You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Go to Page...
View Poll Results: Should Regeneration heal a character of a minimum of 1 click of life?
Yes. A power action to use a healing power should heal you at least 1
point. I just don't see this 1 click of health unbalancing the game as
some folks say. The only time this would make things difficult is if you
are down to a 1 on 1 fight and the non-regen character deals only 1
point of damage. Even then, there's always the possibility of a crit.
Comics accuracy-wise, yes, regen should be a good power. It's what lets
someone like Wolverine take on a small army.
In the comics the character never sits down for a minute to heal, then says "oh, oops, guess it didn't work this time". The exception to this
is, as the OP said, when it gets countered somehow.
I also don't buy the arguements that there are other ways to "waste a
turn" so it's the same. Those all involve making an attack roll or 2
character interaction at the least, there's room for something to go wrong. Regen should be automatic.
And here's another surprise (for those who read this far),
not all of us play with or own every friggin feat card. We don't all have
auto-regen or vampirism on the table every game. So seriously stop
bringing that #### up.
I think many have said it well, but this quote is perfect for the counter-argument:
"If you're using a power action. I have got to say, yes, you should deal at least 1 damage to your target".
See where it starts to fall apart?
Not at all. You're coming at this from a completely different angle and it is totally askew. Saying that every attack should lead to damage being dealt is ridiculous. Using Regeneration and launching an attack are not even close to being the same thing. Using dice to do either action is about the only thing they have in common.
No. That's plenty. Thank you for proving my point.
Unless their powers are countered by some person, object or force (as would be the case of employing Outwit against the character in a clix game) they always heal of some damage.
Did you actually read my post? Does Wolverine "over-working" his healing factor count as someone outwitting it?
The point is moot though, because requiring an element of random chance to impact whether or not a power works is part of basic game balance. Sometimes comic accuracy must take a back seat.
Not at all. You're coming at this from a completely different angle and it is totally askew. Saying that every attack should lead to damage being dealt is ridiculous. Using Regeneration and launching an attack are not even close to being the same thing. Using dice to do either action is about the only thing they have in common.
I'm simply using the same logic and carrying further. Why must a power action result in a net gain?
Support could fail the attack roll and do nothing - worse yet it could be critical miss and deal damage. How many times have you seen this happen in the comics?
All attacks can fail or worse yet, most can deal damage to the attacker on a critical miss.
Mind Control is even worse, not only does the initial attack have to succeed, but the control action does as well - or should we rule that the second action automatically succeeds. The Mind Controller is using an action possibly taking feedback damage!
Break Away rolls are a single die roll - that can result in an action being spent and nothing happening - should they too be automatic? Have you ever seen Sandman fail to slip away from someone by turning into sand?
Isn't it enough that there is a chance that the figure can heal about 50% of its total health - in the same amount of time as it takes to throw a single punch?
I have to go with Regen being like support. d6 - 2 min 1. Not only does this make the game more comic accurate, it just makes sense. Like Superfly's argument says. The only way these characters don't regen is when someone counters it in some way shape or form. Saying that it would be game breaking is bollocks. You still only heal a max of 4 dmg but thats a 1/6 chance to heal that much.
With this rule it would cause regen to heal 1 half of the time instead of 1/6 of the time. Is healing 1 dmg on a 1-3 really that game breaking.... No. And there is even a great counter to it. Hit the figure because their defenses are down, or outwit them.
Did you actually read my post? Does Wolverine "over-working" his healing factor count as someone outwitting it?
The point is moot though, because requiring an element of random chance to impact whether or not a power works is part of basic game balance. Sometimes comic accuracy must take a back seat.
What do you mean by "over-working"? The only way he can be "over-working" it is if he is taking massive damage. The clix game equivalent of this is by launching attack after attack until the character with Regen is KOed.
A 1 damage character can push to attack a second time and deal 2 damage over those two turns. A character with Regenerate that heals one turn, then pushes to heal the next will only heal once if one click of healing is rolled both times.
Give'em the healing.
I'm in Providence! I've been out of the hobby, but I'm looking for Saturday gaming. Send me a PM if you know the down-low!
I've always thought it's pretty stupid that a perfectly-working power that adds cost to the point-value of your character could - in effect - do absolutely nothing for you when used.
Yeah, I also hate it when I roll for Ranged Combat Expert and miss.
Over 300 votes and only 12% feel it should stay as it is. Pretty clear statement on this one. Hope NECA is listening to this.
Mob rule is no way to determine rules arbitration.
Quote : Originally Posted by wintremute
I really, really, really wish there was a real-life situation where I could tell a large group of people, "YOU ARE NO LONGER ALLOWED TO SPEAK THE WORDS TO LIONEL RICHIE'S SONG, HELLO, AS YOU ARE INTIMIDATING PEOPLE."