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Detective Chimp: 1 SA, 1 KO, 4 AST.
Emchantress: 3 SA.
Ragman 3 SA.
Blood/Etrigan: 2 SA, 2 KO, 1 AST.
Raven: 1 AST.
Deadman: 4 SA, 1 KO.
Zatanna: 1 SA, 1 KO.
vs.
New Mutants:
1) R Cannonball 56 pts SA[1] KOKOKO
2) R Mirage 55 pts (5/5) K14-L15
3) R Sunspot 38 pts KOKOKO
4) R Magma 33 pts KOKOKO
5) R Karma 43 pts (5/5) J13@
6) R Magick 28 pts KOKOKO
7) U Warlock 73 pts (7/7) J12@ SA[1] KO[1] (Sharing his defense with everyone adjacent)
8) POG Doug Ramsey 5 pts KOKOKO.
BFCs:
Astral Plane: Hindering terrain features become clear terrain for movement purposes.
Communication Breakdown: Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Detective Chimp: 1 SA, 1 KO, 4 AST.
Emchantress: 3 SA.
Ragman 3 SA.
Blood/Etrigan: 2 SA, 2 KO, 1 AST.
Raven: 1 AST.
Deadman: 4 SA, 1 KO.
Zatanna: 1 SA, 1 KO.
vs.
New Mutants:
1) R Cannonball 56 pts SA[1] KOKOKO
2) R Mirage 55 pts (5/5) K14-L15@
3) R Sunspot 38 pts KOKOKO
4) R Magma 33 pts KOKOKO
5) R Karma 43 pts (5/5) J13
6) R Magick 28 pts KOKOKO
7) U Warlock 73 pts (7/7) J12 SA[1] KO[1] (Sharing his defense with everyone adjacent)
8) POG Doug Ramsey 5 pts KOKOKO.
BFCs:
Astral Plane: Hindering terrain features become clear terrain for movement purposes.
Communication Breakdown: Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Detective Chimp: 1 SA, 1 KO, 4 AST.
Emchantress: 3 SA.
Ragman 3 SA.
Blood/Etrigan: 2 SA, 2 KO, 1 AST.
Raven: 1 AST.
Deadman: 4 SA, 1 KO.
Zatanna: 1 SA, 1 KO.
vs.
New Mutants:
1) R Cannonball 56 pts SA[1] KOKOKO
2) R Mirage 55 pts (5/5) K14-L15@
3) R Sunspot 38 pts KOKOKO
4) R Magma 33 pts KOKOKO
5) R Karma 43 pts (5/5) J13
6) R Magick 28 pts KOKOKO
7) U Warlock 73 pts (7/7) J12 SA[1] KO[1] (Sharing his defense with everyone adjacent)
8) POG Doug Ramsey 5 pts KOKOKO.
BFCs:
Astral Plane: Hindering terrain features become clear terrain for movement purposes.
Communication Breakdown: Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Detective Chimp: 1 SA, 1 KO, 4 AST.
Emchantress: 3 SA.
Ragman 3 SA.
Blood/Etrigan: 2 SA, 2 KO, 1 AST.
Raven: 1 AST.
Deadman: 4 SA, 1 KO.
Zatanna: 1 SA, 1 KO.
vs.
New Mutants:
1) R Cannonball 56 pts SA[1] KOKOKO
2) R Mirage 55 pts (5/5) K14-L15
3) R Sunspot 38 pts KOKOKO
4) R Magma 33 pts KOKOKO
5) R Karma 43 pts (5/5) H13@
6) R Magick 28 pts KOKOKO
7) U Warlock 73 pts (7/7) J12@ SA[1] KO[1] (Sharing his defense with everyone adjacent)
8) POG Doug Ramsey 5 pts KOKOKO.
BFCs:
Astral Plane: Hindering terrain features become clear terrain for movement purposes.
Communication Breakdown: Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
1) Ragman willpower attack Mirage. 8 to 14. Ragman get 1,3: 4.
Ragman attack again after Raven PC. 2,4: 6. Hit. 2 clicks to Mirage. SA to Ragman, AST to Raven.
2) Detective Chimp attack Mirage. 9 to 13. Chimp get 6,3: 9. 1 click to Mirage. 1 SA to Chimp.
3) Enchantress attack Mirage. 9 to 13. Enchantress get 5,2: 7 for the KO. SA and KO to Enchantress.
4) Raven attack Karma. 8 to 15 (14+hindering). Raven get 2,5: 7. 1 click to Karma. SA to Raven.
