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As someone who can find a logic to most rules (yes even the stealth/outwit thing) The failure to have better breakaway is confusing to me. Yes I know it's the rules and I know there are game balance considerations in mind, but it simply makes no sense. In terms of game design it's a poor metaphor/analog to the movement of colossal objects. Given the trend toward greater comic accuracy thanks to special powers and whatnot this does seem like something which could be rectified.
That said the rules are the rules and as it stands I won't rule it any other way.
This. It sucks, we all agree it sucks, but unless we want a game of chaotic rule differences between regions/venues, etc, we are stuck with it. nbperp, normal view, any other mod on here...is there anyone looking into "correcting" the new colossals status quo, or is it all in the "we'll find ways to justify the rule because it just has to be right"? Everything about this whole issue seems like it is missing one critcal sentence- "Giant rules and giant stride applies to all colossals, unless otherwise specified in that character's special rules". Perhaps it was an omission, an assuption that a game designer made,or maybe it was a deliberate, well reasoned decision. It would REALLY, REALLY help if we actually heard from anyone involved what applies here. I'd bet dinner and a get out of jail free card that all we've seen so far is fellow players trying to find a rationale for a rule they understand no better than us. I respect the oranges, but have always been unclear as to if there is any actual SOP for player input to the folks in game design, technical writing, etc.
This. It sucks, we all agree it sucks, but unless we want a game of chaotic rule differences between regions/venues, etc, we are stuck with it. nbperp, normal view, any other mod on here...is there anyone looking into "correcting" the new colossals status quo, or is it all in the "we'll find ways to justify the rule because it just has to be right"?
The colossal rules were just updated. I imagine that if they wanted to change this aspect of it, it would have happened.
The colossal rules were just updated. I imagine that if they wanted to change this aspect of it, it would have happened.
Exactly this. "I imagine" is much, much different, than yes, this rule is absolutely what they meant and this is the reason why. Any responsible player or judge is going to follow the rule as it stands now, but that does not mean we should not question something that is completely illogical given everything you've read on about 4 different threads going on right now.
Furthermore, it sort of hurts my head when I try to rationalize why Giants can do somethings (like get a bonus to break-away, use giant stride, close combat attack figures a square away, etc). I understand the basic reasons of "them's the rules" and "that's what the designers thought would be balanced", I just can't manufacture an internal rational that makes it seem reasonable to me on a meta level.
I'm going to go on record and say that no game in creation will ever mirror real life perfectly. Forget about game balance, its just too many factors to consider in any given situation. So unless you go by a figure to figure rules type, meaning each figure has its own set of rules that differ from every other figure, you can't ever apply real world logic to it. Why this keeps getting brought up is beyond my understanding. Saying "it makes no logical sense, other than it being a rule" makes just as 'weak' of an argument as "those are the rules"...if you want to call either reason 'weak'.
Quote : Originally Posted by UniqueLoginNamor
All they need to do is add chaarcters to what colossals ignore for movement.
Unless it's that giants have really long legs and Colossals have stubby legs. Giants are much shorter overall but with longer legs they can step over people where colossals have to stop
Its not that they have stubby legs, its just there attention to minutiae is much greater. Therefore they find it harder to focus on breaking away than giants. Giants will walk by and not see or ignore Lian Harper, whereas a colossal will walk by and say "oh look, a delightful child. I must squash!"
Quote : Originally Posted by Jarimy123
You are a rules deputy on hcrealms man, you know that's not happening hahaha. It's agaisnt the realms rules actually!
But yea I can accept that it is what it is, like all the rules, which I am fine with. Guess I just wanted to yell about something. Funny thing is I will probably use each collosal figure once then they will sit on my shelf in my spare room. Collosals still pretty much hold no game play value for me, but are cool to have though.
I'd argue the same for any figure over 225pts. The higher the point value, the less efficient the figure gets. Even old school Big G. I can get alot more out of 1600 pts than just the one colossal.
Quote : Originally Posted by AgentP
Colossals should have the same abilities as giants, in addition to Colossal Size.
