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I put in Alan's DFD that TVK said you got. Any little bit helps.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
1. Sandman will target Ultra-Humanite with a ranged attack (9 vs. 14+1). Roll is 3,3 for the hit. Technically, Humanite can Mastermind that to Psycho Pirate, but I doubt you would want to do that. I'll give the clicks to Humanite. If by some chance, you decide you do want to MM the damage to Pirate, then I will reserve the right to continue my turn as Alan would have his damage restored.
The rest clear.
Sandman will PC any attacks he can see.
For informational purposes, note that Psycho Pirate cannot draw LoF to Alan because of the pinch point between blocking terrain and a character. Technically, you couldn't have perplexed down Alan's damage as the action occurred after Humanite moved, but I will just assume you would have done that before Humanite moved.
JSA
1) Shazam! (8/9) S10
2) Sandman (7/7) K10 @@
+ Coordination
3) Red Tornado (6/6) K11
4) Alan Scott (1/7) N7
Shazam!: 3 SA
Sandman: 2 SA
Red Tornado: 1 SA, 1 KO
Alan Scott: 1 SA, 1 DFD
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
1. Shazam! will use HSS. He'll fly to M10 and attack Zoom (10 vs. 15). Roll is 5,5 for the hit with KB. Zoom SS is 3. Zoom takes 2 clicks and is knocked back to K8. No KB damage because of IIF. Shazam will end his move in P6.
2. Alan will erect another Barrier to prevent any shenanigans from the Pirate in M7, N8, O9, P8.
3. Red Tornado picks up Sandman and flies to M12 and drops Sandman in L11.
Sandman will PC any attack he can see.
JSA
1) Shazam! (8/9) P6 @
2) Sandman (7/7) L11
+ Coordination
3) Red Tornado (6/6) M12 @
4) Alan Scott (1/7) N7 @
Shazam!: 4 SA
Sandman: 2 SA, 1 KO
Red Tornado: 1 SA, 1 KO
Alan Scott: 1 SA, 1 DFD
SSoSV
1) Ultra-Humanite KOKOKO
2) Psycho-Pirate (6/7) O-8
+ Takedown
3) Professor Zoom (3/7) K-8@
4) R Cheetah KOKOKO
Pyscho-Pirate: AST [1] SA [1]
Professor Zoom: SA [1]
Ultra-Humanite: SA [1]
HO:
LO: J-16, E-16
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
1. Sandman targets Psycho Pirate (9 vs. 17). Roll is 5,3 for the hit. Psycho Pirate takes 2 clicks.
2. Red Tornado will target Psycho Pirate from range (8 vs. 16). Psycho Pirate SC roll is 3. Attack roll is 4,6 for the hit. Psycho Pirate takes 2 more clicks. Red Tornado takes a push click.
And since Alan would be poisoned next turn anyway...
3. Alan will take a crack at his tormentor (7 vs. 15). Psycho Pirate SC roll is 1. Attack roll is 4,6 for the hit and the KO. Alan takes a push click and is KOd himself (credit to Humanite).
That was some pretty lucky rolling there. I needed to get 8 three times as well as get by Shape change twice. Sorry.
JSA
1) Shazam! (8/9) P6
2) Sandman (7/7) L11 @
+ Coordination
3) Red Tornado (5/6) M12 @@
4) Alan Scott KOKOKO
Shazam!: 4 SA
Sandman: 3 SA, 1 KO
Red Tornado: 2 SA, 1 KO
Alan Scott: 2 SA, 1 KO, 1 DFD
SSoSV
1) Ultra-Humanite KOKOKO
2) Psycho-Pirate KOKOKO
+ Takedown
3) Professor Zoom (3/7) K-8
4) R Cheetah KOKOKO
Pyscho-Pirate: AST [1] SA [1]
Professor Zoom: SA [1]
Ultra-Humanite: SA [1] KO [1]
HO:
LO: J-16, E-16
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
It is OK. I had such high hopes for this game but it went downhill fast. I can't seem to get the map to work. Can you move Zoom to base the Tornado without Sandman being able to get LOF? if not, then just base the 2 of them. Unless you went on the roof again, then just move as far as you can.
