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GL doesn't have TK any more. He's at 5/6--Thor's attack special power did 1 click to him last turn.
AHHHH!!!! I knew that turn went too well!
And I looked it over and back to make sure!
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
"Really, what are you three waiting for?!" yelled Green Arrow through the storm.
"I...don't know, Oliver." said Diana. "The wind is keeping me grounded for some reason...and I'm perfectly fine fighting like this."
"True." said Bruce. "We appear to have stalled them..."
Are you insane?" yelled Green Arrow. "The hammaer wielding maniac just called lightning dow on us while we are stand in thigh deep water! Even Diana was affected, and that's because she hasn't taken a spin yet."
"I'm... fighting it, Ollie." said Clark. "But it's hard."
===================================================================
1) Grumble Grumble Green Arrow will let loose a concussion Arrow toward Wanda. An 8 to a 14. 6,1=7 for the hit for 1 clix and the KO. 1 SA and 1 KO for Green Arrow.
2) Free GL Perplex up Aquaman's Damage by 1.
3) Free the Atom will Perplex up Aquaman's Damage by 1.
4) Free Clark will Perplex up Aquaman's Damage by 1.
5) Aquamam will try to get to Thor...but can seem to get past Iron Man, even with Diana and Bruce helping him. Rolls of 2,3,and 2 for breakaway.
Justice League:
1) AE BatB Clark Kent (3/5) 48 pts. I-10
2) LE Bruce Wayne (2/3) 33 pts. I-8@@
3) LE Diana Prince (4/5) 43 pts. J-14@
4) R JL Green Lantern (4/6) 90 pts. I-11
5) JL Aquaman (6/7) 70 pts. M-11@
6) U CJ Atom (6/6) 50 pts. I-8@
7) E CJ Black Canary 36 pts KOKOKO
8) R CJ Green Arrow (4/5) 29 pts. N-8@
Total 399 pts.
Theme Re-rolls 2/4
GL: 1 SA, 1 AST
GA: 2 SA, 1 KO
Atom: 1 AST, 1 DFD
The Revengers
1. Warbird (U Binary) 128 pts (6/8) R-16 @
2. R Iron Man (AW) 89 pts (2/7) P-16
3. U Thor, Frog of Thunder (HoT) 72 pts (4/5) M-14
4. R Captain America (HoT) 72 pts (6/6) N-14 @
5. R Scarlet Witch (AV) 35 pts (0/5) KOKOKO
6. Jarvis 4 pts (0/1) KOKOKO
Iron Man: 1 SA, 1 KO
Cap: 2 SA
Scarlet Witch: 1 AST
Rubble: R-14, S-14
BFCs
Atlantis Rising
All clear grounded terrain is water terrain.
Crosswinds
Characters with the wing speed symbol gain Earthbound. This ability may not be countered.
Last edited by theanalogkid; 11/25/2010 at 13:21..
Reason: 16
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
1. Before Thor rolls for Shape Change, Aquaman would first have to break away successfully to Charge. If Aquaman succeeds in breaking away and then moves adjacent to Thor to attack, Thor gets his Shape Change roll. If Thor makes Shape Change, then Aquaman can attack someone else who is adjacent to wherever his move placed him.
2. GL can't get from I-11 to G-7 for his RS without having his movement perplexed twice. He starts with 8 movement. This is cut in half to 4 because he's grounded and in water terrain, as a result of the BFCs. Then, his movement is cut in half again to 2 by RS. It's 4 squares from I-11 to G-7, so GL needs his movement perplexed twice to get there.
3. I probably won't be online much tomorrow, possibly also for Friday as well, so it may be a couple of days before I can get my next turn up. If I don't get a chance to post before leaving for the holiday, Happy Thanksgiving!
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
One more thing: I noticed this post from Melkhor in the Asgardians v. Ragnarok game over in the FLE:
Quote : Originally Posted by Melkhor
Theme PC cannot be used by characters who have already taken an action (regardless of whether it was free or not) previously during the turn. Nothing stops you from taking an action *after* using theme PC with a character, but Gharskygt's use of his special perplex earlier in the turn means that he is no longer able to PC Thor's break-away roll
After reviewing the BN Rulebook, I believe Melkhor is correct. From page 20:
"Any character on a themed team (including bystander tokens) can use Probability Control. The character using Probability Control in this way must not have already taken an action this turn and must be given an action token." (emphasis added)
Consequently, Clark could not use Perplex (a free action, but an action nonetheless) and then use Theme PC afterwards.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
After taking another look at the map, I'd suggest the following resolution:
1. Treat Aquaman as just declaring an attack against Iron Man, making Thor's SC roll moot; all Perplexed values are what they were in your Turn 7. Bruce takes the token for Theme PC instead of Clark, and we keep the same attack rolls. In the end, we have the same result, except that Bruce has a token instead of Clark.
2. GL's attack result remains the same, but you just put him in a square from which he could have made the attack without Perplexed movement. I believe there are three choices: K-11, J-10, and I-9.
Everything else remains the same as in your Turn 7. Essentially, this would keep the results the same while making the minimum number of changes to make every move legal.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
One more thing: I noticed this post from Melkhor in the Asgardians v. Ragnarok game over in the FLE:
After reviewing the BN Rulebook, I believe Melkhor is correct. From page 20:
"Any character on a themed team (including bystander tokens) can use Probability Control. The character using Probability Control in this way must not have already taken an action this turn and must be given an action token." (emphasis added)
Consequently, Clark could not use Perplex (a free action, but an action nonetheless) and then use Theme PC afterwards.
Good to know.
I would think, before Aquaman breaks away, he would have to see if their is a legal target to breakaway for.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
I would think, before Aquaman breaks away, he would have to see if their is a legal target to breakaway for.
The BN PAC rule for Charge is: "Give this character a power action; halve its speed value for the action. Move this character up to its replacement speed value and then it may be given a close combat action as a free action."
Essentially, there are two parts to Charge:
1. A power action that lets you move; and
2. A close combat action that's free.
The BN PAC rule for Shape Change is: "When this character is chosen as the target of an attack, roll a d6. On a result of 5 or 6, the attack can’t be made and the attacker cannot attack this character for the rest of the turn. If the action becomes illegal, the attacker must choose another legal action to perform, if possible."
The target of a Charge would be chosen during the second part, i.e., after you've moved and when you declare your free close combat action. It's that free close combat action that triggers Shape Change.
Applied to this case, the sequence of events would go:
1. Aquaman is given a power action and Charges. If he doesn't break away, he fails and nothing happens.
2. If Aquaman breaks away, he moves adjacent to Thor.
3. Aquaman then gets a free close combat action. He declares Thor as the target of the attack. It's at this point that Thor's Shape Change is triggered.
4. If Thor makes his Shape Change roll, then Aquaman can attack someone else who is adjacent to his new position. If he can't, then he's out of luck.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
The BN PAC rule for Charge is: "Give this character a power action; halve its speed value for the action. Move this character up to its replacement speed value and then it may be given a close combat action as a free action."
Essentially, there are two parts to Charge:
1. A power action that lets you move; and
2. A close combat action that's free.
The BN PAC rule for Shape Change is: "When this character is chosen as the target of an attack, roll a d6. On a result of 5 or 6, the attack can’t be made and the attacker cannot attack this character for the rest of the turn. If the action becomes illegal, the attacker must choose another legal action to perform, if possible."
The target of a Charge would be chosen during the second part, i.e., after you've moved and when you declare your free close combat action. It's that free close combat action that triggers Shape Change.
Applied to this case, the sequence of events would go:
1. Aquaman is given a power action and Charges. If he doesn't break away, he fails and nothing happens.
2. If Aquaman breaks away, he moves adjacent to Thor.
3. Aquaman then gets a free close combat action. He declares Thor as the target of the attack. It's at this point that Thor's Shape Change is triggered.
4. If Thor makes his Shape Change roll, then Aquaman can attack someone else who is adjacent to his new position. If he can't, then he's out of luck.
I didn't see you post this, I just asked up at the top. I'll start from after GA's KOing of Wanda.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
That should do it. Thank god for the Attendence upgrade.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
5) Aquaman will try and go after Thor. He must first try to muscle past Iron Man...Roll of 2 means he shoulders past Iron Man, charging Thor to M-13 who is ptotected by Wanda's multiple images spell... Roll of 1 means he can smell the evil magic coming from Thor. A 9 to an 18. 1,3=4 for the miss... But Bruce will use a Theme prob to try and help out... 3,3=6 for another miss as Thor fend Arthur off..until Diana pull out her Magic Lasso to bind his arms to give Aquaman another chance...2.5=7 for a miss as Thor sends a bolt of lightning down to Diana, causing her to let go of the Lasso...and for Arthue to miss as he reacted to her of pain.
A breakaway roll of 2 means Aquaman is stuck where he is. (Incidentally, I got Aquaman's breakaway roll, but none of the other rolls.)
Everything up to that and including that roll is legal, so that should be the rewind point. Do you want to use your theme PC to re-roll the breakaway?
Also, Warbird is on 6/8, with a Defense of 16 and Super Senses.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
A breakaway roll of 2 means Aquaman is stuck where he is. (Incidentally, I got Aquaman's breakaway roll, but none of the other rolls.)
Everything up to that and including that roll is legal, so that should be the rewind point. Do you want to use your theme PC to re-roll the breakaway?
Also, Warbird is on 6/8, with a Defense of 16 and Super Senses.
My god. I am totally brain dead today, thinking if he rolled a 4-6, he was stuck (as Imp. and Shape Change are 5+).
Enough of this. I'm just going to take the shocks and hit the foe in front of me.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
My god. I am totally brain dead today, thinking if he rolled a 4-6, he was stuck (as Imp. and Shape Change are 5+).
Enough of this. I'm just going to take the shocks and hit the foe in front of me.
Editted Again. All that cool storyposting... the effects to explain everything...
Hopefully, this is the last time for this turn.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
The rewind point should be after Aquaman's failed breakaway roll (with his damage perplexed by +3). Every action up to and including that point was legal, and that's where the edited turn should pick up. At that point, the options are (1) use Theme PC to re-roll breakaway or (2) let Aquaman stay where he is and figure out what you want to do with your other characters.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
The rewind point should be after Aquaman's failed breakaway roll (with his damage perplexed by +3). Every action up to and including that point was legal, and that's where the edited turn should pick up. At that point, the options are (1) use Theme PC to re-roll breakaway or (2) let Aquaman stay where he is and figure out what you want to do with your other characters.
True. I would have Bruce re-roll it... although at this point, I'm ready to just over from the very top (including GA's part) just to get this Groundhog turn done.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost