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Gnort barriers everyoen else clears
Too bad this isnt a real game racking up these DFD would be sweet lol
1) R. Doctor Doom (7/7) 121 pt L21
2) R Ultron (9/9) 111 pts P23
3) R Kang (7/7) 87 pts K21
4) LE Kraven the Spider* (7/7) 39 pts K20
* Lunge 5 pts
5) R Vulture (5/5) 15 pts L22
6) R Intergang Medic (3/3) 20 pts K22
And yeah before I got the 11 roll in my email I had already got a 1,2 and 1,4 both misses so yeah you might want to check your email box before you take a roll like that. I like Peers as you see it instanlty
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
Gnort Tk's Wally to N19
Rip Hunter perplexs up Wally's Damage
Wally UPTW on Intergang Medic and hits for 3 and the Ko Finishes move in R
Ch'p will now use defend with Teammates
1) R. Doctor Doom (7/7) 121 pt L21 @
2) R Ultron (9/9) 111 pts P23 @
3) R Kang (7/7) 87 pts K21 @
4) LE Kraven the Spider* (7/7) 39 pts K20
* Lunge 5 pts
5) R Vulture (5/5) 15 pts L22 @
6) R Intergang Medic (3/3) 20 pts K22
Also I guess my map glitched again. If you read the recap of the last turn Doom's in L18 and the medic in L19 but the map you linked me to had them each one square closer up.
Leave's become most beautiful when they're about to die
This is an accurate map based on the recaps and turns. The numbers of where the pieces were get all messed up on the previous one. Always go by the turn recap.
Leave's become most beautiful when they're about to die
Also, Kid Flashes speed power never says he ignores the effects of water terrain, so once he enters the water on his way back, I think he would have to stop. I'm not sure on the rules of water terrain. Either his movement if halves or he has to stop completely.
Leave's become most beautiful when they're about to die