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Geez this is a good game. I have to think about what I'm going to do.
Shoot, I was going to go by Lone Star to see if I could buy some comics.
I agree. I wanted so badly to go again for a MC on Strange and put him next to Spiral, but then I realized I had no way to stop Mastermind from taking the inevitable beatdown.
"I can deal with hags with multiple arms just fine. Give me a second to catch my breath."
1) Spider-Girl to break away. Gets a 6. Destiny pcs it into another 6. Spider-Girl is feeling loose and slamming heat as she makes a strategic withdraw to I-6.
Free) Ghost Rider thinks about using his penance stare on Destiny but realizes that she's blind.
2) Ghost Rider breaks away. Gets a 6! He'll charge to E15 and slam his bike into Mastermind. Needs a 5, gets a 6, supersenses is a 4. 4 damage to Mastermind. 1 to Ghost Rider for the push.
3) Strange blasts Mastermind with a bolt of magic. Needs a 6, gets an 8 and Mastermind goes down.
Midnight Sons (home)
1) LE Ghost Rider (ULT) (5/7) 88 pts E15@@
2) E Spider-Girl (2/7) 77 pts I6@
3) "Dr. Strange" R Dr. Fate (5/7) 85 pts F14@
4) "Morbius" LE Spider-Man (SN) (0/6) 40 pts KOKOKO
290
Ghost Rider 4 completely unneeded SA, 2 KO
Spider-Girl 1 welcome SA
Strange 1 SA, 1 KO
vs
Freedom Force (visitor)
1) U Mastermind (0/6) 117 pts KOKOKO
2) U Spiral*,** (7/7) 56 pts I14 @
* w/ Nanobots 10 pts
** w/ Maneuver 8 pts
3) E Pyro (0/5) 35 pts KOKOKO
4) R Mystique (0/5) 34 pts KOKOKO
5) R Destiny (3/4) 20 pts G12 @@
6) R Intergang Medic (2/3) 20 pts I15 @@
300
Mastermind: 2 SA, 1 AST, 2 DFD
Spiral: 2 SA, 2 AST, 1 KO
Pyro: 1 DFD
Destiny: 1 AST
Intergang Medic: 1 SA
Man, I try not to complain too much about rolls, but frick! When I saw all those 6s in a row for breakaway i knew there was no chance in hell I'd get my SS with Mastermind.
Man, I try not to complain too much about rolls, but frick! When I saw all those 6s in a row for breakaway i knew there was no chance in hell I'd get my SS with Mastermind.
I was having the opposite thought as I rolled for SS.
That many 6s in a row (even when one of the rolls was with two dice)...gotta get anything but a 5 or 6 on this one...
I honestly didn't expect Spider-Girl to get away. Her breakaway was to use up Destiny's pc more than anything. Wouldn't have minded terribly not getting that second 6.
I was having the opposite thought as I rolled for SS.
That many 6s in a row (even when one of the rolls was with two dice)...gotta get anything but a 5 or 6 on this one...
I honestly didn't expect Spider-Girl to get away. Her breakaway was to use up Destiny's pc more than anything. Wouldn't have minded terribly not getting that second 6.
Eh, what can I say? I went for the KO punch instead of trying to get more of a "sure thing". The smart move would have been OWing Charge on the Rider. Da well, win some lose some. Maybe you'll get a crit miss so I can KO someone else.
"Never count a spider out of the fight. We'll come back to kick your tail when you least expect it. As in now."
1) Spider-Girl to E13
"Begone, mechanical menace!"
2) Strange takes advantage of the blocked LoF to take out Spiral's Robot Assistant. 8 vs 14. Needs a 6, gets a 7. Stange gains his PC again.
3) Ghost Rider punches Spiral in the stomach. 11 vs 16. Needs a 5, gets an 8 which Destiny PCs into double 3s. 2 to Spiral after toughness and she gets knocked back to H15.
Midnight Sons (home)
1) LE Ghost Rider (ULT) (5/7) 88 pts E15@
2) E Spider-Girl (2/7) 77 pts E13
3) "Dr. Strange" R Dr. Fate (5/7) 85 pts F14@
4) "Morbius" LE Spider-Man (SN) (0/6) 40 pts KOKOKO
290
Ghost Rider 4 completely unneeded SA, 2 KO
Spider-Girl 1 welcome SA
Strange 1 SA, 1 KO
vs
Freedom Force (visitor)
1) U Mastermind (0/6) 117 pts KOKOKO
2) U Spiral*,** (5/7) 56 pts H15 @
* w/ Nanobots 10 pts
** w/ Maneuver 8 pts
3) E Pyro (0/5) 35 pts KOKOKO
4) R Mystique (0/5) 34 pts KOKOKO
5) R Destiny (3/4) 20 pts D13 @
6) R Intergang Medic (0/3) 20 pts KOKOKO
300
Mastermind: 2 SA, 1 AST, 2 DFD
Spiral: 2 SA, 2 AST, 1 KO
Pyro: 1 DFD
Destiny: 1 AST
Intergang Medic: 1 SA
Understandable. I never had a problem with running away as the Society but I'm not sure if I could bring the Midnight Sons to have a full retreat. Freedom Force can get away with it.
MNS 14A
1) Ghost Rider swings his chain around his head. The links shatter and fly at Destiny. Needs a 3, gets a a 6. Supersenses is a 4. The links rip through the poor blind woman with a tad of excessive force. But she'll be okay with some neosporin.
"What the hell is your problem? You're worse than Darkdevil."
"Who?"
"Oh some guy I know that's soul bonded to Zarasomething. Zarathos?"
*Everybody gives Spider-Girl a dirty look*
2) Strange creates a magic barrier at G14, F15, E16 and D17 to keep the conversation private.
Midnight Sons (home)
1) LE Ghost Rider (ULT) (5/7) 88 pts E15@
2) E Spider-Girl (2/7) 77 pts E13
3) "Dr. Strange" R Dr. Fate (5/7) 85 pts F14@
4) "Morbius" LE Spider-Man (SN) (0/6) 40 pts KOKOKO
290
Ghost Rider 5 completely unneeded SA, 3 KO
Spider-Girl 1 welcome SA
Strange 1 SA, 1 KO
vs
Freedom Force (visitor)
1) U Mastermind (0/6) 117 pts KOKOKO
2) U Spiral*,** (6/7) 56 pts K21
* w/ Nanobots 10 pts
** w/ Maneuver 8 pts
3) E Pyro (0/5) 35 pts KOKOKO
4) R Mystique (0/5) 34 pts KOKOKO
5) R Destiny (0/4) 20 pts KOKOKO
6) R Intergang Medic (0/3) 20 pts KOKOKO
300
Mastermind: 2 SA, 1 AST, 2 DFD
Spiral: 2 SA, 2 AST, 1 KO
Pyro: 1 DFD
Destiny: 1 AST
Intergang Medic: 1 SA