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So are you going to redo your turn? If the targets are the same (including their attack and defense values) then I'm happy for you to keep your dice rolls, so you can keep Air's attack on Hulk if you wish.
Christ did not come to condemn the world, but to save it.
1) Valkyrie flurries against Fire. AV of 9 vs DV of 17 +1 for scenario bonus. Needs a 9. Rolls a 4 (1+3). 2nd attack is the same. Rolls an 8 (5+3). Close.
2) Nighthawk to attack Earth. Shape Change: 2. AV of 9 vs DV of 17 +1 for scenario bonus. Needs a 9. Rolls a 6 (3+3). Miss again.
Defenders:
[3] LE Bruce Banner (MM 216) 92pts* (1/9) *w/Unstoppable, Monster Hunter 8pts
R Valkyrie 44pts D5 @
R Nighthawk 28pts E12 @
R Hellcat 27pts (4/5) F5
Total: 199pts
vs.
The Elementals
1) Fire (V IC Pyro) 42 pts (+1AV/DV) E5
2) Air (R CD Red Tornado) 42 pts (3/6) (-1AV/DV) H2
3) Water (E SIN Hydro Man) 57 pts (2/6) (+1AV/DV) J5 @
4) Earth (R CD Clayface) 57 pts (w/HO; +1AV/DV) F11
Total: 198
HO:
LO: w/Hulk, T5, U10
BFC: Low Gravity: Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
-and-
Astral Plane: Hindering terrain features become clear terrain for movement purposes.
-AND-
Inferno: At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
I'm now sitting on 10 missed attacks so far this game, and one hit. Conversely, you've had 6 successfull attacks and only one miss!
hey, one those doesn't count - it didn't do any damage . have you tried rolling the dice against the back of the front door?
Elementals, Turn 9a:
1) Fire attacks Hellcat. AV9+1(Element) vs DV14, need a 4. rolled: 2+3=5, hit. Super Senses: 4; hit for 1.
2) Earth attacks Nighthawk. AV8+1(Element) vs DV16, need a 7. rolled: 3+3=6, missed.
Defenders:
[3] LE Bruce Banner (MM 216) 92pts* (1/9) I5
*w/Unstoppable, Monster Hunter 8pts
R Valkyrie 44pts D5 @
R Nighthawk 28pts E12 @
R Hellcat 27pts (3/5) F5
Total: 199pts
vs.
The Elementals
1) Fire (V IC Pyro) 42 pts (+1AV/DV) E5 @
2) Air (R CD Red Tornado) 42 pts (3/6) (-1AV/DV) H2
3) Water (E SIN Hydro Man) 57 pts (2/6) (+1AV/DV) J5
4) Earth (R CD Clayface) 57 pts (+1AV/DV) F11 @
Total: 198
HO:
LO: T5, U10
BFC: Low Gravity: Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
-and-
Astral Plane: Hindering terrain features become clear terrain for movement purposes.
-AND-
Inferno: At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) Hulk attacks Water. AV of 8 vs DV of 14 +2 for CR +1 for the scenario bonus. Needs a 9. Rolls a 5 (2+3).
2) Nighthawk pushes to attack Clayface. Shape Change: 5. Ugh. Rolls for Breakaway instead. Gets a 4. Fails thanks to Plasticity.
Free) Hellcat Leap/Climbs to H2.
Defenders:
[3] LE Bruce Banner (MM 216) 92pts* (1/9) I5 @
*w/Unstoppable, Monster Hunter 8pts
R Valkyrie 44pts D5
R Nighthawk 28pts E12 @@
R Hellcat 27pts (3/5) H2 @
Total: 199pts
vs.
The Elementals
1) Fire (V IC Pyro) 42 pts (+1AV/DV) E5 @
2) Air (R CD Red Tornado) 42 pts (3/6) (-1AV/DV) H2
3) Water (E SIN Hydro Man) 57 pts (2/6) (+1AV/DV) J5
4) Earth (R CD Clayface) 57 pts (+1AV/DV) F11 @
Total: 198
HO:
LO: T5, U10
BFC: Low Gravity: Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
-and-
Astral Plane: Hindering terrain features become clear terrain for movement purposes.
