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Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Quote
Originally posted by Thawmus: I can tell that IAM138 is a top-notch player.
"No, Mr. Bond, I expect you to die!" - Auric Goldfinger
1. Demon attempts to attack Skrull. The Skrull's TA roll fails, as the roll is a three. However, the Skrull's shape change roll is a six, making the attack impossible. Demon attempts to breakaway. The first roll is succesful at a four, and Thinker PC's that roll. The second roll is a five. Demon moves to P13.
Orko's Green Lantern Corp (home):
Abin Sur U 137 pts (0/9) KO'd (protected used)
*w/protected 8 pts
The Demon E 100 pts (7/8) P13
Jesse Quick E 54 pts (0/5) KO'd
[1KO][2SA] Demon
[1SA] Jesse Quick
vs
IAM138's Injustice League (visitor)
1) Capt. Cold E 68 pts (6/6) S-12 [2-SA]
2) Fatality R 43 pts (6/6) N-12@ [3-SA] [1-KO]
3) Weather Wizard R 31 pts (3/5) Q-12@ [1-DEF]
4) Skrull R 25 pts (4/5) O-18 [1-SA]
5) Black Mask R 43 pts (3/5) R-13 [2-SA] [1-AST] [1-DEF] [1-KO] {outwitting charge on Demon}
6) Mad Thinker U 53 pts (5/5) I-16 [2-AST]
7) Cheetah R 37 pts KO'ed
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
"Geez, I'da taken off by now," Black Mask says while watching Demon break free from the Skrull and move next to Weather Wizard.
"Yeah, he's one tough SOB," Cold says.
Turn 14, Player 2
Free - Mask outwits toughness on Demon
Free - Cold copies Batman enemy TA
1) Cold running shoots Demon to R-14, 9av on 17def, rolls 5+3, hits for 3 and Cold takes mystics damage, SA Cold, AST Mask
2) Thinker to range attack Demon, toughness still outwitted, 9av on 16 def (hindering) rolls 4+6, hits for 1, Thinker takes mystics damage, 1SA, AST for Mask
3) Mask range attacks Demon, borrowing Cold's 9av, 9av on 14def, tougness still outwitted, rolls 6+4, hits for 2, takes Mystics damage and loses outwit, toughness returns on Demon
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Last edited by IAM138; 06/16/2007 at 11:31..
Quote
Originally posted by Thawmus: I can tell that IAM138 is a top-notch player.
"No, Mr. Bond, I expect you to die!" - Auric Goldfinger
Nice job, dude. It just goes to show that it's not necessarily the value of a figures attack or what power they have on defense. If they keep making their team ability rolls and shape change rolls, they simply can't be touched.
Turn 15A:
Well....Demon has earned enough stats this game to make an upgrade. So, no real need to push him to his death to fight for more stats.
Demon clears (and makes eye contact with his foes while thinking "You want me, you gotta get me yourself").
Orko's Green Lantern Corp (home):
Abin Sur U 137 pts (0/9) KO'd (protected used)
*w/protected 8 pts
The Demon E 100 pts (1/8) P13
Jesse Quick E 54 pts (0/5) KO'd
[1KO][2SA] Demon
[1SA] Jesse Quick
vs
IAM138's Injustice League (visitor)
1) Capt. Cold E 68 pts (5/6) R-14@ [3-SA]
2) Fatality R 43 pts (6/6) N-12 [3-SA] [1-KO]
3) Weather Wizard R 31 pts (3/5) Q-12 [1-DEF]
4) Skrull R 25 pts (4/5) O-18 [1-SA]
5) Black Mask R 43 pts (2/5) R-13@ [3-SA] [3-AST] [1-DEF] [1-KO]
6) Mad Thinker U 53 pts (4/5) I-16 [1-SA] [2-AST]
7) Cheetah R 37 pts KO'ed
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Nice job, dude. It just goes to show that it's not necessarily the value of a figures attack or what power they have on defense. If they keep making their team ability rolls and shape change rolls, they simply can't be touched.
Thanks man. Skrull certainly did tie up your figures more than I ever thought he would. Stealth, shape change and skrull is an awesome combo though. I saw bigbro911 take down (U) Nick Fury, (U) Spider-Man from AW, and a couple other clicks in a match once with just the Super Skrull, which made me see the light with that combo! There's not much you can do if I'm hitting those Skrull and shape change rolls. But I was surprised you never pushed Abin Sur. His second and third clicks would seem to be his best, even if you are giving up the potential 5 damage. RS with 10 range and TK though? You'd be near untouchable with that combo! Best of luck the rest of the way!
