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There's 2 problems with your location of Goliath.
1.) He's sharing a square with Heat Wave
2.) He's actually in square H9.
Here's my response to your intent to move him.
Quote : Originally Posted by fathernson
I double-checked the map, and the consequences of your move, considering just letting you have the breakaway. But I need to make you roll for it. That move would be too big for you. That move with Goliath would bring you adjacent to Mole Man and allow you to Mastermind damage from him onto a figure with Invulnerability. I would definitely force a reroll on that.
Scarlet Witch has line of fire to Goliath for that breakaway roll, and so does Quicksilver, who I would be willing to push to use a theme team reroll.
To which you replied:
Quote : Originally Posted by Gargantua
Well, I'll have to go for it anyway. I have a better chance of making that than of rolling a 9 to hit Giant-Man three times in a row. And he doesn't even get the first roll. Rolls a 1.
Since he couldn't move, you later attacked Giant Man (who was then small). It was in this post that the position of Goliath became off. Sorry I didn't catch it right away.
Quote : Originally Posted by Gargantua
All right for Giant-Man, but Wasp wouldn't have LOF to anyone to PC. Enchantress Perplexes Giant-Man's DV down to 17.
Enchantress will take a shot at Mind COntrolling Giant-Man, AV9 on DV17. Gets 5.
Mole Man attacks him, AV11 on DV17. Giant-man takes a token to force a reroll and Mole Man gets a 7 again. Giant-Man will take 2.
Zemo takes a shot at Giant-Man next. AV10 on DV17. Gets 9 and Giant-Man takes 2 more.
Goliath will have a go at him next, AV7 on DV16. Gets 7.
Moloid to I12
Melter to K13
Zemo or Mole Man will MM to Moloid. Mole Man will also MM to Melter if Moloid is KOd.
Baron Zemo (AV) H11 @
U Enchantress G14 @
Heat Wave K13 @
LE Rupert J12 (stealth) @
R Goliath K13 (4!) @@
E Moloid I12 (stealth) @
HO U16, J8(Dumpster)
LO O16, Q15
Based on your actions (attempt to breakaway, attempt to attack Giant Man, no effort made to move again) I think you believe he's in H9 also, and that this is just a record-keeping issue, so I'm going to go on with my move.
I've been back into D&D lately, check out my website:
1st Action: Hawkeye RS to K9 and shoots Goliath. 9 vs 14. Rolls an 8 (4,4). 2 dmg after toughness.
2nd Action: Scarlet Witch shoots Goliath. 9 vs 13. Rolls an 8 (2,6) 1 dmg after toughness. No pushing dmg due to Insp Cmd.
3rd Action: Iron Man RS to J9 and shoots Goliath. 9 vs 13. Rolls a 9 (5,4). 1 dmg after toughness. No pushing dmg due to Insp Cmd. Goliath finally dies. (Thud)
4th Action: Captain America charges Zemo, attacking from I10. 10 vs 16. Rolls a 6 (2,4) 3 dmg.
I didn't think about rolling for Leadership first, and I used all of my available actions, so I can't put a token on CP. CP=1. [Edit: 600 point game. Duh. Still 2 actions left. CP=2.]
Done.
K11 - Thor (1!)
J11 - Giant Man (4!) - Note that he's no longer a giant (earthbound).
J9 - Iron Man @@
H13 - Wasp
I10 - Captain America @
K9 - Hawkeye @
I14 - Quicksilver (4!)
J10 - Scarlet Witch - @@
HO U16, J8(Dumpster)
LO O16, Q15
I've got your team as:
Baron Zemo (AV) H11 @@ (4!)
U Enchantress G14
Heat Wave K13 (1!)
LE Rupert J12 @@ (1!) (no stealth on 2nd click)
Last edited by fathernson; 12/13/2007 at 09:05..
I've been back into D&D lately, check out my website:
Enchantress will Perplex her AV to 10 and attack the Wasp, DV17. Gets a 9. Super Senses is 5. Bleah.
Melter on Thor, AV8 on DV16. He gets a 9. If you want to give him a token for your Theme PC, go ahead and reroll for me. Otherwise he'll take 1 after Invulnerable.
Mole Man continues to MM to Heat Wave
Baron Zemo (AV) H11 (4!)
U Enchantress @ G14
Heat Wave @ K13
LE Rupert J12 (stealth) (1!)
1st Action: Giant Man Geniuses Thor's damage to 5. Cap spends 2 tokens to increase Thor's AV to 11. CP = 0. Thor punches Rupert. 11 vs 16. Rolls a 10 (6,4). Rupert Masterminds 5 damage to Heat Wave. Heat Wave takes 4 damage after Toughness, putting him 5 clicks down.
2nd Action: Quicksilver charges Heat Wave. 8 vs 15. Rolls an 8 (4,4). Heat Wave takes 2 damage, and is KO'd.
3rd Action: Hawkeye RS to H9 and shoots Zemo. 9 vs 16. Rolls a 7 (3,4). Zemo takes 3 damage and is KO'd. No pushing damage to Hawkeye due to Insp Cmd.
4th Action: Captain America Charges to I11 and punches Rupert. 10 vs 16. Rolls a 9 (6,3). Rupert takes 3 damage. Captain America takes 1 pushing damage. He loses Leadership, Inspiring Command, and Contingency Plan.
5th Action: Giant Man punches Rupert. 8 vs 13. Rolls an 11 (5,6). Rupert rolls Super Senses. Gets a 4. Rupert takes 1 damage, and is KO'd.
6th Action: Wasp punches Enchantress. 9 vs 15. Rolls a 3 (2,1).
K11 - Thor (2!) @
J11 - Giant Man (4!) @ - Note that he's no longer a giant (earthbound).
J9 - Iron Man
H13 - Wasp @
I11 - Captain America (1!) @@
H9 - Hawkeye @@
I14 - Quicksilver (4!) @
J10 - Scarlet Witch
HO U16, J8(Dumpster)
LO O16, Q15
I've been back into D&D lately, check out my website:
I think it's time to concede. A resounding victory for the Avengers here. A well-played game on your part. I don't play with Feats a lot, so their effectiveness for you really caught me flat-footed. And they did play a very big role in your win here, especially Inspiring Command. All that pushing with no penalty was huge. And using Contingency Plan with a TA that gives you so many Free actions makes a lot of sense.
I could have played a more mobile team. I could have tried a little harder to throw together something that might have given me a theme bonus, I suppose. (Another mechanic I really haven't tried out, I admit, even though I usually try to build thematic teams.) But what it all boils down to is that I was just outplayed. Your Avengers ran like a well-oiled machine. My Masters of Evil just stumbled around trying to do something effective and failing (which is kind of thematically appropriate as well).
Well, I'm glad to have gotten to introduce somebody new to play-by-post. Thanks for the game. Even though I got routed, I think I learned a few tricks from you.