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1) Osiris will HSS attack Philipus at P12, picking up the light object at square P11...10 on a 17...(1,7) hits...PCed (2,5) = 7 hits for 5 damage minus one with toughness for 4...KO's Philipus. Osiris will end his movement at U9
2) Hitman will shot Hela 9 on a 19...(2,3) = 5 misses...
1) V Phillipus 84 (0/7) [O12] KOKOKOKO
2) R Wonder Girl 60 (0/5) KOKOKOKO
3) R Amazon (Hela) 50* (3/5) [M10] @@
4) R Amazon 50 (Clio) (0/5) KOKOKOKO
5) R Amazon 50 (Io) (0/5) KOKOKOKO
* Unstoppable 5
299 Points
Theme PC: 0
Stats
============
Amazon: 8 SA 3 KO 3 AST
Objects:
LO: P11
BFC – Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
Well, a miss there and I had about a 50/50 shot of winning the game. Oh well, at least I picked up some nice stats. Just wasn't quite enough to overcome the hot start.
Good game sir!
As for my remaining turns,
Turn 14B, Hela has to clear and take a Malice click. (2/5)
Go ahead and try and kill her with Hitman or Osiris as she won't be able to attack now that she has lost Charge. So my turns are finished.
You can still take your Turn 15 to try and KO her, otherwise I will clear and take a Malice click on Turn 15 as well. (If she survives)
Even though Osiris has the stats to get 2 upgrade, (From both SAs and KOs) you can only give any character 1 upgrade per game.
So you can either:
1) Upgrade Osiris to his Brightest Day version
OR
2) Give Osiris the feat of your choice (within limited theme restrictions)
OR
3) Use upgrade to gain a Special Object for your team.
Personally, I would not go with Rip It Up unless your team was sporting more than 2 Super Strength characters. Instead, if you are worried about damage output for Osiris, you could always go with the generator special object that I just upgraded to. It isn't destroyed when used in an attack, so with your HSS Osiris, you can pick it up, attack, then pick it up again when you fly away. It's pretty cool.
I may eventually pick up Rip It Up as my whole team pretty much has Super Strength, and it really would have helped with that 1 damage click Hela was stuck on!
Oh, okay first time I have been able to upgrade...then I should upgrade to the brightest day version just in case I need to use it then...though I feel this version is probably better
Also Hitman is injuried I think he needs a roll of some sort
He's only had one critical hit on him so he is just injured for next game. That means if you have him on your team for Game 4, he will be at -1 AV and -1 DV. If he takes another critical than he will be in danger of benching.
You can avoid these consequences by "resting" him and sitting him out a game. If you use him Game 5, he will be normal with no injuries.