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1. Jean TK on Witchblade. Breakaway roll. Roll is a 5. She'll TK her to D23. Jean takes a push click.
2. Witchblade pushes to claw HDC. AV 8 vs DV 15. Roll is a 6, 4. Claw roll is a 3. HDC takes 3 clicks. 1 push click to Sara
3. Dane takes a swing at HDC. AV 8 vs DV 13. Roll is a 3, 4 for the KO.
4. Ghost Widow heal on Dane. AV 9 vs DV 14. Roll is a 2, 4. Heal roll is a 4. Dang...can't get any higher than a 4. He gets 2 clicks back.
5. Anni breakaway. Roll is another 1. Geez...that's one cliny SWAT.
DC's Triple-Universe Threat Squad!
1) U Thor (Ult) 186pts (7/10) J13 @
2) E Sinestro* 124pts (0/8) KO'ed!
*w/Trick Shot
3) Ghost Widow 54pts (4/5) J16
4) R Lockjaw 24pts (0/6) KO'ed!
5) R Taskmaster 39pts (4/5) L18 @
6) E HDC Trooper 19pts (0/5) KO'ed!
7) R SWAT Officer 18pts (3/4) I12
8) LE Jane Foster 16pts (3/4) K13 @
Total: 500
vs.
1) LE Annihilus 146 pts (6/9) H13 @
2) LE Ghost Widow 54 pts G23 @
3) E Jean Grey 39 pts (5/6) I18 @@
4) LE Irene Adler 26 pts M19 (3/4)
5) R Huntress 17 pts KOKOKO
6) V Hawkeye (FF)* 84 pts KOKOKO
* Thunderbolts 8 pts (Ult X-men)
7) V Con Artist 16 pts KOKOKO
8) V Black Knight 77 pts (6/8) F24/G24 @
9) R Witchblade 28 pts (2/5) D23 @@
Total - 495 pts
HO: D13, K14, H13
LO: E12, H17, I18
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with a range value greater than 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Power and team abilities that affect characters up to 10 squares away affect characters only up to 6 squares away instead.
Oh also if I can't move the full 8 if someone rules differently, do you want to play the turn over or can I just have Witchblade shoot HDC, which everything would turn out the same. Just let me know.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
1) Ghost Widow shows up at M18 with a quick teleport.
2&3) Thor will push to shoot at Anni. Clingy Mr. SWAT will Power Action to boost Thor's damage. 10 vs 13. A 9 deals (6-Inv) 4 clicks to Anni. Push and Arachnos to Thor.
4) Jane will push to Support Thor. 8 vs 15. A 10 hits, and a 4 heals 2 clicks. Jane has WP to avoid push.
DC's Triple-Universe Threat Squad!
1) U Thor (Ult) 186pts (7/10) J13 @@
2) E Sinestro* 124pts (0/8) KO'ed!
*w/Trick Shot
3) Ghost Widow 54pts (4/5) M18 @
4) R Lockjaw 24pts (0/6) KO'ed!
5) R Taskmaster 39pts (4/5) L18
6) E HDC Trooper 19pts (0/5) KO'ed!
7) R SWAT Officer 18pts (3/4) I12 @
8) LE Jane Foster 16pts (3/4) K13 @@
Total: 500
vs.
1) LE Annihilus 146 pts (2/9) H13 @
2) LE Ghost Widow 54 pts G23 @
3) E Jean Grey 39 pts (5/6) I18 @@
4) LE Irene Adler 26 pts M19 (3/4)
5) R Huntress 17 pts KOKOKO
6) V Hawkeye (FF)* 84 pts KOKOKO
* Thunderbolts 8 pts (Ult X-men)
7) V Con Artist 16 pts KOKOKO
8) V Black Knight 77 pts (6/8) F24/G24 @
9) R Witchblade 28 pts (2/5) D23 @@
Total - 495 pts
HO: D13, K14, H13
LO: E12, H17, I18
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with a range value greater than 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Power and team abilities that affect characters up to 10 squares away affect characters only up to 6 squares away instead.
1. Irene breakaway. Roll is a 1. Reroll is a 6. She'll move to O17.
DC's Triple-Universe Threat Squad!
1) U Thor (Ult) 186pts (7/10) J13 @@
2) E Sinestro* 124pts (0/8) KO'ed!
*w/Trick Shot
3) Ghost Widow 54pts (4/5) M18 @
4) R Lockjaw 24pts (0/6) KO'ed!
5) R Taskmaster 39pts (4/5) L18
6) E HDC Trooper 19pts (0/5) KO'ed!
7) R SWAT Officer 18pts (3/4) I12 @
8) LE Jane Foster 16pts (3/4) K13 @@
Total: 500
vs.
