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Therefore I will do some very popular comic accurate teams (always based on certain comic book issues!) but I will also try and come up with some teams or team-ups a lot of folks will be surprised to see. So there's a lot of exciting constellations to talk about in the future
Folks should pop over to the the "Combat Formations" and "Theme Team" discussions, as there are often threads devoted to exactly this. (It's nice to see them on the front page too).
I'm currently re-reading volume 1 of the Suicide Squad and posting playable line-ups from that run.
I've played the New Fantastic Four on more than one occasion. With more or less, this as the build as of late:
Spider-Man (SI) w/ Lunge
Rampaging Hulk w/ Protected
V Ghost Rider (Ult) w/ Swingline
U Wolverine (Sin) w/ Automatic Regeneration
400 points
It's had some mixed results at best. With little range, no Stealth and nothing in the way of support powers, mobility is crucial to the New FF. Using an older Hulk like from Critical Mass or Clobberin' Time might provide better range or attack values, their defenses are absolutely in the toilet. A number of Wolverine figures have the same problem. And there's any number of good Spidey figures to use, but the Secret Invasion one is cheap and good for his points.
I would say put it on Wolverine instead, that way on those blades clicks you don't have to worry about rolling 1.
I have dreamt of playing a Proffesor Hulk with Pounce and Haymaker forever, but never got the chance.... Glad that combo got some publicity so someone else can try it
Seeing this article made me miss doing the Competitive Theme Teams article ...
Maybe I can get back to it once I am done with school...
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
Gonna be keeping my eye out for future posts like this
any chance for a mega Avengers Cataloge of the team as it changes over the years or a Masters of Evil one??? guessing the avengers one would take months to compile though... still its a nice thought
some very interesting versions...most of them a lot more competitive, BUT far from comic accurate
Not necessarily. Far from comic accurate would be playing Spider-Man 2099, Ultimate Hulk, Zombie Wolverine and the Johnny Blaze version of Ghost Rider or something along those lines. But if you're playing the 616 versions of Peter Parker, Logan, Bruce Banner and Daniel Ketch, then you're way in the ballpark.
As a guy that plays comic-based teams more often than the standard purely competitive kinds of teams, I can tell you from experience that handicapping oneself just to be 100% accurate is counterproductive. As opposed to say, finding the middle ground where one can sufficiently meet the criteria for this comic team and still put up a solid fight once the game begins. I would not say Mr. Fixit is capable of putting up a solid fight in today's scene. But Rampaging Hulk, or even the rookie version from Mutations & Monsters? Those are certainly respectable pieces that are close enough to their comic counterpart to count.
Not necessarily. Far from comic accurate would be playing Spider-Man 2099, Ultimate Hulk, Zombie Wolverine and the Johnny Blaze version of Ghost Rider or something along those lines. But if you're playing the 616 versions of Peter Parker, Logan, Bruce Banner and Daniel Ketch, then you're way in the ballpark.
Agreed for your suggestion sir, however, I rather meant doctor_x's team:
Ramp Hulk
GhostRider 2099
MM Zombie Spidey
Col Logan
Quote : Originally Posted by Grappler
Your lyrics are greatness! They definitely go into my HC Realms Hall of FAME list
Interesting choices for the team. I make comic accurate teams fairly often, but always try to weigh it to be playable as well (my Avengers issue #1 team is comic accurate and doesn't totally suck). I would definitely tweak the team and probably go for something that had more options.
I'd ditch Daniel for the FF vet GR. He actually has the FF keyword so he's still comic accurate and he gives the team much needed mobility. On top of that you lose the AP which he no longer needs with the psychic blast.
I actually would get rid of pounce too. Pounce on a top heavy figure that is already expensive is a bit of a waste. Give him lunge. I'd put passenger on Mr. Fixit which adds more mobility and will get him to his good clicks quicker. Other feat ideas: Spidey - takedown and maybe stunning blow, heightened reflexes, and/or vault; Mr. Fixit - double time (strange but helps his mobility and gets him to his best clicks real quick), contingency plan (would probably replace passenger/DT combo).
I think these would make the team play better and still keep comic accuracy (of course, you could always throw protected on everyone).
Dr. Briefcase
Last edited by Dr. Briefcase; 12/08/2009 at 20:42..
Reason: mistake
I'd ditch Daniel for the FF vet GR. He actually has the FF keyword so he's still comic accurate and he gives the team much needed mobility.
Totally agree with you on playability. However, the fact that WK doesn't know that the FF set Ghost Rider (Johnny Blaze) was never a part of the NEW FF doesn't mean it makes him comic accurate just because they gave him the keyword (he never should have gotten)
Quote : Originally Posted by Grappler
Your lyrics are greatness! They definitely go into my HC Realms Hall of FAME list