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Sorry, I've been waiting for a dice roll this entire time! I'm opening up a haunted house this weekend. I'm really trying to finish! If you post a turn tonight. I will have one tomorrow morning. Saturday as well. Sunday I can do multiple.
Deathbird pushes to make Danger a little more dangerous.
"Follow them!" - Danger
"When did you become leader" - Deathbird
"I'm second in command. Lazer is dead!" - Danger
"I thought I was second in command" - Deathbird
Danger shocks Deathbird
"You were." - Danger
Lethal Legion (home)
1) U Deathbird 70 pts (3/7) D-20 @@ (-1 movement)
4 SA 1 KO
2) V Living Laser** 91 pts KOKOKO
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (8/8) E-21
*** Nanobots 10 pts
2 SA 1 KO
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts (1/3) E-17
Total – 400 pts
vs
Doom! (visitor)
1) Starter Doom* 200 pts (7/8) G-23 @
* Improvise 7 pts (###), Contingency Plan 12 pts (@@@), Armor Piercing 10 pts
2) E Doombot 5953** 40 pts KO
** Entrench 5 pts
3) V Doombot 38 pts KOKOKO
4) R Doombot 27 pts KOKOKO
5) R Intergang Medic KOKOKO
6) E AIM Medic*** 16 pts (4/4) (injured) H-24
*** Invigorate 10 pts
7) R Kree Warrior 12 pts KOKOKO
Total - 397 pts
AIM 1 SA
Doom! 4 SA, 2 KO
DB 5953 3 AST
Doombot 1 AST
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
No worries man. We might be able to crank some turns out Saturday if you let me know what time is good for you. Otherwise we can try a bunch on Sunday.
Turn 9B:
Free) "Soon you will see the folly of interfering with Doom's plans!" Doom perplexes Danger's damage down.
1) "Kill that robot, or face me you coward!" The AIM medic is in a lose-lose situation, so he runs to F-22.
Doom clears, prepping his gauntlets.
MM) Case by case.
Lethal Legion (home)
1) U Deathbird 70 pts (3/7) D-20 @@
4 SA 1 KO
2) V Living Laser** 91 pts KOKOKO
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (8/8) E-21 (-1 damage)
*** Nanobots 10 pts
2 SA 1 KO
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts (1/3) E-17
Total – 400 pts
vs
Doom! (visitor)
1) Starter Doom* 200 pts (7/8) G-23
* Improvise 7 pts (###), Contingency Plan 12 pts (@@@), Armor Piercing 10 pts
2) E Doombot 5953** 40 pts KO
** Entrench 5 pts
3) V Doombot 38 pts KOKOKO
4) R Doombot 27 pts KOKOKO
5) R Intergang Medic KOKOKO
6) E AIM Medic*** 16 pts (4/4) (injured) F-22 @
*** Invigorate 10 pts
7) R Kree Warrior 12 pts KOKOKO
Total - 397 pts
AIM 1 SA
Doom! 4 SA, 2 KO
DB 5953 3 AST
Doombot 1 AST
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Danger will re roll anything successful by doom as a priority.
Lethal Legion (home)
1) U Deathbird 70 pts (3/7) D-20 @@
4 SA 1 KO
2) V Living Laser** 91 pts KOKOKO
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (8/8) E-21
*** Nanobots 10 pts
3 SA 1 KO
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts (1/3) E-17
Total – 400 pts
vs
Doom! (visitor)
1) Starter Doom* 200 pts (7/8) G-23
* Improvise 7 pts (###), Contingency Plan 12 pts (@@@), Armor Piercing 10 pts
2) E Doombot 5953** 40 pts KO
** Entrench 5 pts
3) V Doombot 38 pts KOKOKO
4) R Doombot 27 pts KOKOKO
5) R Intergang Medic KOKOKO
6) E AIM Medic*** 16 pts (2/4) (injured) F-22 @
*** Invigorate 10 pts
7) R Kree Warrior 12 pts KOKOKO
Total - 397 pts
AIM 1 SA
Doom! 4 SA, 2 KO
DB 5953 3 AST
Doombot 1 AST
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Updated--Danger should have a token. Is it Doom-like of me to consider my minion getting smacked a poor man's incap?
Turn 10B:
Free) “The robot does me a favor. Now I won’t have to punish this insolent minion myself. All hail Doom!” Doom perplexes his damage to 4.
1) Doom RS to E-23 vs Deathbird and Danger (AIM at E-24), dam +1 perp, 13 (CP +3) vs 15/17—hits both with a 9! Reroll is a 9! I’ll put 3 on Deathbird and 1 on Danger, which goes through due to Armor Piercing. “Die, vermin!”
CP) +1 token
MM) Onto AIM medic.