SSoSv Turn 11 B
JSA
1) Shazam! (8/9) P6
2) Sandman (7/7) L11 @
+ Coordination
3) Red Tornado (5/6) M12 @@
4) Alan Scott KOKOKO
Shazam!: 4 SA
Sandman: 3 SA, 1 KO
Red Tornado: 2 SA, 1 KO
Alan Scott: 2 SA, 1 KO, 1 DFD
SSoSV
1) Ultra-Humanite KOKOKO
2) Psycho-Pirate KOKOKO
+ Takedown
3) Professor Zoom (3/7) K-8
4) R Cheetah KOKOKO
Pyscho-Pirate: AST [1] SA [1]
Professor Zoom: SA [1]
Ultra-Humanite: SA [1] KO [1]
HO:
LO: J-16, E-16
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Thanks for Koing Alan. At least I get to upgrade the Humanite via KO's
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Best 2 out of 3? We will be done so fast anyway...
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
On your turn...Zoom moves to M13 (basing Tornado only).
Turn 12A
1. Sandman moves to K11.
2. Shazam uses HSS. He'll fly to L12 to attack Zoom (10 vs. 16). Roll is 5,6 for the hit. Zoom takes 2 more. Shazam ends his move in J15 after grabbing the LO.
Darn, I was hoping Tornado would end up getting credit for the KO (assuming you push). Should have thought about that before calling in fire support. Oh well, I guess he'll have to earn it like everyone else.
Sandman will only PC critical hits or misses by Zoom.
JSA
1) Shazam! (8/9) J15 @
2) Sandman (7/7) L11 @@
+ Coordination
3) Red Tornado (5/6) M12
4) Alan Scott KOKOKO
Shazam!: 5 SA
Sandman: 3 SA, 1 KO
Red Tornado: 2 SA, 1 KO
Alan Scott: 2 SA, 1 KO, 1 DFD
SSoSV
1) Ultra-Humanite KOKOKO
2) Psycho-Pirate KOKOKO
+ Takedown
3) Professor Zoom (1/7) M-13 @
4) R Cheetah KOKOKO
Pyscho-Pirate: AST [1] SA [1]
Professor Zoom: SA [1]
Ultra-Humanite: SA [1] KO [1]
HO:
LO: Shazam!, E-16
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
"Go for the gusto" Zoom will vibrate his hand and try to solidfy it in Tornado's body. A 6 to a 15. 6,6=12 for a crit. Luckily, Sandman stands ready. 3,6=9 for a hit B/F/C roll is 5 as Zoom does exactly that with his last ounce of strength.
JSA
1) Shazam! (8/9) J15 @
2) Sandman (7/7) L11 @@
+ Coordination
3) Red Tornado KOKOKO
4) Alan Scott KOKOKO
Shazam!: 5 SA , 1 KO
Sandman: 3 SA, 1 KO
Red Tornado: 2 SA, 1 KO
Alan Scott: 2 SA, 1 KO, 1 DFD
SSoSV
1) Ultra-Humanite KOKOKO
2) Psycho-Pirate KOKOKO
+ Takedown
3) Professor Zoom KOKOKO
4) R Cheetah KOKOKO
Pyscho-Pirate: AST [1] SA [1]
Professor Zoom: SA [2] KO[1]
Ultra-Humanite: SA [1] KO [1]
HO:
LO: Shazam!, E-16
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Well, that was brutal. Glad that Wes was there to there to prevent serious injury.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
That was a pretty rough matchup for you. It seemed that everything was conspiring against against you. Map, home vs. visitor, BF and finally the dice. This was not the best map for your no range, no fliers team and me being able to pick sides didn't help either. The BFC hurt me a bit, but Alan and Shazam could still do some damage using RS and HSS. Zoom however was completely neutered and could do no damage with HSS. And of course I rolled like a champ his game, which you had no control over. Good game and good luck in future games. I certainly hope I don't have to deal with Psycho Pirate down the road in the playoffs. He's a tough figure to take out and he really slows you down with the -2 perplexing.
