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I had a problem with Irony where I had accidentally clicked on D4 istead of D6. Go back and check your e-mails to make sure that didn't happen to you. If not, than wow, I think you have worse luck than me.
1.) Cyclops pushes to attack Bullseye w/ RCE; rolls 3,4=7, miss
2.) Punisher pushes to attack Bullseye. rolls 5,6=11, hit; SA [2] KO [1] for Punisher
(Until Punisher got that 11, it turns out that I had a dozen attack rolls without one being over a 7. According to Excel, the odds of that are something like 0.0027%. I should have bought a lottery ticket instead.)
Defenders (home)
1.) U Moondragon (4/7) 71 pts D14
2.) R Punisher KOKOKO
3.) U Cyclops (IC) (1/5) 39 pts H8 (hindering)@@
4.) R Valkyrie KOKOKO
5.) R Black Cat KOKOKO
6.) R Storm (XP) KOKOKO
7.) R Archangel (CM) KOKOKO
Crimson Dynamo: SA [3] KO [2]
Bullseye: SA [2] KO [1]
Firebrand: DFD [1]
Titanium Man: SA [1] KO [1]
Killer Shrike: DFD [1]
Madame Masque: SA [1]
300
HO: J7,L15, K18
LO: H8, I8, J16
BFC: Earthquake
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage
Yeah buying a lottery ticket probably would have been a better investment
Turn 9A:
1.) Killer Shrike will pick up Madame Masque and move to D16, dropping Madame Masque at C15.
2.) Titanium Man will pick up Crimson Dynamo and move to E11, dropping Crimson Dynamo at D11
3) Spymaster will move to I10
Bullseye and CD clear.
Defenders (home)
1.) U Moondragon (4/7) 71 pts D14
2.) R Punisher KOKOKO
3.) U Cyclops (IC) (1/5) 39 pts H8 (hindering)@@
4.) R Valkyrie KOKOKO
5.) R Black Cat KOKOKO
6.) R Storm (XP) KOKOKO
7.) R Archangel (CM) KOKOKO
Crimson Dynamo: SA [3] KO [2]
Bullseye: SA [2] KO [1]
Firebrand: DFD [1]
Titanium Man: SA [1] KO [1]
Killer Shrike: DFD [1]
Madame Masque: SA [1] KO [1]
300
HO: J7,L15, K18
LO: H8, I8, J16
BFC: Earthquake
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage[/quote]
1.) Moondragon attacks Madame Masque; roll 3,4=7, hit for 2 damage, masterminded onto Killer Shrike. Killer Shrike is KO'd. Moondragon SA[1] KO [1]
Defenders (home)
1.) U Moondragon (4/7) 71 pts D14@
2.) R Punisher KOKOKO
3.) U Cyclops (IC) (1/5) 39 pts H8 (hindering)
4.) R Valkyrie KOKOKO
5.) R Black Cat KOKOKO
6.) R Storm (XP) KOKOKO
7.) R Archangel (CM) KOKOKO
292
Punisher: SA [2] KO [1]
Valkyrie: SA[1]
Moondragon: SA [1] KO [1]
Crimson Dynamo: SA [3] KO [2]
Bullseye: SA [2] KO [1]
Firebrand: DFD [1]
Titanium Man: SA [1] KO [1]
Killer Shrike: DFD [1]
Madame Masque: SA [1] KO [1]
300
HO: J7,L15, K18
LO: H8, I8, J16
BFC: Earthquake
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage
Turn 10A:
Moondragon attacks Madame Masque; roll 3,4=7, hit for 2 damage, masterminded onto Killer Shrike. Killer Shrike is KO'd. Moondragon SA[1] KO [1] Killer Shrike gets a DFD for that, DFD [1].
Free: Poison on Moondragon
1. Bullseye will attack Cyclops, 7 on 11(12), rolls: 3,2= 5 Just barely hit for 1 damage and the KO. SA [1] KO [1] for Bullseye
2. Spymaster will push to attack Moondragon, 8 on 14, rolls:2,2=4 Man we have seen that number way too many times this match.
3. Crimson Dynamo will try and attack Moondragon, 8 on 14, rolls: 1,2=3 Okay, we have also seen way to many 3's
Okay well looks like Moondragon gets to stick around for another round
Defenders (home)
1.) U Moondragon (3/7) 71 pts D14@
2.) R Punisher KOKOKO
3.) U Cyclops (IC) KOKOKO
4.) R Valkyrie KOKOKO
5.) R Black Cat KOKOKO
6.) R Storm (XP) KOKOKO
7.) R Archangel (CM) KOKOKO
292
Punisher: SA [2] KO [1]
Valkyrie: SA[1]
Moondragon: SA [1] KO [1]
Crimson Dynamo: SA [3] KO [2]
Bullseye: SA [3] KO [2]
Firebrand: DFD [1]
Titanium Man: SA [1] KO [1]
Killer Shrike: DFD [2]
Madame Masque: SA [1] KO [1]
300
HO: J7,L15, K18
LO: H8, I8, J16
BFC: Earthquake
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage
Wow, I thought last turn was going to be it. Well, I guess Moondragon will go down fighting.
1. Moondragon pushes and attacks Madame Masque; rolls 1,4=5 (another number we've seen too much of), miss
Defenders (home)
1.) U Moondragon (2/7) 71 pts D14@@
2.) R Punisher KOKOKO
3.) U Cyclops (IC) KOKOKO
4.) R Valkyrie KOKOKO
5.) R Black Cat KOKOKO
6.) R Storm (XP) KOKOKO
7.) R Archangel (CM) KOKOKO
292
Punisher: SA [2] KO [1]
Valkyrie: SA[1]
Moondragon: SA [1] KO [1]
Crimson Dynamo: SA [3] KO [2]
Bullseye: SA [3] KO [2]
Firebrand: DFD [1]
Titanium Man: SA [1] KO [1]
Killer Shrike: DFD [2]
Madame Masque: SA [1] KO [1]
300
HO: J7,L15, K18
LO: H8, I8, J16
BFC: Earthquake
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage
Wow, I thought last turn was going to be it. Well, I guess Moondragon will go down fighting.
Yeah me too but with this dice server you never know I'm serious evertime I hit the roll button I just cringe
Free: Madame Masque will poison Moondragon
1. Bullseye will willpower push and attack Moondragon, 7 on 12, rolls:3,6=9 Hit for 1 damage and the KO. SA [1] KO [1] for Bullseye
Well good game man, I know if the rolls had been better for you this game would have looked a lot different.
Defenders (home)
1.) U Moondragon KOKOKO
2.) R Punisher KOKOKO
3.) U Cyclops (IC) KOKOKO
4.) R Valkyrie KOKOKO
5.) R Black Cat KOKOKO
6.) R Storm (XP) KOKOKO
7.) R Archangel (CM) KOKOKO
292
Punisher: SA [2] KO [1]
Valkyrie: SA[1]
Moondragon: SA [1] KO [1]
Crimson Dynamo: SA [3] KO [2]
Bullseye: SA [4] KO [3]
Firebrand: DFD [1]
Titanium Man: SA [1] KO [1]
Killer Shrike: DFD [2]
Madame Masque: SA [1] KO [1]
300
HO: J7,L15, K18
LO: H8, I8, J16
BFC: Earthquake
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage
Crimson Dynamo: SA [3] KO [2]
Bullseye: SA [4] KO [3]
Firebrand: DFD [1]
Titanium Man: SA [1] KO [1]
Killer Shrike: DFD [2]
Madame Masque: SA [1] KO [1]