Detective Chimp: 2 SA, 1 KO, 4 AST.
Emchantress: 4 SA, 1 KO.
Ragman 4 SA.
Blood/Etrigan: 2 SA, 2 KO, 1 AST.
Raven: 1 SA, 2 AST.
Deadman: 4 SA, 1 KO.
Zatanna: 1 SA, 1 KO.
vs.
New Mutants:
1) R Cannonball 56 pts SA[1] KOKOKO
2) R Mirage 55 pts KOKOKO
3) R Sunspot 38 pts KOKOKO
4) R Magma 33 pts KOKOKO
5) R Karma 43 pts (4/5) H13@
6) R Magick 28 pts KOKOKO
7) U Warlock 73 pts (7/7) J12@ SA[1] KO[1] (Sharing his defense with everyone adjacent)
8) POG Doug Ramsey 5 pts KOKOKO.
BFCs:
Astral Plane: Hindering terrain features become clear terrain for movement purposes.
Communication Breakdown: Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
1) Warlock will push to take a shot at Deadman. Attack is a 9 to a 17(+1), need a 9 or better. Roll: 4+4=8, miss. Warlock takes a click for pushing.
2) Karma will push to attack Jason Blood. Attack is a 9 to a 16, needs a 7 or better. Roll: 5+6=11, hit. Blood PC Re-roll: 6+2=8, hit. Raven PC Re-roll: 4+4=8, hit. Blood takes one click. Karma gets a SA and a click for pushing.
I have to clear next turn so just go ahead and take two in row.
Detective Chimp: 2 SA, 1 KO, 4 AST.
Emchantress: 4 SA, 1 KO.
Ragman 4 SA.
Blood/Etrigan: 2 SA, 2 KO, 1 AST.
Raven: 1 SA, 2 AST.
Deadman: 4 SA, 1 KO.
Zatanna: 1 SA, 1 KO.
vs.
New Mutants:
1) R Cannonball 56 pts SA[1] KOKOKO
2) R Mirage 55 pts KOKOKO
3) R Sunspot 38 pts KOKOKO
4) R Magma 33 pts KOKOKO
5) R Karma 43 pts (3/5) H13@@ SA[1]
6) R Magick 28 pts KOKOKO
7) U Warlock 73 pts (6/7) J12@@ SA[1] KO[1] (Sharing his defense with everyone adjacent)
8) POG Doug Ramsey 5 pts KOKOKO.
BFCs:
Astral Plane: Hindering terrain features become clear terrain for movement purposes.
Communication Breakdown: Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Detective Chimp: 2 SA, 1 KO, 4 AST.
Emchantress: 4 SA, 1 KO.
Ragman 4 SA.
Blood/Etrigan: 3 SA, 2 KO, 1 AST.
Raven: 1 SA, 2 AST.
Deadman: 4 SA, 1 KO.
Zatanna: 1 SA, 1 KO.
vs.
New Mutants:
1) R Cannonball 56 pts SA[1] KOKOKO
2) R Mirage 55 pts KOKOKO
3) R Sunspot 38 pts KOKOKO
4) R Magma 33 pts KOKOKO
5) R Karma 43 pts (2/5) H13@@ SA[1]
6) R Magick 28 pts KOKOKO
7) U Warlock 73 pts (6/7) J12@@ SA[1] KO[1] (Sharing his defense with everyone adjacent)
8) POG Doug Ramsey 5 pts KOKOKO.
BFCs:
Astral Plane: Hindering terrain features become clear terrain for movement purposes.
Communication Breakdown: Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Detective Chimp: 2 SA, 1 KO, 4 AST.
Emchantress: 5 SA, 1 KO.
Ragman 4 SA.
Blood/Etrigan: 3 SA, 2 KO, 1 AST.
Raven: 1 SA, 2 AST.
Deadman: 4 SA, 1 KO.
Zatanna: 1 SA, 1 KO.
vs.
New Mutants:
1) R Cannonball 56 pts SA[1] KOKOKO
2) R Mirage 55 pts KOKOKO
3) R Sunspot 38 pts KOKOKO
4) R Magma 33 pts KOKOKO
5) R Karma 43 pts (2/5) H13 SA[1]
6) R Magick 28 pts KOKOKO
7) U Warlock 73 pts (4/7) J12 SA[1] KO[1] (Sharing his defense with everyone adjacent)
8) POG Doug Ramsey 5 pts KOKOKO.
BFCs:
Astral Plane: Hindering terrain features become clear terrain for movement purposes.
Communication Breakdown: Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost