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Poor Starboy...I think that hit was so hard, it shot him into the past and made him all insane and now he's with the JSA.
Turn 9a
1. Cos will TK the HO in M10 at the Dreadnaught. AV 8 vs DV 15. Roll is a 4, 6 and that's good for 2 clicks after Toughness.
=====================================
[36]The Legion of Super-Heroes:
[2]R Cosmic Boy (5/5) L10 @
[4]E Live Wire (5/5) M5
[8]LE Drake Burroughs (5/8) G-11
[4]E Kid Quantum KOed!
[8]Element Lad (E Atom Eve; 6/7) G13
[5]Star Boy (E Starman) KOed!
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
The Legion of Super-Villains:
V Superboy (4/8) P-19@
R CD Green Lantern KOed!
R Troia (1/7) G-12
R Icn Beast Boy KOed!
E Jesse Quick (3/5) O-19
R Icn Starfire (3/6) Q-19
The Dreadnaught: (4/12)
HO: I14, P7, M8, M9
LO: I15, M5, M11, M12, M13
Map: DC D
Battlefield Conditions: Low Gravity; Debris
Scenario Notes:
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Jesse and Stafire will both give up a clix of life to Superboy to heal him two more.
Troia will try to hit Element Lad. Av5 vs dv16, need a big 11 here, roll is 1+3 for 4. Of course when I need big numbers the dice turn.
=====================================
[36]The Legion of Super-Heroes:
[2]R Cosmic Boy (5/5) L10 @
[4]E Live Wire (5/5) M5
[8]LE Drake Burroughs (5/8) G-11
[4]E Kid Quantum KOed!
[8]Element Lad (E Atom Eve; 6/7) G13
[5]Star Boy (E Starman) KOed!
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
The Legion of Super-Villains:
V Superboy (6/8) P-19
R CD Green Lantern KOed!
R Troia (1/7) G-12@
R Icn Beast Boy KOed!
E Jesse Quick (2/5) O-19@
R Icn Starfire (2/6) Q-19@
The Dreadnaught: (4/12)
HO: I14, P7, M8, M9
LO: I15, M5, M11, M12, M13
Map: DC D
Battlefield Conditions: Low Gravity; Debris
Scenario Notes:
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units
so if I KO the dreadnaught now, would the game be over?
Turn 10a
1. Wildfire will take a swing at Troia. AV 8 vs DV 12. Roll is 2, 2. Man..what's with all the 4s. Geez, Troia takes 3 clicks and another click for the push cuz of the GG TA. Yeah that probably won't take effect huh? Darn...wanted another IAP.
2. Element Lad will fly on over to L11.
3. Live Wire will RCE the Dreadnaught once again. AV 8 vs DV 15. Roll 1, 6. A close one yet again. 2 clicks to the Dreadnaught.
=====================================
[43]The Legion of Super-Heroes:
[2]R Cosmic Boy (5/5) L10
[6]E Live Wire (5/5) M5 @
[13]LE Drake Burroughs (5/8) G-11 @
[4]E Kid Quantum KOed!
[8]Element Lad (E Atom Eve; 6/7) L11 @
[5]Star Boy (E Starman) KOed!
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
The Legion of Super-Villains:
V Superboy (6/8) P-19
R CD Green Lantern KOed!
R Troia KO'ed!
R Icn Beast Boy KOed!
E Jesse Quick (2/5) O-19@
R Icn Starfire (2/6) Q-19@
The Dreadnaught: (2/12)
HO: I14, P7, M8, M9
LO: I15, M5, M11, M12, M13
Map: DC D
Battlefield Conditions: Low Gravity; Debris
Scenario Notes:
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Jesse Quick pushes to give one more clix of life to Superboy.
Starfire pushes to move to M-11
Superboy flies to N-14 picking up the Heavy Object in M-13
=====================================
[43]The Legion of Super-Heroes:
[2]R Cosmic Boy (5/5) L10
[6]E Live Wire (5/5) M5 @
[13]LE Drake Burroughs (5/8) G-11 @
[4]E Kid Quantum KOed!
[8]Element Lad (E Atom Eve; 6/7) L11 @
[5]Star Boy (E Starman) KOed!
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
The Legion of Super-Villains:
V Superboy (7/8) N-14@ w/HO
R CD Green Lantern KOed!
R Troia KO'ed!
R Icn Beast Boy KOed!
E Jesse Quick (1/5) O-19@@
R Icn Starfire (1/6) M-11@@
The Dreadnaught: (2/12)
HO: I14, P7, M8, M9
LO: I15, M5, M11, M12
Map: DC D
Battlefield Conditions: Low Gravity; Debris
Scenario Notes:
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units
1. Cosmic Boy will TK the LO in M11 at Starfire. AV 8 vs DV 13. Roll is a 2, 5. That's a hit and Starfire takes 2 clicks and is KO'ed.
2. Element Lad will push to incap Superboy. AV 10 vs DV 17. Roll is a 6, 2. That's a hit and Superboy gets a token and a push click.
=====================================
[50]The Legion of Super-Heroes:
[6]R Cosmic Boy (5/5) L10 @
[6]E Live Wire (5/5) M5
[13]LE Drake Burroughs (5/8) G-11
[4]E Kid Quantum KOed!
[11]Element Lad (E Atom Eve; 5/7) L11 @@
[5]Star Boy (E Starman) KOed!
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
The Legion of Super-Villains:
V Superboy (6/8) N-14@@ w/HO
R CD Green Lantern KOed!
R Troia KO'ed!
R Icn Beast Boy KOed!
E Jesse Quick (1/5) O-19@@
R Icn Starfire KO'ed!
The Dreadnaught: (2/12)
HO: I14, P7, M8, M9
LO: I15, M5, M11, M12
Map: DC D
Battlefield Conditions: Low Gravity; Debris
Scenario Notes:
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units
Manager of the Heroclix Fantasy League's Legion of Super Heroes
[6]R Cosmic Boy (5/5) L10 @
[6]E Live Wire (5/5) M5
[13]LE Drake Burroughs (5/8) G-11
[4]E Kid Quantum KOed!
[11]Element Lad (E Atom Eve; 5/7) L11 @@
[5]Star Boy (E Starman) KOed!
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
The Legion of Super-Villains:
V Superboy (6/8) N-14 w/HO
R CD Green Lantern KOed!
R Troia KO'ed!
R Icn Beast Boy KOed!
E Jesse Quick (1/5) O-19
R Icn Starfire KO'ed!
The Dreadnaught: (2/12)
HO: I14, P7, M8, M9
LO: I15, M5, M11, M12
Map: DC D
Battlefield Conditions: Low Gravity; Debris
Scenario Notes:
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units
1. Drake will attack Jesse. AV 8 vs DV 16. Roll is a 3, 6. That's a hit and Jesse takes 3 clicks and is KO'ed.
=====================================
[55]The Legion of Super-Heroes:
[6]R Cosmic Boy (5/5) L10
[6]E Live Wire (5/5) M5
[18]LE Drake Burroughs (5/8) G-11 @
[4]E Kid Quantum KOed!
[11]Element Lad (E Atom Eve; 5/7) L11
[5]Star Boy (E Starman) KOed!
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
The Legion of Super-Villains:
V Superboy (6/8) N-14 w/HO
R CD Green Lantern KOed!
R Troia KO'ed!
R Icn Beast Boy KOed!
E Jesse Quick KO'ed!
R Icn Starfire KO'ed!
The Dreadnaught: (2/12)
HO: I14, P7, M8, M9
LO: I15, M5, M11, M12
Map: DC D
Battlefield Conditions: Low Gravity; Debris
Scenario Notes:
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Superboy will throw the object at Element Lad. Av9 vs dv16(+1 for hindering) need an 8, roll is 5+3 for 8. That's 3 clix to Element Lad and 1 clix to Cosmic Boy for the Energy Explosion from an object.
=====================================
[55]The Legion of Super-Heroes:
[6]R Cosmic Boy (4/5) L10
[6]E Live Wire (5/5) M5
[18]LE Drake Burroughs (2/8) G-11 @
[4]E Kid Quantum KOed!
[11]Element Lad (E Atom Eve; 5/7) L11
[5]Star Boy (E Starman) KOed!
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
The Legion of Super-Villains:
V Superboy (6/8) N-14@
R CD Green Lantern KOed!
R Troia KO'ed!
R Icn Beast Boy KOed!
E Jesse Quick KO'ed!
R Icn Starfire KO'ed!
The Dreadnaught: (2/12)
HO: I14, P7, M8, M9
LO: I15, M5, M11, M12
Map: DC D
Battlefield Conditions: Low Gravity; Debris
Scenario Notes:
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units
I think you took the damage from the wrong person... Drake's nowhere near cosmic boy. I'll fix it
Turn 13a
1. Element Lad will fly to M15 to keep Superboy busy.
2. Cosmic Boy will TK the HO in M9 at Superboy. AV 7 vs DV 16. Roll is a 5, 5. That's a hit and Superboy takes 1 click after invuln, but also gets a token and push click from the GG TA.
=====================================
[57]The Legion of Super-Heroes:
[8]R Cosmic Boy (4/5) L10 @
[6]E Live Wire (5/5) M5
[18]LE Drake Burroughs (5/8) G-11
[4]E Kid Quantum KOed!
[11]Element Lad (E Atom Eve; 2/7) M15 @
[5]Star Boy (E Starman) KOed!
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
The Legion of Super-Villains:
V Superboy (4/8) N-14@@
R CD Green Lantern KOed!
R Troia KO'ed!
R Icn Beast Boy KOed!
E Jesse Quick KO'ed!
R Icn Starfire KO'ed!