1) LE Annihilus 146 pts (2/9) H13
2) LE Ghost Widow 54 pts G23
3) E Jean Grey 39 pts (5/6) I18
4) LE Irene Adler 26 pts (3/4) O17 @
5) R Huntress 17 pts KOKOKO
6) V Hawkeye (FF)* 84 pts KOKOKO
* Thunderbolts 8 pts (Ult X-men)
7) V Con Artist 16 pts KOKOKO
8) V Black Knight 77 pts (6/8) F24/G24
9) R Witchblade 28 pts (2/5) D23
Total - 495 pts
HO: D13, K14, H13
LO: E12, H17, I18
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with a range value greater than 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Power and team abilities that affect characters up to 10 squares away affect characters only up to 6 squares away instead.
Because PC placement could prove pivotal, I am not certain that Irene could end up where you placed her. With her low speed, she would have to cross the K19/L18 intersection to get to her destination. While she can move through squares adjacent to Tasky, she can't move through his square since she doesn't fly/leap/phase. According to the BN rulebook, moving thru an intersection takes into account things like characters, which would make Tasky's square blocking for movement. Irene would have to move through the least restrictive type of intersection terrain, which would still be hindering and stop her at K18. At least I think so, based on my reading of intersection rules.
Because PC placement could prove pivotal, I am not certain that Irene could end up where you placed her. With her low speed, she would have to cross the K19/L18 intersection to get to her destination. While she can move through squares adjacent to Tasky, she can't move through his square since she doesn't fly/leap/phase. According to the BN rulebook, moving thru an intersection takes into account things like characters, which would make Tasky's square blocking for movement. Irene would have to move through the least restrictive type of intersection terrain, which would still be hindering and stop her at K18. At least I think so, based on my reading of intersection rules.
I was wondering about that...although once you roll the breakaway, would the character's square be considered blocking or clear terrain?
Too many rules popping up in this game! Aaaaah! Rule overload!!!
Manager of the Heroclix Fantasy League's Legion of Super Heroes
But thinking about it more...I think you're right. You can't move through the square since it's an opposing figure....so I guess it would be treated like blocking terrain. Okay I'll reposition her.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Ugh - still don't have a lot of options to shorten the odds...
10B)
1) SWAT tries a little break-away move. Roll is a 3, which fails. Push!
2) Ghost Widow pushes to fly over to L15, dropping Tasky in K16.
Tasky will keep on copying Arachnos.
DC's Triple-Universe Threat Squad!
1) U Thor (Ult) 186pts (7/10) J13 @@
2) E Sinestro* 124pts (0/8) KO'ed!
*w/Trick Shot
3) Ghost Widow 54pts (3/5) L15 @@
4) R Lockjaw 24pts (0/6) KO'ed!
5) R Taskmaster 39pts (4/5) K16 (stealth)
6) E HDC Trooper 19pts (0/5) KO'ed!
7) R SWAT Officer 18pts (2/4) I12 @@
8) LE Jane Foster 16pts (3/4) K13 @@
Total: 500
vs.
1) LE Annihilus 146 pts (2/9) H13
2) LE Ghost Widow 54 pts G23
3) E Jean Grey 39 pts (5/6) I18
4) LE Irene Adler 26 pts (3/4) O17 @
5) R Huntress 17 pts KOKOKO
6) V Hawkeye (FF)* 84 pts KOKOKO
* Thunderbolts 8 pts (Ult X-men)
7) V Con Artist 16 pts KOKOKO
8) V Black Knight 77 pts (6/8) F24/G24
9) R Witchblade 28 pts (2/5) D23
Total - 495 pts
HO: D13, K14, H13
LO: E12, H17, I18
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with a range value greater than 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Power and team abilities that affect characters up to 10 squares away affect characters only up to 6 squares away instead.
I dunno...I still think you're winning. Or you can EASILY win..let's put it that way.
Turn 11A)
1. Anni breakaway. This is it! What'll it be??? Roll is a 2. Aaaand that's game.
2. Witchblade Regen roll is a 3. She gets a click back.
3. Ghost Widow phases to L14
4. Black Knight move and attacks to J17/I17 and takes a swing at Taskmaster. AV 7 vs DV 15. Roll is a 1, 4. Reroll from Irene is a 1, 4 again. He'll finish his move in H16/G16.
DC's Triple-Universe Threat Squad!
1) U Thor (Ult) 186pts (7/10) J13
2) E Sinestro* 124pts (0/8) KO'ed!
*w/Trick Shot
3) Ghost Widow 54pts (3/5) L15 @@
4) R Lockjaw 24pts (0/6) KO'ed!
5) R Taskmaster 39pts (4/5) K16 (stealth)
6) E HDC Trooper 19pts (0/5) KO'ed!
7) R SWAT Officer 18pts (2/4) I12 @@
8) LE Jane Foster 16pts (3/4) K13
Total: 500
vs.
1) LE Annihilus 146 pts (2/9) H13 @
2) LE Ghost Widow 54 pts L14 @
3) E Jean Grey 39 pts (5/6) I18
4) LE Irene Adler 26 pts (3/4) O17
5) R Huntress 17 pts KOKOKO
6) V Hawkeye (FF)* 84 pts KOKOKO
* Thunderbolts 8 pts (Ult X-men)
7) V Con Artist 16 pts KOKOKO
8) V Black Knight 77 pts (6/8) H16/G16 @
9) R Witchblade 28 pts (3/5) D23 @
Total - 495 pts
HO: D13, K14, H13
LO: E12, H17, I18
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with a range value greater than 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Power and team abilities that affect characters up to 10 squares away affect characters only up to 6 squares away instead.
Whew, dodged a huge bullet on that Anni break roll. SWAT Officer has definitely earned his hazard pay this time out.
11B)
1) Jane tries to break away from the Widow's ghostly grasp. She gets it with a 4 and wanders up to J12.
2) Thor dual targets Anni and Ghost Widow. 10 vs 10 and 18. A 4 hits only Anni, KOing him. Mystics click to Thor.
3) Tasky chucks some throwing stars at Irene (copying Ultimates). 9 vs 13. Double 4s hit, Senses is a 1, and Irene takes 2 and thumps the wall for a 3rd click. That's a KO for Taskmaster.
Tasky will switch to Arachnos on your first action.
DC's Triple-Universe Threat Squad!
1) U Thor (Ult) 186pts (6/10) J13 @
2) E Sinestro* 124pts (0/8) KO'ed!
*w/Trick Shot
3) Ghost Widow 54pts (3/5) L15
4) R Lockjaw 24pts (0/6) KO'ed!
5) R Taskmaster 39pts (4/5) K16 (stealth) @
6) E HDC Trooper 19pts (0/5) KO'ed!
7) R SWAT Officer 18pts (2/4) I12
8) LE Jane Foster 16pts (3/4) J12 @
Total: 500
vs.
1) LE Annihilus 146 pts KOKOKO
2) LE Ghost Widow 54 pts L14 @
3) E Jean Grey 39 pts (5/6) I18
4) LE Irene Adler 26 pts KOKOKO
5) R Huntress 17 pts KOKOKO
6) V Hawkeye (FF)* 84 pts KOKOKO
* Thunderbolts 8 pts (Ult X-men)
7) V Con Artist 16 pts KOKOKO
8) V Black Knight 77 pts (6/8) H16/G16 @
9) R Witchblade 28 pts (3/5) D23 @
Total - 495 pts
HO: D13, K14, H13
LO: E12, H17, I18
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with a range value greater than 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Power and team abilities that affect characters up to 10 squares away affect characters only up to 6 squares away instead.
Dang...you got the break AND doubles against Irene. Can't do much about that. You definitely won after Anni couldn't breakaway worth nuthin. Geez...4 or 5 breakaway rolls and I think they were all 1s and 2s.
Turn 12A
(free) Your Ghost Widow takes a poison click.
1. Jean TKs Witchblade to K19
2. Witchblade pushes to take a shot at Ghost Widow. AV 8 vs DV 16. Roll is a 4, 6 for the hit for 2 clicks and the KO. Witchblade takes a click for the push and the Arachnos click.
3. Dane pushes to move and attack J17/I17 and takes a swing at Taskmaster. AV 7 vs DV 15. Roll is a 2, 3. He'll finish his move in K18/J18
4. Ghost Widow pushes to phase to I11
DC's Triple-Universe Threat Squad!
1) U Thor (Ult) 186pts (6/10) J13 @
2) E Sinestro* 124pts (0/8) KO'ed!
*w/Trick Shot
3) Ghost Widow 54pts (0/5) KO'ed!
4) R Lockjaw 24pts (0/6) KO'ed!
5) R Taskmaster 39pts (4/5) K16 (stealth) @
6) E HDC Trooper 19pts (0/5) KO'ed!
7) R SWAT Officer 18pts (2/4) I12
8) LE Jane Foster 16pts (3/4) J12 @
Total: 500
vs.
1) LE Annihilus 146 pts KOKOKO
2) LE Ghost Widow 54 pts (4/5) I11 @@
3) E Jean Grey 39 pts (5/6) I18 @
4) LE Irene Adler 26 pts KOKOKO
5) R Huntress 17 pts KOKOKO
6) V Hawkeye (FF)* 84 pts KOKOKO
* Thunderbolts 8 pts (Ult X-men)
7) V Con Artist 16 pts KOKOKO
8) V Black Knight 77 pts (5/8) K18/J18 @@
9) R Witchblade 28 pts (1/5) K19 @@
Total - 495 pts
HO: D13, K14, H13
LO: E12, H17, I18
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with a range value greater than 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Power and team abilities that affect characters up to 10 squares away affect characters only up to 6 squares away instead.