Fatality's spear unleashes a last burst of energy which hits the Demon square, and he falls to the ground unconscious.
"All right, let's get out of here before any more heroes arrive," Cold says. "This is Big Blue's town after all. Fatality, Skrull, pick up Cheetah."
Cold activates the mother box and the boom tube appears.
"Don't forget to tell Jordan the Injustice League said hello," Cold says to the unconscious forms of Jesse Quick, Demon and Abin Sur before stepping into the ball of light with the rest of the Injustice League and disappearing.
Turn 15, Player 2
Free - Thinker perplexes Fatality's attack to 10
1) Fatality range attacks Demon, 10av on 13def, rolls 2+1, just hits for 2, 1 after toughness and the KO. SA fatality, AST Thinker
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Last edited by IAM138; 06/16/2007 at 16:13..
Quote
Originally posted by Thawmus: I can tell that IAM138 is a top-notch player.
"No, Mr. Bond, I expect you to die!" - Auric Goldfinger
1) Capt. Cold E [ 3-SA]
2) Fatality R 43 pts [4-SA] [2-KO]
3) Weather Wizard [1-DEF]
4) Skrull R [1-SA]
5) Black Mask R [3-SA] [3-AST] [1-DEF] [1-KO]
6) Mad Thinker [1-SA] [3-AST]
7) Cheetah R 37 pts KO'ed
======================================================
Team stats
E Captain Cold 68 pts
SA [6] KO [5] AST [0] DFD [2]
R Fatality 43 pts
SA [8] KO [4] AST [0] DFD [0]
U Despero*,**,***,^ 144 pts - MVP
SA [1] KO [4] AST [1] DFD [0]
R Black Mask 43 pts
SA [4] KO [1] AST [4] DFD [2]
R Cheetah (IO) 37 pts
SA [2] KO [1] AST [0] DFD [0]
R Weather Wizard 31 pts
SA [4] KO [0] AST [0] DFD [2]
R Two-Face 41 pts
SA [0] KO [0] AST [0] DFD [0]
R Queen Bee 45 pts
SA [0] KO [0] AST [0] DFD [0]
R Manhunter (CJ) 29 pts
SA [0] KO [0] AST [0] DFD [0]
E Solomon Grundy^^ 69 pts
SA [4] KO [0] AST [0] DFD [0]
R Black Manta 24 pts
SA [0] KO [0] AST [0] DFD [0]
U Mad Thinker 53 pts
SA [4] KO [0] AST [5] DFD [0]
R Skrull Infiltrator 25 pts
SA [2] KO [0] AST [0] DFD [0]
E Tomar Re 111 pts
SA [4] KO [1] AST [0] DFD [0]
U Abin Sur*, **, *** 137 pts - MVP
SA [8] KO [0] AST [0] DFD [0]
E The Demon 100 pts
SA [10] KO [3] AST [1] DFD [0]
E Ch'p 82 pts
SA [4] KO [0] AST [0] DFD [1]
V Wonder Woman (IO) 127 pts
SA [0] KO [0] AST [0] DFD [0]
R Dove 46 pts
SA [6] KO [3] AST [0] DFD [0]
E Jesse Quick 54 pts
SA [5] KO [2] AST [0] DFD [0]
Not sure who I should PM, but I just noticed that Mad Thinker should have 5 AST total, my stats on the first page were incorrect only having Thinker with 1 AST. If you check my preseason game 2, he had an AST in that game and 1 from preseason game 1 but it was never added together. Are we supposed to update our stats at the end of a game? I usually don't, but did this game because I've noticed other people were.
Quote
Originally posted by Thawmus: I can tell that IAM138 is a top-notch player.
"No, Mr. Bond, I expect you to die!" - Auric Goldfinger
Not sure who I should PM, but I just noticed that Mad Thinker should have 5 AST total, my stats on the first page were incorrect only having Thinker with 1 AST. If you check my preseason game 2, he had an AST in that game and 1 from preseason game 1 but it was never added together. Are we supposed to update our stats at the end of a game? I usually don't, but did this game because I've noticed other people were.
PM Melkhor about the fix. And yeah usually people should update their stats at the end of the game to make it easier for the stat people to update the main stats.
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