The Dreadnaught: (2/12)
HO: I14, P7, M8
LO: I15, M5, M11, M12
Map: DC D
Battlefield Conditions: Low Gravity; Debris
Scenario Notes:
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units
Manager of the Heroclix Fantasy League's Legion of Super Heroes
2. Element Lad will push to RCE Superboy. AV 8 vs DV 16. Roll is a 3, 6. That's a hit and Superboy takes 2 clicks. 1 click to Element Lad.
=====================================
[59]The Legion of Super-Heroes:
[8]R Cosmic Boy (4/5) L10
[6]E Live Wire (5/5) M5
[18]LE Drake Burroughs (5/8) J12 @
[4]E Kid Quantum KOed!
[11]Element Lad (E Atom Eve; 1/7) M15 @@
[5]Star Boy (E Starman) KOed!
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
The Legion of Super-Villains:
V Superboy (2/8) N-14
R CD Green Lantern KOed!
R Troia KO'ed!
R Icn Beast Boy KOed!
E Jesse Quick KO'ed!
R Icn Starfire KO'ed!
The Dreadnaught: (2/12)
HO: I14, P7, M8
LO: I15, M5, M11, M12
Map: DC D
Battlefield Conditions: Low Gravity; Debris
Scenario Notes:
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Both Element Lad and Cosmic Boy would have taken knockback from my last attack. Which would have knocked Element Lad to J-9 for another clix
and Cosmic Boy to K-9 and away from any more object, so he couldn't have TK'd anything at Superboy...
sorry about that, the whole weekend made me forget the BFC.
Here's the correct Re-cap after my turn 12.
=====================================
[55]The Legion of Super-Heroes:
[6]R Cosmic Boy (4/5) K-9
[6]E Live Wire (5/5) M5
[18]LE Drake Burroughs (5/8) G-11 @
[4]E Kid Quantum KOed!
[11]Element Lad (E Atom Eve; 1/7) J-9
[5]Star Boy (E Starman) KOed!
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
The Legion of Super-Villains:
V Superboy (6/8) N-14@
R CD Green Lantern KOed!
R Troia KO'ed!
R Icn Beast Boy KOed!
E Jesse Quick KO'ed!
R Icn Starfire KO'ed!
The Dreadnaught: (2/12)
HO: I14, P7, M8, M9
LO: I15, M5, M11, M12
Map: DC D
Battlefield Conditions: Low Gravity; Debris
Scenario Notes:
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units
Sure why not...although I'm not sure if Cosmic Boy would take knockback. The wording on low gravity is if he's hit by an attack. But he wasn't really hit by an attack..it was kinda splash damage...but kinda not since you didn't need to compare the defense value to the attack...
But that's okay, we'll just go with it...
Turn 13a redo
1. Element Lad will Psychic Blast Superboy. AV 9 vs DV 16. Roll is a 5, 2. That's barely a hit and Superboy takes 2 clicks. He'll get knocked back to N16.
2. Cosmic Boy will fly to J14.
3. Live Wire will fly to N8.
=====================================
[57]The Legion of Super-Heroes:
[6]R Cosmic Boy (4/5) J14 @
[6]E Live Wire (5/5) N8 @
[18]LE Drake Burroughs (5/8) G-11
[4]E Kid Quantum KOed!
[13]Element Lad (E Atom Eve; 1/7) J-9 @
[5]Star Boy (E Starman) KOed!
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
The Legion of Super-Villains:
V Superboy (4/8) N-16@
R CD Green Lantern KOed!
R Troia KO'ed!
R Icn Beast Boy KOed!
E Jesse Quick KO'ed!
R Icn Starfire KO'ed!
The Dreadnaught: (2/12)
HO: I14, P7, M8, M9
LO: I15, M5, M11, M12
Map: DC D
Battlefield Conditions: Low Gravity; Debris
Scenario Notes:
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units
Last edited by Tanis11; 12/26/2006 at 14:49..
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Push to attack Element Lad. Av8 vs dv14 (+1 for hindering). Need a 7, roll is 4+5 for 9. That's the ko, 1 to Superboy for the push.
=====================================
[55]The Legion of Super-Heroes:
[6]R Cosmic Boy (4/5) J14 @
[6]E Live Wire (5/5) N8 @
[18]LE Drake Burroughs (5/8) G-11
[4]E Kid Quantum KOed!
[11]Element Lad (E Atom Eve) KOed!
[5]Star Boy (E Starman) KOed!
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
The Legion of Super-Villains:
V Superboy (3/8) N-16@@
R CD Green Lantern KOed!
R Troia KO'ed!
R Icn Beast Boy KOed!
E Jesse Quick KO'ed!
R Icn Starfire KO'ed!
The Dreadnaught: (2/12)
HO: I14, P7, M8, M9
LO: I15, M5, M11, M12
Map: DC D
Battlefield Conditions: Low Gravity; Debris
Scenario Notes:
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units