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Banshees KO oracle first. As a result of suicide squad Braininac is healed.
Raza hit braniac for 3 damage - toughness= 2 , Brainiac still does not have outwit.
That means if I can knock off mysterio outwit, I can pulsewave lots of clixs.
X-Men:
Bonus: 5 TAP and 5 IAP
[4] R Banshee* (AW) (5/5) JG-19 (Pulse Wave outwitted) @
*10 With Nova Blast
[0] R Domino (MM) (6/6) E-17
[0] R Iceman (XP) (4/4) B-19 - -
[4] V Jean Grey (DR) (5/6) F-17 @@
[0] U Phoenix (ULT) (7/7) E-16@
[0] V Storm (DR) (5/5) B-21
[8] E White Queen (CT) (5/6) H-20 - -
Q14/Q15 Navigational thruster destroyed by storm/phoenix (X-Men)
plus
The Starjammers
[4] Ch’od {V Abomination (XP)} (3/9) I-8 @@
[ ] LE Major Christopher Summers* (CM) (6/6) E-15 @
*w/Trick Shot + Armor Piercing
[3] V Raza** (SN) (6/7) H-15 @@
**w/Auto-Regen
[1] Sikorsky {V Dr. Mid-Nite}*** (CD) (6/6) A-18 @
***Flashbang
The Avengers
TAP: 0
[0] E Captain America* (ULT) (7/7) L-23
* Armor Piercing
[0] V Thor (CT) (10/10) K-24
[0] E Hercules (IC) (7/8) K-23
[0] U Jack of Hearts (SN) (8/8) L-24
[0] R Mantis (SN) (6/6) M-23
As you re-rolled your attacks, i re-rolled my Danger Girl TA rolls. Brainiac made his, so Raza would have to do something else. If i did my math correctly, there was no one else for Raza to attack from that square, so he is unable to make an action and stays put.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
OK well done well placed moved. .... Raza maybe able to do something else.
like attack Gladiator or phamtom girl... continue the move .
but never mind..Lets proceed.
The avengers to move next. Hope they can take out one of the outwitters or at least the person next to white queen.
I am not very familiar with Legion team ability as I seldom play them.
About Legion Team ability.
During my turn when I attacked the legion,
Saturn Girl used suicide squad team ability,
While Brainiance used Danger girl...
Are Legion wild cards so flexible, in a turn individual legion can used whatever ability that suit them...
I was once told that you can only select one team ability to copy a same turn..... (e.g if a wildcard copy Batman team for a clix, the next wildcard clix he cannot choose Mystic...).
Thanks for the rule check I would like to understand this team ability better.
I am not very familiar with Legion team ability as I seldom play them.
About Legion Team ability.
During my turn when I attacked the legion,
Saturn Girl used suicide squad team ability,
While Brainiance used Danger girl...
Are Legion wild cards so flexible, in a turn individual legion can used whatever ability that suit them...
I was once told that you can only select one team ability to copy a same turn..... (e.g if a wildcard copy Batman team for a clix, the next wildcard clix he cannot choose Mystic...).
Thanks for the rule check I would like to understand this team ability better.
Yes, and all Wildcards are the same. You can choose one TA to copy per action. So as long as you aren't switching TAs in the middle of an action, it is fine.
Christ did not come to condemn the world, but to save it.
OK well done well placed moved. .... Raza maybe able to do something else.
like attack Gladiator or phamtom girl... continue the move .
but never mind..Lets proceed.
The avengers to move next. Hope they can take out one of the outwitters or at least the person next to white queen.
*** HELP AVENGERS.
And just for clarifications sake, Raza would not be able to continue his movement, he'd still have to shoot from there. It'd go like this:
Move action to position, then attack declaration. At the attack declaration, the move is over, and the attack begins. So you wouldn't be able to continue your move.
DG TA negates the attack action, so you could have chosen someone else for the attack, but from that position there isn't anyone else in range.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
The Avengers
TAP: 0
[0] E Captain America* (ULT) (7/7) L-23
* Armor Piercing
[0] V Thor (CT) (10/10) K-24
[0] E Hercules (IC) (7/8) K-23
[0] U Jack of Hearts (SN) (8/8) L-24
[0] R Mantis (SN) (6/6) M-23
Oracle {E Saturn Girl (CJ, 59p)} (0/5) KOed!
Electron {R Cosmic Boy (CJ, 45p)} (0/5) KOed!
Total: 1,324
Objects:
HO I17, I18, I19, N9, w/ Titan, N11
LO F21, F23, F24, K9,K10, K11, L7
Rubble: L14, L15.
Map: Axis Chemicals
BC: Rally ~Whenever the character with the highest point value in your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the elimated character from the game.
Special rules:
- The Starjammers are working with the X-men and are considered part of his force.
- The X-men have first turn, then the Shi'ar. The Avengers will not join the battle until 3 turns have occured. After the Shi'ar have finished their second turn, the Avengers can set up in the same starting area that the X-men used. After the Shi'ar's third turn, the Avengers can immediately make their first turn. This means that there will be 18 turns in this game for the X-men and the Shi'ar, but still only 15 for the Avengers.
- X-men/Starjammers get 7 actions. Avengers get 5. Imperial Guard get 13. Obviously, Avengers, X-men and Starjammers all treat each other as friendly. As with all team ups, all TAP from KO's is divided evenly between the two teams, regardless of KOs. TAP from causing damage goes to the team that did it.
- The two forklifts represent the navigational thrusters (Q14/Q15 and G22/H22). Any attack dealing 3 damage can destroy one square of them. For each square that is destroyed, your team recieves 5 IAP and 5 TAP.
Q14/Q15 Navigational thruster destroyed by storm/phoenix (X-Men)
1. Jack of Hearts will RS to M-19 and unleash a Pulse Wave. 9 attack and the attack roll is a (6,3) for 9.
By my count that hits Neutron, Scintilla, Mentor, Magique, Titan, Flashfire, Nightside, and Manta all for 1 each.
The rest of the Avengers are safe behind a wall and no one else is in range.
That's 8 people hit total for 1 each so Jack gains 8 IAP.
Please doublecheck this for me.
2. Cap will charge to L-21 and destroy the wall between L20/L21.
3. Thor will RS to L-20 and shoot at Neutron. DG Roll is a 6.
Ok, he'll shoot at Magique instead. (She lost stealth after the pulse wave)
12 on a 15+1. Roll is (3,2). SS roll: 2. Thor hits Magique for 4 and the KO.
Banshee gets Pulse Wave back too.
4. Mantis will move to L-19.
5. Hercules moves to K-19
Recap
Turn 3C:
(X-Men are A, Guard are B)
X-Men:
Bonus: 5 TAP and 5 IAP
[4] R Banshee* (AW) (5/5) G-19 (Running Shot outwitted) @
*10 With Nova Blast
[0] R Domino (MM) (6/6) E-17
[0] R Iceman (XP) (4/4) B-19 - -
[4] V Jean Grey (DR) (5/6) F-17 @@
[0] U Phoenix (ULT) (7/7) E-16@
[0] V Storm (DR) (5/5) B-21
[8] E White Queen (CT) (5/6) H-20 - -
Q14/Q15 Navigational thruster destroyed by storm/phoenix (X-Men)
plus
The Starjammers
[4] Ch’od {V Abomination (XP)} (3/9) I-8 @@
[ ] LE Major Christopher Summers* (CM) (6/6) E-15 @
*w/Trick Shot + Armor Piercing
[3] V Raza** (SN) (6/7) H-15 @@
**w/Auto-Regen
[1] Sikorsky {V Dr. Mid-Nite}*** (CD) (6/6) A-18 @
***Flashbang
Oracle {E Saturn Girl (CJ, 59p)} KOed!
Electron {R Cosmic Boy (CJ, 45p)}KOed!
Magique {R Mysterio (MM, 44p)} KOed!
Total: 1,324
Objects:
HO I17, I18, I19, N9, w/ Titan, N11
LO F21, F23, F24, K9,K10, K11, L7
Rubble: L14, L15, L20, L21
Map: Axis Chemicals
BC: Rally ~Whenever the character with the highest point value in your force is eliminated, remove one action token from all characters on your force, as applicable,
and then remove the elimated character from the game.
Special rules:
- The Starjammers are working with the X-men and are considered part of his force.
- The X-men have first turn, then the Shi'ar. The Avengers will not join the battle until 3 turns have occured. After the Shi'ar have finished their second turn, the
Avengers can set up in the same starting area that the X-men used. After the Shi'ar's third turn, the Avengers can immediately make their first turn. This means that
there will be 18 turns in this game for the X-men and the Shi'ar, but still only 15 for the Avengers.