-AND-
Inferno: At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) Air attacks Hellcat. AV7-1(Element) vs DV13+2(CR), need a 9. rolled: 6+4=10, hit for 3 an KOed.
2) Water attacks Hulk. AV6+1(Element) vs DV13, need a 6 to hit but a crit to hurt. rolled: 6+6=12 crit hit... Hulk takes 1 after Toughness and KOed.
Defenders:
[3] LE Bruce Banner (MM 216) 92pts* KOed
*w/Unstoppable, Monster Hunter 8pts
R Valkyrie 44pts D5
R Nighthawk 28pts E12 @@
R Hellcat 27pts KOed
Total: 199pts
vs.
The Elementals
1) Fire (V IC Pyro) 42 pts (+1AV/DV) E5 @
2) Air (R CD Red Tornado) 42 pts (3/6) (-1AV/DV) H2
3) Water (E SIN Hydro Man) 57 pts (2/6) (+1AV/DV) J5
4) Earth (R CD Clayface) 57 pts (+1AV/DV) F11 @
Total: 198
HO:
LO: T5, U10
BFC: Low Gravity: Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
-and-
Astral Plane: Hindering terrain features become clear terrain for movement purposes.
-AND-
Inferno: At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) Air attacks Hellcat. AV7-1(Element) vs DV13+2(CR), need a 9. rolled: 6+4=10, hit for 3 an KOed.
2) Water attacks Hulk. AV6+1(Element) vs DV13, need a 6 to hit but a crit to hurt. rolled: 6+6=12 crit hit... Hulk takes 1 after Toughness and KOed.
Editor Intervention
As the Incredible Hulk thrashed about, splashing and soaking the area around the pool, the Water Elemental swirled about his head, taking the air from his lungs. The future of the Incredible Hulk looked grim.
Similarly, across the way, the Hellacious Hellcat was thrown about, thrown into walls and the ground beneath, a rag doll in a tempest.
As the Hulk fought, his struggles became weaker. His motions groggy, and less violent. He began the tell tale signs of his reversion to Bruce Banner. Body mass shrinking. His eyes reverting to that familiar shade of brown. His skin, once coursing green, now....translucent?
What had begun a normal reversion from Hulk to Banner, had suddenly taken a turn for the strange. As the Water Elemental enveloped him, the two became less and less two combatants, striving to defeat the other, and more and more two of the same creature. The Hulks skin became translucent and blue, his body mass returning. The Hulk had become a being of Water.
Similarly, as the Hellcat flailed against the power of wind itself, her body began to break down, seemingly eroding away from the wind. Her hair, once flowing in the wind, grew longer and became one with that of the wind. Suddenly, Patsy Walker's body stopped, ceasing it's erratic and violent motion. It hung there, air swirling about her form, and as it had transformed the Hulk into a creature of nature, it did to Patsy Walker.
Standing there, suddenly aloft and completely transparent, hovering and flowing in the wind, Patsy Walker spoke, somewhat healed of her wounds.
"This is Bonkers!"
The Defenders
[3] LE Bruce Banner (MM 216) (Water) 92pts* (2/9) J-5 (+1 AV/DV)
*w/Unstoppable, Monster Hunter 8pts
R Valkyrie 44pts D5
R Nighthawk 28pts E12 @@
R Hellcat 27pts (Air) (4/5) H-2 (-1 AV/DV)
Total: 199pts
vs.
The Elementals
1) Fire (V IC Pyro) 42 pts (+1AV/DV) E5 @
2) Air (R CD Red Tornado) 42 pts **KOed**
3) Water (E SIN Hydro Man) 57 pts **KOed**
4) Earth (R CD Clayface) 57 pts (+1AV/DV) F11 @
Total: 198
HO:
LO: T5, U10
BFC: Low Gravity: Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
-and-
Astral Plane: Hindering terrain features become clear terrain for movement purposes.
