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Star Spangled Kid looks at the fallen body of Ted. "You know, he taught me how to fight, and I'm no slouch." The Cosmic Converter Belt sparks as Courtney uppercuts Su'shad. The alien flies backwards and skids to a stop on the ground. (Crit hit, 4 damage from CCE+crit).
(Token is removed from GL)
The ring on Green lantern's hand flashes with green flame. The Fear Corps sees his strain with sheer will and forces a fiery hand to reach out and grasp Braneotic. "And this is the end of your reign of terror alien." (Roll: 6,3; 3 damage and the KO)
Liberty Belle, not wanting the nanites in the Manhunter to repair it, charges! She swings and misses, losing her advantage. (Roll: 3,2)
Justice Society of America (modern) (Home)
1. 54 R Wildcat (3/7) KOKOKO
SA[1]
2. 85 R Green Lantern (2/7) I18 @@
w/ 10 Stunning Blow
SA[3] KO[2]
3. 49 E Star-Spangled Kid (2/5) G18
w/ 10 Stunning Blow
SA[2] KO[1]
4. 105 E Power Girl (0/8) KOKOKO
5. 84 E Liberty Belle (5/7) H17
Total: 397
Vs.
FEAR Corp (visitor)
1) E Lyssa Drak 72 pts (6/6) M20
2) E Arkillo 126 pts (7/9) F19 @@
3) E Emerald Empress (CYBORG SUPES) 90 pts (5/6) K17 @@
4) R OMAC (MANHUNTER) 59 pts (1/6) G19
5) R Parademon Scout (THRAGATIX) 13 pts (0/3) KO
6) R Intergang Agent (BRAINEOTIC) 18 pts (0/3) KO
7) R Scarab (SU'SHAD) 20 pts (0/5) F18 KO
Total – 398 pts
Arkillo: SA [3] KO [1]
Lyssa Drak: AST [2]
Manhunter: SA [1] AST [3]
Su'Shad: SA [1]
OBJECTS:
HO: P10, P15
LO: G13, Q13
BFC – Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
At least you ddint have any of you main figures injured
Game 1
Thing
Hawkeye
War Machine
all injured one doubly
Lol so yeah your intergang can just suck it up lol
Quote : Originally Posted by Iceman425
Can you lay off injuring my team? Ha.
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
OK. SO I am guessing when Liberty Belle swung on the Manhunter, she charged to H18. Is that a fair guess? Also, I tokened both Liberty Belle and Star Spangled Kid for you.
Now the Map Link wouldn't work so, when you click on the link before please adjust your map to the current recap before you make your turn. Thanks man. NO MORE INJURIES!!
FEAR Corps : Round 8A
The Manhunter's eyes start to slowly regain color. It again tries to repair itself. (Regeneration Roll : Subracting 2. Roll is: (6). Phew. 4 clix back and the Manhunter is almost greenlined).
It then picks itself up and, with one final crack of it's neck, stares down the two JSA members in front of him. "Exterminate," the Manhunter says cooly, "All Earthlings". It seems it has a new mission.
Lyssa sees Arkillo chomping at the bit, and tries to give him a little extra protection as yellow chainmail armor falls around him (Perplex DV to 18 on Arkillo). Content with the effort she slides to get a better view of the battle. (M18)
Clear Arkillo and Cyborg Supes.
Justice Society of America (modern) (Home)
1. 54 R Wildcat (3/7) KOKOKO
SA[1]
2. 85 R Green Lantern (2/7) I18 @@
w/ 10 Stunning Blow
SA[3] KO[2]
3. 49 E Star-Spangled Kid (2/5) G18 @
w/ 10 Stunning Blow
SA[2] KO[1]
4. 105 E Power Girl (0/8) KOKOKO
5. 84 E Liberty Belle (5/7) H18 @
Total: 397
Vs.