JSA Stats Before
R Shazam! (105)
SA [4] KO [4] AST [] DFD []
R Alan Scott (85)
SA [] KO [] AST [] DFD []
U Sandman (59)
SA [8] KO [3] AST [2] DFD []
R Red Tornado (42)
SA [1] KO [1] AST [1] DFD []
R Dr. Mid-Nite (24)
SA [] KO [] AST [] DFD []
R Star-Spangled Kid (40)
SA [] KO [] AST [] DFD []
U Superman (Earth-2) (317)
SA [7] KO [0] AST [] DFD []
Points remaining: 32
JSA Stats After Match
R Shazam! (105)
SA [9] KO [5] AST [] DFD []
R Alan Scott (85)
SA [2] KO [1] AST [] DFD [1]
U Sandman (59)
SA [11] KO [4] AST [2] DFD []
R Red Tornado (42)
SA [3] KO [2] AST [1] DFD []
R Dr. Mid-Nite (24)
SA [] KO [] AST [] DFD []
R Star-Spangled Kid (40)
SA [] KO [] AST [] DFD []
U Superman (Earth-2) (317)
SA [7] KO [0] AST [] DFD []
Points remaining: 37
I think I get two upgrades per match.
Sandman will upgrade to the Feat Saboteur using SAs.
Shazam! will upgrade to his E version using KOs.
JSA Stats After Upgrades
E Shazam! (157)
SA [9] KO [] AST [] DFD []
R Alan Scott (85)
SA [2] KO [1] AST [] DFD [1]
U Sandman (59)
+ Saboteur
SA [] KO [4] AST [2] DFD []
R Red Tornado (42)
SA [3] KO [2] AST [1] DFD []
R Dr. Mid-Nite (24)
SA [] KO [] AST [] DFD []
R Star-Spangled Kid (40)
SA [] KO [] AST [] DFD []
U Superman (Earth-2) (317)
SA [7] KO [0] AST [] DFD []
That was a pretty rough matchup for you. It seemed that everything was conspiring against against you. Map, home vs. visitor, BF and finally the dice. This was not the best map for your no range, no fliers team and me being able to pick sides didn't help either. The BFC hurt me a bit, but Alan and Shazam could still do some damage using RS and HSS. Zoom however was completely neutered and could do no damage with HSS. And of course I rolled like a champ his game, which you had no control over. Good game and good luck in future games. I certainly hope I don't have to deal with Psycho Pirate down the road in the playoffs. He's a tough figure to take out and he really slows you down with the -2 perplexing.
Everyone is avoiding him until the end. It is too bad Taunt sucks so much otherwise I would give it too him. it sems Queen Zazzala wil have to wait another day for her revenge. Maybe we will have to platy over in the other forum to try and break my streak.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
U Ultra-Humanite 80 pts
SA[5] KO[2] DFD [1]
V Psycho-Pirate 70 W/Takedown
SA[8] DFD[2]
V Chronos 77 pts w/The Society
AST [1] SA[11] KO[4]
Prof. Zoom 99 pts
SA[1]
R Cheetah 37pts
R Captain Cold 40 pts
R Shade 27 pts
SA[1],KO[1]
Team Feat: The Society
Recruit Points: 40
Upgrades: 1
SSoSV during:
Pyscho-Pirate: AST [1] SA [1]
Professor Zoom: SA [2] KO[1]
Ultra-Humanite: SA [1] KO [1]
SSoSV after
U Ultra-Humanite 80 pts
SA[3] KO[3] DFD [1]
V Psycho-Pirate 70 W/Takedown
SA[9] DFD[2] AST[1]
V Chronos 77 pts w/The Society and ?
AST [1] SA[] KO[4]
Prof. Zoom 99 pts
SA[3] KO[1]
R Cheetah 37pts
R Captain Cold 40 pts
R Shade 27 pts
SA[1],KO[1]
Team Feat: The Society
Recruit Points: 50
Upgrades: 2
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Everyone is avoiding him until the end. It is too bad Taunt sucks so much otherwise I would give it too him. it sems Queen Zazzala wil have to wait another day for her revenge. Maybe we will have to platy over in the other forum to try and break my streak.
Psst... not only does Taunt suck horribly, but it also has pre-requisites that the Pirate can't qualify for anyways. It requires a range value *greater* than 0
Regards
Melkhor
From the ashes of Paragon City... it rises!