You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Before the beginning of each players's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chose team symbol are archenemies of all characters on that player's force until that force defeats an opposing archenemy. That player's characters are not archenemies of opposing characters with the chosen team symbol.
Manager Fantasy League Season 7: LEGION
Manager Fantasy League Season 4: Sinister Six
Manager Fantasy League Season 2 Champions: 60's Avengers
Thanos casually swats Falcon and Echo as he turns to face the Hulk. Echo manages to avoid the worst of Thanos' attack, but Falcon is not so fortunate.
Infinity Watch Turn 7
1. Thanos attacks Falcon and Echo (ranged attack). 13AV v. 14DV/15DV + 3 (ESD, hindering). Roll=2,3. 2 damage to Falcon and 1 to Echo. Falcon is KO'd. Thanos gets 1 SA and 1 KO.
Free) Doombot rejoices, as Thanos gets enough SAs and KOs to upgrade twice.
If Scarlet Witch is able to, she will PC any successful attack by Hulk.
Avengers of the 60's (home)
1. U Hulk* (2099) (10/10) 123 pts M-7 @
* w/ Vault 3 pts
2. R Karma (4/5) 43 pts P-10 @@
3. R Falcon 30 pts KOKOKO
4. R Black Panther (5/5) 27 M-7 @
5. E Mockingbird 27 pts KOKOKO
6. R Echo (4/5) 25 pts L-6 @
7. E Wasp 19 pts KOKOKO (double points due to BFC)
Mockingbird [2 SA]
Echo [1 SA]
Panther [1 AST]
299
vs
Infinity Watch (visitor)
1. U Thanos, the Mad Titan (IC) (11/11) 185 pts L-5 @ (hindering)
2. Gamora, the Most Dangerous Woman in the Universe (V Shi) (4/6) 47 pts M-5 (hindering, stealth)
3. R Silver Sable 33 pts KOKOKO
4. R Scarlet Witch (IC) (2/5) 29 pts K-7
294
Thanos: 2 SA, 1 KO
Gamora (V Shi): 3 SA, 2 KO
Silver Sable: 1 SA
Scarlet Witch: 1 AST
Before the beginning of each players's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chose team symbol are archenemies of all characters on that player's force until that force defeats an opposing archenemy. That player's characters are not archenemies of opposing characters with the chosen team symbol.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Before the beginning of each players's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chose team symbol are archenemies of all characters on that player's force until that force defeats an opposing archenemy. That player's characters are not archenemies of opposing characters with the chosen team symbol.
Manager Fantasy League Season 7: LEGION
Manager Fantasy League Season 4: Sinister Six
Manager Fantasy League Season 2 Champions: 60's Avengers
Much as I wish it wasn't so, Panther moved to L-8, and Karma mind-controlled Scarlet Witch to move to L-10 in Avengers Turn 7.1. That would block line of fire from Scarlet Witch to Echo, so no PC, and Echo's first attack stands. Unfortunately, that also means Gamora takes an extra click of damage from knockback into the wall.
Well, at least Thanos will be able to upgrade.
***************************
Gamora cursed herself for being foolish enough to be distracted by the Hulk's arrival. That mistake had cost her dearly, allowing Echo to land several solid blows. She focused her mind, throwing a punch at her opponent, but sadly, missed by a hair.
"I'm telling you, I didn't kill Clint!" Consumed by her guilt, the Scarlet Witch lashed out in a blind fury. Hex bolts burst from her hands, catching Karma off guard.
Infinity Watch Turn 8
1. Gamora attacks Echo. 6AV v. 14DV. Roll=3,4. Miss.
2. Scarlet Witch attacks Karma. 4AV v. 13DV + 1 (hindering). Roll=6,4. Hits for 1 damage. Scarlet Witch gets 1 SA.
Same PC instructions as before.
Avengers of the 60's (home)
1. U Hulk* (2099) (10/10) 123 pts M-7
* w/ Vault 3 pts
2. R Karma (3/5) 43 pts P-10
3. R Falcon 30 pts KOKOKO
4. R Black Panther (5/5) 27 L-8
5. E Mockingbird 27 pts KOKOKO
6. R Echo (3/5) 25 pts L-6 @@
7. E Wasp 19 pts KOKOKO (double points due to BFC)
Before the beginning of each players's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chose team symbol are archenemies of all characters on that player's force until that force defeats an opposing archenemy. That player's characters are not archenemies of opposing characters with the chosen team symbol.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
2) Karma pushes to mind control the Scarlet Witch, 10 on a 13 (12+hinder). 5+3=8.
Free) Scarlet Witch walks to L-10
3) Echo charges to L-6, attacking Gamorra. 10 on a 15. 6+1=7, hit for 2. Super Sense roll is 2. 1 SA Echo.
Zak, bad news. I just realized that if Panther moves to L-8, Karma won't be able to see Scarlet Witch. (Scarlet Witch is at K-8, Karma moved to P-10 in the turn before this one.)
It's a bit awkward, given that a couple of turns have passed since this. We could rewind and do everything over from here, or alternatively, you can put Panther somewhere else.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Eeeee, my bad, I meant to move Panther elsewhere. Let's say I moved him over to J-10, that ok? I had meant to move him to L-11, but don't want to mess with that Scarlet Witch/Karma attack (nice shot), so J-10 is a nice neutral spot, out of that mess. Sorry about the error.
Also, placing him there gives the Witch LOS to Echo, so Gamorra only takes 2, which then gives her a 7 AV, which means that she hits Echo for 2. So Gamorra, gains 1, Echo loses 2. Excellent, the pawns are clearing, it's time for the Hulk/Thanos fight.