FEAR Corp (visitor)
1) E Lyssa Drak 72 pts (6/6) M18 @
2) E Arkillo 126 pts (7/9) F19 (DV +1)
3) E Emerald Empress (CYBORG SUPES) 90 pts (5/6) K17
4) R OMAC (MANHUNTER) 59 pts (5/6) G19 @
5) R Parademon Scout (THRAGATIX) 13 pts (0/3) KO
6) R Intergang Agent (BRAINEOTIC) 18 pts (0/3) KO
7) R Scarab (SU'SHAD) 20 pts (0/5) F18 KO
Total – 398 pts
Arkillo: SA [4] KO [2]
Lyssa Drak: AST [3]
Manhunter: SA [1] AST [3]
Su'Shad: SA [1]
OBJECTS:
HO: P10, P15
LO: G13, Q13
BFC – Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
OK. SO I am guessing when Liberty Belle swung on the Manhunter, she charged to H18. Is that a fair guess? Also, I tokened both Liberty Belle and Star Spangled Kid for you.
Now the Map Link wouldn't work so, when you click on the link before please adjust your map to the current recap before you make your turn.
Map Link had the positioning. LB went to F18. I've adjusted it in the recap.
As for the tokening ... sorry.
Quote
The Manhunter's eyes start to slowly regain color. It again tries to repair itself. (Regeneration Roll : Subracting 2. Roll is: (6). Phew. 4 clix back and the Manhunter is almost greenlined).
Bah. I really wish Belle had hit.
Quick post.
1) SSK tries to hit OMAC. AV 7 on DV 16. Not even close with a 3,1.
2) Liberty belle tries the same. AV 9 on DV 16. Closer - (3,3) but might as well be in the next county.
Checked entire thread - missed an SA for Wildcat updated here now.
Justice Society of America (modern) (Home)
1. 54 R Wildcat (3/7) KOKOKO
SA[2]
2. 85 R Green Lantern (2/7) I18
w/ 10 Stunning Blow
SA[3] KO[2]
3. 49 E Star-Spangled Kid (1/5) G18 @@
w/ 10 Stunning Blow
SA[2] KO[1]
4. 105 E Power Girl (0/8) KOKOKO
5. 84 E Liberty Belle (4/7) F18 @@
Total: 397
Vs.
FEAR Corp (visitor)
1) E Lyssa Drak 72 pts (6/6) M18 @
2) E Arkillo 126 pts (7/9) F19 (DV +1)
3) E Emerald Empress (CYBORG SUPES) 90 pts (5/6) K17
4) R OMAC (MANHUNTER) 59 pts (5/6) G19 @
5) R Parademon Scout (THRAGATIX) 13 pts (0/3) KO
6) R Intergang Agent (BRAINEOTIC) 18 pts (0/3) KO
7) R Scarab (SU'SHAD) 20 pts (0/5) F18 KO
Total – 398 pts
Arkillo: SA [4] KO [2]
Lyssa Drak: AST [3]
Manhunter: SA [1] AST [3]
Su'Shad: SA [1]
OBJECTS:
HO: P10, P15
LO: G13, Q13
BFC – Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
"Quit toying with them." The Cyborg commands, "They clearly do not have what it takes to give me my only wish....to END me."
Chains shoot up out of the ground under Alan Scott catching him completely unaware and allowing Hank a chance to attack (PP Cyborg AV +1 to 10).
With the speed of an exploding sun the Cyborg flies at Sentinel and he braces himself from the front to absorb the blow, fighting off the chains.
What he doesn't expect is Hank to land behind him. When the blow doesn't come from the front like he expected he knows he is in trouble. He doesn't even turn around, he sighs resignation...and a blast takes his breath away. (RS to G13, 10 on 14, needing 4. Roll is: (2,2) SA and KO).
"Old Man." Hank sneers. "Indeed."
