Ult Iron Man* 144 points KOed!
* w/ Extended Range 10 pts
E Ult Captain America (1/7) 89 pts J-17 @
E Wasp (2/4) 19 pnts I17 @
R Ult Scarlet Witch (4/5) 35 pts N18 @
Cap = SA =[7] KO [2]
IM = SA [3]
SW = SA [3] KO [1]
Wasp = SA [4] KO [3]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio KOed!
R Electro KOed!
R Vulture (FF) (3/5) 33 pts N-19 @
R Doctor Octopus KOed!
R Kraven KOed!
R Sandman KOed!
R Hobgoblin KOed!
R Scourge (2/3) 14 pts H-17
293
Doctor Octopus [1 SA]
Mysterio [1 AST]
Vulture [4 SA, 1 KO]
Hobgoblin [1 SA]
Scourge [1 SA]
btw I apologize for not putting Flurry in the attack roll for Cap. I didn't think about doing it until I remembered the issue is doobie/TMNT's game about not putting in the perplex so I don't know if I should indicate stuff like that, MC, Incap etc. in the dice rolls I send.
Why you wouldn't assume I would use Flurry I don't know, but just in case its an issue I wanted to address it
Corrected recap as I just noticed that Wasp still had her SA from when she attacked Hobby and I didn;t notice there was an object. Since it missed she only has 3 SAs.
U Ult Iron Man* 144 points KOed!
* w/ Extended Range 10 pts
E Ult Captain America (1/7) 89 pts J-17 @
E Wasp (2/4) 19 pnts I17 @
R Ult Scarlet Witch (4/5) 35 pts N18 @
Cap = SA =[7] KO [2]
IM = SA [3]
SW = SA [3] KO [1]
Wasp = SA [3] KO [3]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio KOed!
R Electro KOed!
R Vulture (FF) (3/5) 33 pts N-19 @
R Doctor Octopus KOed!
R Kraven KOed!
R Sandman KOed!
R Hobgoblin KOed!
R Scourge (2/3) 14 pts H-17
293
Doctor Octopus [1 SA]
Mysterio [1 AST]
Vulture [4 SA, 1 KO]
Hobgoblin [1 SA]
Scourge [1 SA]
btw I apologize for not putting Flurry in the attack roll for Cap. I didn't think about doing it until I remembered the issue is doobie/TMNT's game about not putting in the perplex so I don't know if I should indicate stuff like that, MC, Incap etc. in the dice rolls I send.
Why you wouldn't assume I would use Flurry I don't know, but just in case its an issue I wanted to address it
Only include it if it's going to vastly effect if you hit or not. For instance, I can see why perplex can matter and probably pulse wave (since that ignores powers and Team Abilities), but I think most other powers would be assumed.
Like who wouldn't use Close Combat Expert if they're in close combat?
RRRRRR... I'm really hating probability control... Also, there's no need to apoligize. Of course Captain America uses flurry. I'm not stressing it.
Sinister Six Turn 11
1. Scourge shoots Wasp (Drats! Good move BTW). 8 AV vs 16 DV, needs an 8. Roll is (4, 1), misses.
2. Vulture clears.
Hobgoblin drooling... "Errr, that WAS pretty super..."
U Ult Iron Man* 144 points KOed!
* w/ Extended Range 10 pts
E Ult Captain America (1/7) 89 pts J-17 @
E Wasp (2/4) 19 pnts I17 @
R Ult Scarlet Witch (4/5) 35 pts N18 @
Cap = SA =[7] KO [2]
IM = SA [3]
SW = SA [3] KO [1]
Wasp = SA [3] KO [3]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio KOed!
R Electro KOed!
R Vulture (FF) (3/5) 33 pts N-19
R Doctor Octopus KOed!
R Kraven KOed!
R Sandman KOed!
R Hobgoblin KOed!
R Scourge (2/3) 14 pts H-17 @
293
Doctor Octopus [1 SA]
Mysterio [1 AST]
Vulture [4 SA, 1 KO]
Hobgoblin [1 SA]
Scourge [1 SA]