-AND-
Inferno: At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
Map
Scenario:
The Elementals thrive in the correct environs.
Give the Elementals +1 to Attack and Defense when in their native environ. (Fire = Hindering, Earth = Clear, Air = Elevated, Water = Water)
Similarly, Elementals perish in opposing terrain.
Give the Elementals -1 to Attack and Defense when in opposing climates. (Fire = Water, Air = Clear, Earth = Elevated, Water = Hindering)
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
I can't believe you needed a 9 and hit (while I've missed a ridiculous number of nines so far) and then right after you needed a Crit Hit...and got one! That is some far out luck there.
Christ did not come to condemn the world, but to save it.
1) Valkyrie attacks Fire with Flurry. AV of 9 vs DV of 17 +1 for bonus. Needs a 9. Rolls a 5 (2+3). 2nd attack needs a 9. Rolls an 11 (5+6). Hit for 2 damage....finally!
2) Water-Hulk moves to F10,
Free) Hellcat Leaps to F5.
The Defenders
[3] LE Bruce Banner (MM 216) (Water) 92pts* (2/9) F10 AV/DV) @
*w/Unstoppable, Monster Hunter 8pts
[2] R Valkyrie 44pts D5 @
R Nighthawk 28pts E12
R Hellcat 27pts (Air) (4/5) F5 @
Total: 199pts
vs.
The Elementals
1) Fire (V IC Pyro) 42 pts (4/6) (+1AV/DV) E5 @
2) Air (R CD Red Tornado) 42 pts **KOed**
3) Water (E SIN Hydro Man) 57 pts **KOed**
4) Earth (R CD Clayface) 57 pts (+1AV/DV) F11
Total: 198
HO:
LO: T5, U10
BFC: Low Gravity: Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
-and-
Astral Plane: Hindering terrain features become clear terrain for movement purposes.
-AND-
Inferno: At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
Unaware of the bizzare transformations of her teammates, Valkyrie flailed against the Fire entity to no avail. "This is madness!" she growled in frustration as her sword simply sliced through the creature with no effect. Then suddenly an idea struck her. She thrust Dragonfang deep into the rock wall of the fire vent and into the lake. A spurt of water came through and caused the creature to hiss in pain.
Meanwhile the Hulk gurgled towards the end of the lake where Nighthawk was still avoiding the attacks of the dirt creature. He'd managed to avoid getting hurt, but couldn't seem to do anything to the creature either.
Last edited by WakandaMan; 02/21/2009 at 07:09..
Christ did not come to condemn the world, but to save it.
1) Earth attacks Hulk. AV8+1(Element) vs DV14+1(Element), need a 6. rolled: 5+4=9, hit for 2 after Toughness and KOed.
2) Fire attacks Hellcat (Aircat?). AV7+1(Element) vs DV14, need a 6, rolled: 5+6=11, hit. Super Senses:2; hit for 1.
The Defenders
[3] LE Bruce Banner (MM 216) (Water) 92pts* KOed
*w/Unstoppable, Monster Hunter 8pts
[2] R Valkyrie 44pts D5 @
R Nighthawk 28pts E12
R Hellcat 27pts (Air) (3/5) F5 @
Total: 199pts
vs.
The Elementals
1) Fire (V IC Pyro) 42 pts (4/6) (+1AV/DV) E5 @
2) Air (R CD Red Tornado) 42 pts **KOed**
3) Water (E SIN Hydro Man) 57 pts **KOed**
4) Earth (R CD Clayface) 57 pts (+1AV/DV) F11 @
Total: 198
HO:
LO: T5, U10
BFC: Low Gravity: Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
-and-
Astral Plane: Hindering terrain features become clear terrain for movement purposes.
-AND-
Inferno: At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.