Manager Fantasy League Season 7: LEGION
Manager Fantasy League Season 4: Sinister Six
Manager Fantasy League Season 2 Champions: 60's Avengers
Eeeee, my bad, I meant to move Panther elsewhere. Let's say I moved him over to J-10, that ok? I had meant to move him to L-11, but don't want to mess with that Scarlet Witch/Karma attack (nice shot), so J-10 is a nice neutral spot, out of that mess. Sorry about the error.
Also, placing him there gives the Witch LOS to Echo, so Gamorra only takes 2.
That's fine; just update everything when you post your next turn.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Before the beginning of each players's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chose team symbol are archenemies of all characters on that player's force until that force defeats an opposing archenemy. That player's characters are not archenemies of opposing characters with the chosen team symbol.
Manager Fantasy League Season 7: LEGION
Manager Fantasy League Season 4: Sinister Six
Manager Fantasy League Season 2 Champions: 60's Avengers
The Panther prepares to attack the Scarlet Witch, his former team mate, when the world goes white for a moment. When it comes back he finds himself standing several feet back. Fortunately, Karma is around to give the Witch that little nudge forward, right into a right cross by the Panther, for which he feels really guilty. What will he tell Simon?
In other news, Thanos and the Hulk have started fighting. "Hulk Smash!!!" says the Green Goliath, but it's more like "Hulk miss by a mile!!!"
***
Manager Fantasy League Season 7: LEGION
Manager Fantasy League Season 4: Sinister Six
Manager Fantasy League Season 2 Champions: 60's Avengers
Karma should have 2 SAs, for mind controlling Scarlet Witch on Turns 9.1 amd 7.1. Also, Gamora should have an additional SA if her attack against Echo succeeded. I've updated the summary below to reflect this.
**************************
Gamora's body hurt, but she had learned to block out pain long ago. Her opponent was hurting too, and Gamora knew that she had to end this fight quickly.
She decided quickly on a simple kick developed by martial artists on an alien world thousands of light years away. Unfamiliar with the alien fighting style, Echo was caught off guard, and fell before an exhausted Gamora.
In contrast to Gamora's exhaustion, Thanos appeared only reinvigorated by his battle with the Hulk. He revelled and exulted in his power as he blasted Hulk.
Infinity Watch Turn 9
1. Gamora pushes to attack Echo. 7AV v. 14DV. Roll=4,4. Hits for 2 damage. Echo is KO'd. Gamora takes 1 click from pushing, and gets 1 SA and 1 KO.
2. Thanos attacks Hulk. 13AV v. 19DV + 1 (hindering). Roll=6,2. Hits for 3 damage, less 2 for Invulnerability. Hulk takes 1 damage total. Thanos gets 1 SA.
Avengers of the 60's (home)
1. U Hulk* (2099) (9/10) 123 pts M-7 @
* w/ Vault 3 pts
2. R Karma (3/5) 43 pts P-10 @
3. R Falcon 30 pts KOKOKO
4. R Black Panther (5/5) 27 J-10 @
5. E Mockingbird 27 pts KOKOKO
6. R Echo 25 pts KOKOKO
7. E Wasp 19 pts KOKOKO (double points due to BFC)
Mockingbird [2 SA]
Echo [2 SA]
Panther [1 SA 1 KO 1 AST]
Karma [2 SA]
299
vs
Infinity Watch (visitor)
1. U Thanos, the Mad Titan (IC) (11/11) 185 pts L-5 @ (hindering)
2. Gamora, the Most Dangerous Woman in the Universe (V Shi) (1/6) 47 pts M-5 @ (hindering)
3. R Silver Sable 33 pts KOKOKO
4. R Scarlet Witch (IC) 29 pts KOKOKO
294
Thanos: 3 SA, 1 KO
Gamora (V Shi): 5 SA, 3 KO
Silver Sable: 1 SA
Scarlet Witch: 1 SA, 1 AST
Before the beginning of each players's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chose team symbol are archenemies of all characters on that player's force until that force defeats an opposing archenemy. That player's characters are not archenemies of opposing characters with the chosen team symbol.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Just wanted to let you know that I'm heading out. I don't anticipate being able to post later tonight, and I tend not to go online very frequently over the weekend.
Have a nice weekend.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
1) Hulk pushes to hit Thanos, 10 vs. 18. 2+4=6, miss.
Avengers of the 60's (home)
1. U Hulk* (2099) (8/10) 123 pts M-7 @@
* w/ Vault 3 pts
2. R Karma (3/5) 43 pts P-10
3. R Falcon 30 pts KOKOKO
4. R Black Panther (5/5) 27 J-10
5. E Mockingbird 27 pts KOKOKO
6. R Echo 25 pts KOKOKO
7. E Wasp 19 pts KOKOKO (double points due to BFC)
Mockingbird [2 SA]
Echo [2 SA]
Panther [1 SA 1 KO 1 AST]
Karma [2 SA]
299
vs
Infinity Watch (visitor)
1. U Thanos, the Mad Titan (IC) (11/11) 185 pts L-5 @ (hindering)
2. Gamora, the Most Dangerous Woman in the Universe (V Shi) (1/6) 47 pts M-5 @ (hindering)
3. R Silver Sable 33 pts KOKOKO
4. R Scarlet Witch (IC) 29 pts KOKOKO
294
Thanos: 3 SA, 1 KO
Gamora (V Shi): 5 SA, 3 KO
Silver Sable: 1 SA
Scarlet Witch: 1 SA, 1 AST
Before the beginning of each players's first turn, that player chooses a team symbol possessed by an opposing character. All opposing characters with the chose team symbol are archenemies of all characters on that player's force until that force defeats an opposing archenemy. That player's characters are not archenemies of opposing characters with the chosen team symbol.
Manager Fantasy League Season 7: LEGION
Manager Fantasy League Season 4: Sinister Six
Manager Fantasy League Season 2 Champions: 60's Avengers