- X-men/Starjammers get 7 actions. Avengers get 5. Imperial Guard get 13. Obviously, Avengers, X-men and Starjammers all treat each other as friendly. As with all
team ups, all TAP from KO's is divided evenly between the two teams, regardless of KOs. TAP from causing damage goes to the team that did it.
- The two forklifts represent the navigational thrusters (Q14/Q15 and G22/H22). Any attack dealing 3 damage can destroy one square of them. For each square that
is destroyed, your team recieves 5 IAP and 5 TAP.
Q14/Q15 Navigational thruster destroyed by storm/phoenix (X-Men)
Ok, just posting an update for my sakes on the results of that. With suicide i get 3 heals. Mento and Titan automatically heal to full, and Flash fire got a 3 so he heals 1.
Recap
Turn 3C:
(X-Men are A, Guard are B)
X-Men:
Bonus: 5 TAP and 5 IAP
[4] R Banshee* (AW) (5/5) G-19 (Running Shot outwitted) @
*10 With Nova Blast
[0] R Domino (MM) (6/6) E-17
[0] R Iceman (XP) (4/4) B-19 - -
[4] V Jean Grey (DR) (5/6) F-17 @@
[0] U Phoenix (ULT) (7/7) E-16@
[0] V Storm (DR) (5/5) B-21
[8] E White Queen (CT) (5/6) H-20 - -
Q14/Q15 Navigational thruster destroyed by storm/phoenix (X-Men)
plus
The Starjammers
[4] Ch’od {V Abomination (XP)} (3/9) I-8 @@
[ ] LE Major Christopher Summers* (CM) (6/6) E-15 @
*w/Trick Shot + Armor Piercing
[3] V Raza** (SN) (6/7) H-15 @@
**w/Auto-Regen
[1] Sikorsky {V Dr. Mid-Nite}*** (CD) (6/6) A-18 @
***Flashbang
Oracle {E Saturn Girl (CJ, 59p)} KOed!
Electron {R Cosmic Boy (CJ, 45p)}KOed!
Magique {R Mysterio (MM, 44p)} KOed!
Total: 1,324
Objects:
HO I17, I18, I19, N9, w/ Titan, N11
LO F21, F23, F24, K9,K10, K11, L7
Rubble: L14, L15, L20, L21
Map: Axis Chemicals
BC: Rally ~Whenever the character with the highest point value in your force is eliminated, remove one action token from all characters on your force, as applicable,
and then remove the elimated character from the game.
Special rules:
- The Starjammers are working with the X-men and are considered part of his force.
- The X-men have first turn, then the Shi'ar. The Avengers will not join the battle until 3 turns have occured. After the Shi'ar have finished their second turn, the
Avengers can set up in the same starting area that the X-men used. After the Shi'ar's third turn, the Avengers can immediately make their first turn. This means that
there will be 18 turns in this game for the X-men and the Shi'ar, but still only 15 for the Avengers.
- X-men/Starjammers get 7 actions. Avengers get 5. Imperial Guard get 13. Obviously, Avengers, X-men and Starjammers all treat each other as friendly. As with all
team ups, all TAP from KO's is divided evenly between the two teams, regardless of KOs. TAP from causing damage goes to the team that did it.
- The two forklifts represent the navigational thrusters (Q14/Q15 and G22/H22). Any attack dealing 3 damage can destroy one square of them. For each square that
is destroyed, your team recieves 5 IAP and 5 TAP.
Q14/Q15 Navigational thruster destroyed by storm/phoenix (X-Men)
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
1) Push Pheonix vs Titan
DG roll Pheonix vs Titan roll 5
AV 11 roll 6,6 Hit Damage = 6 (Titan loose defend)
2) Push Corsair
DG roll Corsair vs Mentor roll 5
AV 10 DV 16 roll 6,3 Hit Damage = 3 (Mentor loose Outwit)
3) Banshees running shot to J15 then NOVA Blast (trying to avoid hitting avengers)
AV 8 roll 5,4 Hit DV 17 doing to damage.
> Firelord. DV9 Hit.
> Mentor DV 16 hit. *** KO
> Livewire DV 15 hit
> Titan DV 15 (After phoenix atk)
> Raza DV 17
> Strong Guy Dv 17
> Manta {R Captain Marvel (SIN, 58p)} DV 16
> Nightside {R Shadow Lass Dv 16
(Banshees takes 1 for push, 2 for nova blast.)
*** In a crowded map pulsewave is deadly, Now if only I can get banshees to a healer…..
*** Do I get points for injuring RAZA ?
4) Domino vs Firelord. Av 9 Dv 7 roll 4,2 hit.