(AST to Lyssa)
Justice Society of America (modern) (Home)
1. 54 R Wildcat (0/7) KOKOKO
SA[2]
2. 85 R Green Lantern (0/7) KOKOKO
w/ 10 Stunning Blow
SA[3] KO[2]
3. 49 E Star-Spangled Kid (1/5) G18 @@
w/ 10 Stunning Blow
SA[2] KO[1]
4. 105 E Power Girl (0/8) KOKOKO
5. 84 E Liberty Belle (4/7) F18 @@
Total: 397
Vs.
FEAR Corp (visitor)
1) E Lyssa Drak 72 pts (6/6) M18
2) E Arkillo 126 pts (7/9) F19 (DV +1)
3) E Emerald Empress (CYBORG SUPES) 90 pts (5/6) G13 @
4) R OMAC (MANHUNTER) 59 pts (5/6) G19
5) R Parademon Scout (THRAGATIX) 13 pts (0/3) KO
6) R Intergang Agent (BRAINEOTIC) 18 pts (0/3) KO
7) R Scarab (SU'SHAD) 20 pts (0/5) F18 KO
Total – 398 pts
Arkillo: SA [4] KO [2]
Lyssa Drak: AST [4]
Manhunter: SA [1] AST [3]
Su'Shad: SA [1]
Cyborg Superman: SA [1] KO [1]
OBJECTS:
HO: P10, P15
LO: G13, Q13
BFC – Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
"Yes, let's do." Lyssa starts to say. "It has already been written."
(PP Arkillo's AV to 11)
Arkillo flies around the back of the Manhunter and crashes down in front of the Star Spangled Kid. His hands, full of malicious intent go for her throat. (11 on 17, needing 6, Flurry 1. Roll is: (6,5) for an 11. SA and KO)
Still holding the Kid's now limp body in his hand he swings it at Liberty Belle. (11 on 17, needing 6, Flurry 2. Roll is: (1,5) for a 6. SA to Arkillo, AST to Lyssa). Surprised to see her good friends body being wielded as a weapon doesn't allow Jesse to move quick enough and she takes a big hit. (2 clix after Toughness).
The Manhunter looks at the wounded and sees a easy opportunity. Still clearly battered from early on though, the attack is futile. (9 on 16(+2), needing 9. Roll is: (3,1) for a 4 and a miss).
Lyssa floats closer to the fray to record the epic battle in the book. (Phase to I18).
"Let us see her spirit." The Cyborg says cooly, "And let the last blow be mine."
Justice Society of America (modern) (Home)
1. 54 R Wildcat (0/7) KOKOKO
SA[2]
2. 85 R Green Lantern (0/7) KOKOKO
w/ 10 Stunning Blow
SA[3] KO[2]
3. 49 E Star-Spangled Kid (0/5) KOKOKO
w/ 10 Stunning Blow
SA[2] KO[1]
4. 105 E Power Girl (0/8) KOKOKO
5. 84 E Liberty Belle (2/7) F18
Total: 397
Vs.
FEAR Corp (visitor)
1) E Lyssa Drak 72 pts (6/6) I18 @
2) E Arkillo 126 pts (7/9) F19 @
3) E Emerald Empress (CYBORG SUPES) 90 pts (5/6) G13
4) R OMAC (MANHUNTER) 59 pts (5/6) G19 @
5) R Parademon Scout (THRAGATIX) 13 pts (0/3) KO
6) R Intergang Agent (BRAINEOTIC) 18 pts (0/3) KO
7) R Scarab (SU'SHAD) 20 pts (0/5) F18 KO
Total – 398 pts
Arkillo: SA [6] KO [3]
Lyssa Drak: AST [5]
Manhunter: SA [1] AST [3]
Su'Shad: SA [1]
Cyborg Superman: SA [1] KO [1]
OBJECTS:
HO: P10, P15
LO: G13, Q13
BFC – Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
As the bell tolls for poor Jesse Quick, she takes a massive swing at the robot who thwarted her earlier attempts. AV 8 on DV 16. Critical hit (again .. sorry) for 3-1 damage and finally an SA for Belle.
Justice Society of America (modern) (Home)
1. 54 R Wildcat (0/7) KOKOKO
SA[2]
2. 85 R Green Lantern (0/7) KOKOKO
w/ 10 Stunning Blow
SA[3] KO[2]
3. 49 E Star-Spangled Kid (0/5) KOKOKO
w/ 10 Stunning Blow
SA[2] KO[1]
4. 105 E Power Girl (0/8) KOKOKO
5. 84 E Liberty Belle (2/7) F18 @
Total: 397
Vs.
FEAR Corp (visitor)
1) E Lyssa Drak 72 pts (6/6) I18 @
2) E Arkillo 126 pts (7/9) F19 @
3) E Emerald Empress (CYBORG SUPES) 90 pts (5/6) G13
4) R OMAC (MANHUNTER) 59 pts (3/6) G19 @
5) R Parademon Scout (THRAGATIX) 13 pts (0/3) KO
6) R Intergang Agent (BRAINEOTIC) 18 pts (0/3) KO
7) R Scarab (SU'SHAD) 20 pts (0/5) F18 KO
Total – 398 pts
Arkillo: SA [6] KO [3]
Lyssa Drak: AST [5]
Manhunter: SA [1] AST [3]
Su'Shad: SA [1]
Cyborg Superman: SA [1] KO [1]
OBJECTS:
HO: P10, P15
LO: G13, Q13
BFC – Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Even a double injury does not mean you lose him.
First you get a Regen roll you make it then no harm no foul
Then you get a benching roll if the regen failed and on a 6 he gets benched if not he is just injured for one game
Quote : Originally Posted by Iceman425
So, what is the rule? Double injury, but with regen I get a roll before I lose my OMAC for the season right?
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
Even a double injury does not mean you lose him.
First you get a Regen roll you make it then no harm no foul
Then you get a benching roll if the regen failed and on a 6 he gets benched if not he is just injured for one game
mich is right yet again. But to clarify a little bit, if you make the Regen roll, you're still injured. It just negates 1 injury if you make the Regen roll.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
"I said she is mine!" Hank roars at Arkillo, who, again, was at the ready.
With that the Cyborg leader of this field team of the FEAR Corps smacks the piping that he is on with his open palm. It flies true across the field hitting Liberty Belle with such force that it wraps around her slightly.
She crumples, bloody and battered.
"Again the "Heroes" of Earth do not have the backbone to put me down." He states plainly, a mist forming in his one human eye.....
Justice Society of America (modern) (Home)
1. 54 R Wildcat (0/7) KOKOKO
SA[2]
2. 85 R Green Lantern (0/7) KOKOKO
w/ 10 Stunning Blow
SA[3] KO[2]
3. 49 E Star-Spangled Kid (0/5) KOKOKO
w/ 10 Stunning Blow
SA[2] KO[1]
4. 105 E Power Girl (0/8) KOKOKO
5. 84 E Liberty Belle (2/7) KOKOKO
Total: 397
Vs.
FEAR Corp (visitor)
1) E Lyssa Drak 72 pts (6/6) I18 @
2) E Arkillo 126 pts (7/9) F19 @
3) E Emerald Empress (CYBORG SUPES) 90 pts (5/6) G13
4) R OMAC (MANHUNTER) 59 pts (3/6) G19 @
5) R Parademon Scout (THRAGATIX) 13 pts (0/3) KO
6) R Intergang Agent (BRAINEOTIC) 18 pts (0/3) KO
7) R Scarab (SU'SHAD) 20 pts (0/5) F18 KO
Total – 398 pts
Arkillo: SA [6] KO [3]
Lyssa Drak: AST [5]
Manhunter: SA [1] AST [3]
Su'Shad: SA [1]
Cyborg Superman: SA [2] KO [2]
Injuries:
Su'Shad
OMAC (Twice)
OBJECTS:
HO: P10, P15
LO: G13, Q13
BFC – Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
STATS AFTER PRE-SEASON
Iceman425's Fear Corps
E Lyssa Drax** 72 pts
SA [5] KO [2] AST [6] DFD [5]
E Emerald Empress* 90 pts
SA [5] KO [1] AST [1] DFD [1]
V Blackfire**** 76 pts
SA [3] KO [0] AST [0] DFD [0]
E Thunderer Of Qward*** 50 pts
SA [0] KO [0] AST [3] DFD [0]
E Merlyn 55 pts
SA [0] KO [0] AST [0] DFD [0]
V Major Disaster 59 pts
SA [0] KO [0] AST [0] DFD [0]
R Intergang Agent 18 pts
SA [0] KO [0] AST [0] DFD [0]
R Arkillo 126 pts
SA [9] KO [2] AST [0] DFD [0]
R Yellow Lantern 65 pts
SA [0] KO [0] AST [0] DFD [0]
R OMAC 59 pts
SA [0] KO [0] AST [7] DFD [0]
R Manhunter 64 pts
SA [0] KO [4] AST [1] DFD [0]
R Parademon Scout 13 pts
SA [0] KO [0] AST [0] DFD [0]
R Klarion 76 pts
SA [0] KO [0] AST [0] DFD [0]
R Scarab 20 pts
SA [0] KO [0] AST [0] DFD [0]
R Torquemada 33 pts
SA [0] KO [0] AST [0] DFD [0]
E Jarvis (Skrull) 36 pts
SA [0] KO [0] AST [0] DFD [0]
Team Feat: Opportunist 10 pts
*Nova Blast 10 pts, Protected 8 pts
**Force Field 10 pts, Brilliant Tactician 20 pts
*** Armor Piercing 10 pts, Alias 3 pts
**** Contingency Plan 12 pts
9 RPs
STATS FROM THIS GAME
Arkillo: SA [6] KO [3]
Lyssa Drak: AST [5]
Manhunter: SA [1] AST [3]
Su'Shad: SA [1]
Cyborg Superman: SA [2] KO [2]
Injuries:
Su'Shad
OMAC (Twice)
NEW UPDATED STATS
Iceman425's Fear Corps
E Lyssa Drax** 72 pts
SA [5] KO [2] AST [11] DFD [5]
E Emerald Empress* 90 pts SA [7] KO [3] AST [1] DFD [1]
V Blackfire**** 76 pts
SA [3] KO [0] AST [0] DFD [0]
E Thunderer Of Qward*** 50 pts
SA [0] KO [0] AST [3] DFD [0]
E Merlyn 55 pts
SA [0] KO [0] AST [0] DFD [0]
V Major Disaster 59 pts
SA [0] KO [0] AST [0] DFD [0]
R Intergang Agent 18 pts
SA [0] KO [0] AST [0] DFD [0]
R Arkillo 126 pts SA [15] KO [5] AST [0] DFD [0]
R Yellow Lantern 65 pts
SA [0] KO [0] AST [0] DFD [0]
R OMAC 59 pts ----------- Injured (Twice...Awaiting Roll) SA [1] KO [0] AST [10] DFD [0]
R Manhunter 64 pts
SA [0] KO [4] AST [1] DFD [0]
R Parademon Scout 13 pts
SA [0] KO [0] AST [0] DFD [0]
R Klarion 76 pts
SA [0] KO [0] AST [0] DFD [0]
R Scarab 20 pts --------- Injured SA [1] KO [0] AST [0] DFD [0]
R Torquemada 33 pts
SA [0] KO [0] AST [0] DFD [0]
E Jarvis (Skrull) 36 pts
SA [0] KO [0] AST [0] DFD [0]
Team Feat: Opportunist 10 pts
*Nova Blast 10 pts, Protected 8 pts
**Force Field 10 pts, Brilliant Tactician 20 pts
*** Armor Piercing 10 pts, Alias 3 pts
**** Contingency Plan 12 pts