Take away the new "Masters of Evil"-like ability from them as a trade.
Not being able to take an action every turn will cripple colossals even more than not having a break away advantage. I'd rather be able to try every to break every turn than be forced to sit there for a turn while my opponent continues to attack me.
Quote : Originally Posted by aqhoffman
After seeing this exact same concern from players pop up on at least two other threads inthe last couple days, it would be nice to know that player input is getting to people that will consider/weigh the idea. Honestly, until someone can answer how Stature or Yellow jacket can ignore a pog from movement and get breakaway bonus against them, while a true colossal figure cannot, "game balance" rings as a hollow misdirection used when it is convenient, often ignored when it is not. CSM, Nightcrawler, Bombastic Bag Man anyone? Game balance?
See my comment at the top of the post. Real life is as 'weak' an argument as game balance. And how is Nightcrawler and Bagman not balanced?
Quote : Originally Posted by aqhoffman
Exactly this. "I imagine" is much, much different, than yes, this rule is absolutely what they meant and this is the reason why. Any responsible player or judge is going to follow the rule as it stands now, but that does not mean we should not question something that is completely illogical given everything you've read on about 4 different threads going on right now.
The rules aren't created by Norm or any of the RD's. They come from game design or at least someone/team at WK that relays it to Norm. (directed at the general Realms population and not really trying to single anyone out) Why is it so hard to accept the fact that the creative team at WK thinks differently as you? Is there no way that you're thinking seems illogical toward someone else? Are you really that accurate all the time? Why must your opinion always be considered? Just because there is a high horse, doesn't mean that we should get on it.
Speaking of horse, can we stop beating this dead one now? Whether or not we agree with rules, and whether or not real world logic dictates differently, in the end, the rules are the rules. We can question it as often as we want, but its the same thing every time.
Are you kidding about Nightcrawler or Bombastic Bag Man? Have you read nothing on those characters in the last few months?!
No I'm not kidding. Those figs are no more efficient than some other figs in the game. What makes them worse than those other figs like Ms Skrullvel? If anything those two figs are the best argument on why colossals aren't playable. Bag-man is a small fraction of the cost of most colossals and he is garanteed to deal damage to them even if he doesn't hit. At the same time, his 17def with Super Senses means that even a lowly thug can ko him. Bagman at 90pts vs Thug at 19pts + Holiday Killer at 43pts. I'd put my money on the Bat Enemies seeing as how Thug alone has as many clicks of health as Bagman. Nightcrawler still has a hard time hitting 18+ defenses and unless he hits, he can't carry opposing figs away and you can also dictate how far the blue guy can move after the attack. Perplex helps with that, yes, but then you have to allow the same Perplex for his targets don't you? And Magneto at 189pts outranges Cosmic Spidey at 319pts.
That said the rules are the rules and as it stands I won't rule it any other way.
It bugs me, and I know I'll be having to explain this to my players, but I always endeavor to keep things according to the rules.
Quote : Originally Posted by Hero_guy
I'm going to go on record and say that no game in creation will ever mirror real life perfectly. Forget about game balance, its just too many factors to consider in any given situation. So unless you go by a figure to figure rules type, meaning each figure has its own set of rules that differ from every other figure, you can't ever apply real world logic to it. Why this keeps getting brought up is beyond my understanding. Saying "it makes no logical sense, other than it being a rule" makes just as 'weak' of an argument as "those are the rules"...if you want to call either reason 'weak'.
And I'd find this argument much more persuasive if the game didn't already include rules intended to emulate how movement functions with larger-than-normal characters (i.e. Giant Stride).
Of course the game doesn't mirror "real life" WE'RE TALKING ABOUT THE MOVEMENT OF BEINGS THAT DON'T EXIST IN REAL LIFE.
That said, the game can't perfectly emulate comic book life either, and we all realize that.
As for logic, well there is a rule that gets applied to one group of characters, but not to another without any real reason being given. I think "logic" is allowed when questioning this ruling.