Damage = 2 Firelord *** KO
5) White Queen vs Shirink
DG Roll = 6 fail , will try breakaway instead.
Breakaway roll 3 (Re roll breakaway =2 fails)
*** Should have reroll DG roll.
6) Iceman put barrier G15, G16, G17,G18
7) Storm to I 22
Recap
Turn 3C:
(X-Men are A, Guard are B)
X-Men:
Bonus: 5 TAP and 5 IAP
[22] R Banshee* (AW) (2/5) G-19 @@
*10 With Nova Blast
[4] R Domino (MM) (6/6) E-17 @
[0] R Iceman (XP) (4/4) B-19 @
[4] V Jean Grey (DR) (5/6) F-17 --
[8] U Phoenix (ULT) (6/7) E-16@@
[0] V Storm (DR) (5/5) I-22 @
[8] E White Queen (CT) (5/6) H-20 @
Q14/Q15 Navigational thruster destroyed by storm/phoenix (X-Men)
plus
The Starjammers
[4] Ch’od {V Abomination (XP)} (3/9) I-8 --
[3] LE Major Christopher Summers* (CM) (6/6) E-15 @@ (willpower)
*w/Trick Shot + Armor Piercing
[3] V Raza** (SN) (4/7) H-15 --
**w/Auto-Regen
[1] Sikorsky {V Dr. Mid-Nite}*** (CD) (6/6) A-18 -
***Flashbang
Objects:
HO I17, I18, I19, N9, w/ Titan, N11
LO F21, F23, F24, K9,K10, K11, L7
Rubble: L14, L15, L20, L21
Map: Axis Chemicals
BC: Rally ~Whenever the character with the highest point value in your force is eliminated, remove one action token from all characters on your force, as applicable,
**** Will Banshees , Raza and Chod survive the retaliation of Imperial guard ???
Last edited by choonhui; 12/06/2007 at 13:19..
Reason: Adjusting action tokens....damge.
X-Men:
Bonus: 5 TAP and 5 IAP
[22] R Banshee* (AW) (2/5) G-19 @@
*10 With Nova Blast
[4] R Domino (MM) (6/6) E-17 @
[0] R Iceman (XP) (4/4) B-19 @
[4] V Jean Grey (DR) (5/6) F-17 --
[8] U Phoenix (ULT) (6/7) E-16@@
[0] V Storm (DR) (5/5) I-22 @
[8] E White Queen (CT) (5/6) H-20 @
Q14/Q15 Navigational thruster destroyed by storm/phoenix (X-Men)
plus
The Starjammers
[4] Ch’od {V Abomination (XP)} (3/9) I-8 --
[3] LE Major Christopher Summers* (CM) (6/6) E-15 @@ (willpower)
*w/Trick Shot + Armor Piercing
[3] V Raza** (SN) (4/7) H-15 --
**w/Auto-Regen
[1] Sikorsky {V Dr. Mid-Nite}*** (CD) (6/6) A-18 -
***Flashbang
Objects:
HO I17, I18, I19, N9, w/ Titan, N11
LO F21, F23, F24, K9,K10, K11, L7
Rubble: L14, L15, L20, L21
Map: Axis Chemicals
BC: Rally ~Whenever the character with the highest point value in your force is eliminated, remove one action token from all characters on your force, as applicable,
and then remove the elimated character from the game.
Special rules:
- The Starjammers are working with the X-men and are considered part of his force.
- The X-men have first turn, then the Shi'ar. The Avengers will not join the battle until 3 turns have occured. After the Shi'ar have finished their second turn, the
Avengers can set up in the same starting area that the X-men used. After the Shi'ar's third turn, the Avengers can immediately make their first turn. This means that
there will be 18 turns in this game for the X-men and the Shi'ar, but still only 15 for the Avengers.
- X-men/Starjammers get 7 actions. Avengers get 5. Imperial Guard get 13. Obviously, Avengers, X-men and Starjammers all treat each other as friendly. As with all
team ups, all TAP from KO's is divided evenly between the two teams, regardless of KOs. TAP from causing damage goes to the team that did it.
- The two forklifts represent the navigational thrusters (Q14/Q15 and G22/H22). Any attack dealing 3 damage can destroy one square of them. For each square that
is destroyed, your team recieves 5 IAP and 5 TAP.
Q14/Q15 Navigational thruster destroyed by storm/phoenix (X-Men)