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I'll drop Bravery and keep Stealth and +1 Lore thanks.
Well, with 3 Elder Signs that's half our victory condition right there provided we can get them all in place without any of us getting swallowed by The Gate and The Key so I'd say that's a good start. Might be a good idea to get one of our Signs to Sister Mary (Kal) since we know he won't get eaten by an unlucky Otherworld Encounter, and since I have Find Gate, a decent stealth and move (thanks to my Motor Cycle) it might be a good idea to get another one of them to me as I can shut a gate down one full turn faster than normal
Regards
Melkhor
From the ashes of Paragon City... it rises!
Cool deal! When can I give my Elder Sign to Sistah Souljah? Do we each get a turn at an action each round? Thanks for helping this n00b along.
"I have deprived your ship of power, and when I swing around, I mean to deprive you of your life. But I wanted you to know who it was who had beaten you."
KHAN NOONIAN SINGH
In memory of Ricardo Gonzalo Pedro Montalbán Merino
Cool deal! When can I give my Elder Sign to Sistah Souljah? Do we each get a turn at an action each round? Thanks for helping this n00b along.
The way it works, is that you go through the 5 phases described in the OP. But, when it's the upkeep phase, everyone does their upkeep. When it's the movement phase, everyone moves, starting with Rokk. This is also when you can trade stuff, by being in the same space as another character. Arkham Encounter and Other World Encounter, same thing. Everyone takes those turns together, starting with the first player. After a full round is over, the first player marker goes to the next player (you), and we do it all again.
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?
The way it works, is that you go through the 5 phases described in the OP. But, when it's the upkeep phase, everyone does their upkeep. When it's the movement phase, everyone moves, starting with Rokk. This is also when you can trade stuff, by being in the same space as another character. Arkham Encounter and Other World Encounter, same thing. Everyone takes those turns together, starting with the first player. After a full round is over, the first player marker goes to the next player (you), and we do it all again.
Cool, thanks! Let's do the time warp again!
"I have deprived your ship of power, and when I swing around, I mean to deprive you of your life. But I wanted you to know who it was who had beaten you."
KHAN NOONIAN SINGH
In memory of Ricardo Gonzalo Pedro Montalbán Merino
Cool deal! When can I give my Elder Sign to Sistah Souljah? Do we each get a turn at an action each round? Thanks for helping this n00b along.
In order to trade items you simply have to be in the same square on the board at some point during the turn. You don't have to end your turn in your trade partners square either. Simply having either character move through the others square during the movement phase is enough
Regards
Melkhor
From the ashes of Paragon City... it rises!
Rokk and Melkhor have special abilities that let them draw extra cards, but have to discard cards. That's why they had to discard.
Charles has a special ability that lets him look at the bottom of most decks, and, if he wants, draw from the bottom of those decks.
Jack has a special ability that is going to let him draw two Arkham encounter cards each time he has one, and take the one that sucks less.
Pax and Doom ignore some sanity and stamina damage, respectively.
Smudge can heal stamina, so he'll likely want to pair up with someone who's getting hit a lot. Walter's probably going to need it the most, but Walter also doesn't take much time to get back up to normal health.
Your special ability makes you Yog's bane - you can't be lost in Time and Space. One of the things that makes him dangerous, is that when that happens, you die. This is rather easy to have happen, particularly if you go into a gate with low stamina or sanity. Other World encounters can be grueling, and if they drop you, you get Lost in Time and Space. That's why Melk's first order of business was to find a way to get you to seal a gate with an Elder Sign.
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?
Yes, but can I or can't I rap Cthulu on the knuckles with a ruler?
I'm going to go with "not bloody likely", since in order to do that you need to
1) Find Chthulhu, who's not in this game session
2) Find his knuckles, which I am not sure exists either
While I believe that Cthulhu HAS knuckles in those dragon-like claws of his, I seriously doubt that the good Sistah is tall enough to reach them. Unless the ruler is very, very long indeed.
"I have deprived your ship of power, and when I swing around, I mean to deprive you of your life. But I wanted you to know who it was who had beaten you."
KHAN NOONIAN SINGH
In memory of Ricardo Gonzalo Pedro Montalbán Merino
I totally don't want to be responsible for anything important So who wants my Elder Sign?
Quote : Originally Posted by Kalel21
Everything I have seems potentially useful. Am I obligated to discard one?
You are both lacking a bit on the offensive front. If you got into a fight, you'd be forced to use your holy water, most likely, which is a one-shot. Kalel at least has the benefit of an actual attack spell, and a 0 sanity cost one at that, but you're both going to want to get your hands on a bigger attack spell, like Shriveling or Dread Curse of Azathoth, since you're both sitting with good Lore scores, Walter having the highest in the game, and Sister Mary gets to re-roll her spell checks.
Mists of Releh, however, should get Walter around the board. One of my favorite spells, and he'll be able to put it to excellent use.
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?