Lethal Legion (home)
1) U Deathbird 70 pts KOKOKO
4 SA 1 KO
2) V Living Laser** 91 pts KOKOKO
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (7/8) E-21 @
*** Nanobots 10 pts
3 SA 1 KO
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts (1/3) E-17
Total – 400 pts
vs
Doom! (visitor)
1) Starter Doom* 200 pts (7/8) E-23 @
* Improvise 7 pts (###), Contingency Plan 12 pts (@), Armor Piercing 10 pts
2) E Doombot 5953** 40 pts KO
** Entrench 5 pts
3) V Doombot 38 pts KOKOKO
4) R Doombot 27 pts KOKOKO
5) R Intergang Medic KOKOKO
6) E AIM Medic*** 16 pts (2/4) (injured) E-24
*** Invigorate 10 pts
7) R Kree Warrior 12 pts KOKOKO
Total - 397 pts
AIM 1 SA
Doom! 5 SA, 3 KO
DB 5953 3 AST
Doombot 1 AST
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
1) U Deathbird 70 pts KOKOKO
4 SA 1 KO
2) V Living Laser** 91 pts KOKOKO
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (7/8) E-21
*** Nanobots 10 pts
3 SA 1 KO
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts (1/3) D-20 @
Total – 400 pts
vs
Doom! (visitor)
1) Starter Doom* 200 pts (7/8) E-23 @
* Improvise 7 pts (###), Contingency Plan 12 pts (@), Armor Piercing 10 pts
2) E Doombot 5953** 40 pts KO
** Entrench 5 pts
3) V Doombot 38 pts KOKOKO
4) R Doombot 27 pts KOKOKO
5) R Intergang Medic KOKOKO
6) E AIM Medic*** 16 pts (2/4) (injured) E-24
*** Invigorate 10 pts
7) R Kree Warrior 12 pts KOKOKO
Total - 397 pts
AIM 1 SA
Doom! 5 SA, 3 KO
DB 5953 3 AST
Doombot 1 AST
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Free) "You have no one left on your side but an injured street-walker. Leave now, or I'll use you as scrap metal!" Doom perplexes Danger's attack down.
We clear.
CP) +1 token
MM) Onto AIM medic.
Lethal Legion (home)
1) U Deathbird 70 pts KOKOKO
4 SA 1 KO
2) V Living Laser** 91 pts KOKOKO
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (7/8) E-21 (-1 attack)
*** Nanobots 10 pts
3 SA 1 KO
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts (1/3) D-20 @
Total – 400 pts
vs
Doom! (visitor)
1) Starter Doom* 200 pts (7/8) E-23
* Improvise 7 pts (###), Contingency Plan 12 pts (@@), Armor Piercing 10 pts
2) E Doombot 5953** 40 pts KO
** Entrench 5 pts
3) V Doombot 38 pts KOKOKO
4) R Doombot 27 pts KOKOKO
5) R Intergang Medic KOKOKO
6) E AIM Medic*** 16 pts (2/4) (injured) E-24
*** Invigorate 10 pts
7) R Kree Warrior 12 pts KOKOKO
Total - 397 pts
AIM 1 SA
Doom! 5 SA, 3 KO
DB 5953 3 AST
Doombot 1 AST
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
"Your brain is flawed, Doom. You will never have the perfect of a Robot." - Danger
Danger will attack with Psychic Blast on Doom. 9 on a 16 with no bonuses due to Danger Special Power
The first roll is 1,5 = 6 for a miss. The reroll is 1,6 = 7
That does 3 the hard way, but you have some decent options.
Lethal Legion (home)
1) U Deathbird 70 pts KOKOKO
4 SA 1 KO
2) V Living Laser** 91 pts KOKOKO
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (7/8) E-21 (-1 attack)
*** Nanobots 10 pts
3 SA 1 KO
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts (1/3) D-20 @
Total – 400 pts
vs
Doom! (visitor)
1) Starter Doom* 200 pts (7/8) E-23
* Improvise 7 pts (###), Contingency Plan 12 pts (@@), Armor Piercing 10 pts
2) E Doombot 5953** 40 pts KO
** Entrench 5 pts
3) V Doombot 38 pts KOKOKO
4) R Doombot 27 pts KOKOKO
5) R Intergang Medic KOKOKO
6) E AIM Medic*** 16 pts (2/4) (injured) E-24
*** Invigorate 10 pts
7) R Kree Warrior 12 pts KOKOKO
Total - 397 pts
AIM 1 SA
Doom! 5 SA, 3 KO
DB 5953 3 AST
Doombot 1 AST
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Ok, so I've thought this over. I can perplex your damage down and base you, making it impossible for you to win (but you could crit me a couple times and injure me or bench me for the rest of the playoffs with really lucky rolling). But I'd still win. I could also running shot you, have a good chance at hitting (and killing the hooker, too), and then perplexing your damage down to 2. You'd again need a crit to do some damage. Either way, it would be hard for me to KO Danger, and I'm basically just sitting around waiting for you to crit me and injure me for the next round. So, I've made up my mind, and I hope you don't think I'm a coward.
Good game, man. This has been really fun.
Turn 12B:
Per my last turn's instructions, the medic takes the hit for Doom. 1 DFD to AIM medic.
Free) "Enough of your meddling. You shall both perish here." Doom initiates a self-destruct sequence in the building and blocks off Danger's escape. "Doom is always victorious!" Doom perplexes Danger's movement down.
1) Doom flies to L-19, attempting to escape the building.
CP) +1 token
Doom will clear on Turn 13, so you can take two turns.
Lethal Legion (home)
1) U Deathbird 70 pts KOKOKO
4 SA 1 KO
2) V Living Laser** 91 pts KOKOKO
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (7/8) E-21 (-1 move) @
*** Nanobots 10 pts
4 SA 2 KO
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts (1/3) D-20
Total – 400 pts
vs
Doom! (visitor)
1) Starter Doom* 200 pts (7/8) L-19 @
* Improvise 7 pts (###), Contingency Plan 12 pts (@@@), Armor Piercing 10 pts
2) E Doombot 5953** 40 pts KO
** Entrench 5 pts
3) V Doombot 38 pts KOKOKO
4) R Doombot 27 pts KOKOKO
5) R Intergang Medic KOKOKO
6) E AIM Medic*** 16 pts KOKOKO
*** Invigorate 10 pts
7) R Kree Warrior 12 pts KOKOKO
Total - 397 pts
AIM 1 SA, 1 DFD
Doom! 5 SA, 3 KO
DB 5953 3 AST
Doombot 1 AST
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
It was a great game man. One of the better I've had in a long time. You play as close to perfect as I've seen in a long time. Well I'll settle for top 8 for my first season.
13A..Clear
Lethal Legion (home)
1) U Deathbird 70 pts KOKOKO
4 SA 1 KO
2) V Living Laser** 91 pts KOKOKO
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (7/8) E-21 (-1 move) @
*** Nanobots 10 pts
4 SA 2 KO
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts (1/3) D-20
Total – 400 pts
vs
Doom! (visitor)
1) Starter Doom* 200 pts (7/8) L-19 @
* Improvise 7 pts (###), Contingency Plan 12 pts (@@@), Armor Piercing 10 pts
2) E Doombot 5953** 40 pts KO
** Entrench 5 pts
3) V Doombot 38 pts KOKOKO
4) R Doombot 27 pts KOKOKO
5) R Intergang Medic KOKOKO
6) E AIM Medic*** 16 pts KOKOKO
*** Invigorate 10 pts
7) R Kree Warrior 12 pts KOKOKO
Total - 397 pts
AIM 1 SA, 1 DFD
Doom! 5 SA, 3 KO
DB 5953 3 AST
Doombot 1 AST
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
"You are a human coward Doom! It is so human of you to run!" - Danger
"Yeah, you totally suck, Doom! I don't even want Latvia's drugs anymore!" - Britney the Hooker
"You're still alive?" - Danger
Danger will run at doom. Moving to H-17
Lethal Legion (home)
1) U Deathbird 70 pts KOKOKO
4 SA 1 KO
2) V Living Laser** 91 pts KOKOKO
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (7/8) E-21 (-1 move) @
*** Nanobots 10 pts
4 SA 2 KO
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts (1/3) D-20
Total – 400 pts
vs
Doom! (visitor)
1) Starter Doom* 200 pts (7/8) L-19 @
* Improvise 7 pts (###), Contingency Plan 12 pts (@@@), Armor Piercing 10 pts
2) E Doombot 5953** 40 pts KO
** Entrench 5 pts
3) V Doombot 38 pts KOKOKO
4) R Doombot 27 pts KOKOKO
5) R Intergang Medic KOKOKO
6) E AIM Medic*** 16 pts KOKOKO
*** Invigorate 10 pts
7) R Kree Warrior 12 pts KOKOKO
Total - 397 pts
AIM 1 SA, 1 DFD
Doom! 5 SA, 3 KO
DB 5953 3 AST
Doombot 1 AST
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
You said H-17, but that's not within Doom's LOS so I'm going to assume you meant M-17, which is where you put him on the map.
Turn 14B:
1) "Silence!" Doom RS to I-19 vs Con Artist, 10 vs 12 (no LOS from Danger)--hits for the KO!
Danger can't attack so all she can do is move. That's the game.
Good game Cram! Maybe later I'll type up a post that explains how Danger dies after the match.
Lethal Legion (home)
1) U Deathbird 70 pts KOKOKO
4 SA 1 KO
2) V Living Laser** 91 pts KOKOKO
** Trick Shot 20 pts, Protected 8 pts (used), Loner 5 pts
2 SA 2 KO
3) R Danger*** 124 pts (7/8) M-17 @
*** Nanobots 10 pts
4 SA 2 KO
4) V Speed Demon**** 53 pts KOKOKO
5) R Con Artist 11 pts KOKOKO
Total – 400 pts
vs
Doom! (visitor)
1) Starter Doom* 200 pts (7/8) I-19 @
* Improvise 7 pts (###), Contingency Plan 12 pts (@@@), Armor Piercing 10 pts
2) E Doombot 5953** 40 pts KO
** Entrench 5 pts
3) V Doombot 38 pts KOKOKO
4) R Doombot 27 pts KOKOKO
5) R Intergang Medic KOKOKO
6) E AIM Medic*** 16 pts KOKOKO
*** Invigorate 10 pts
7) R Kree Warrior 12 pts KOKOKO
Total - 397 pts
AIM 1 SA, 1 DFD
Doom! 6 SA, 4 KO
DB 5953 3 AST
Doombot 1 AST
Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.