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I know the odds say that each person should roll good at times and bad at times and a mix of both - but I have seen some guys that just cannot roll for their lives. They miss all the time, usually by 1. Personally I feel like I have extremely good dice rolls. I seemed to always get the roll I need when I need it. Sure I get crit misses, or miss a key roll sometimes, but it seems to be FAR less then the people I play against. And I constantly use different dice.
So while dice rolls shouldn't be a crutch to explain why you lose, I think it does play a huge factor for some people. I see certain guys make all the right moves, but when they can't hit a roll it just blows up.
And the OP is using a sweeping generalization when the laws of probability dictate that some of these people are quite likely to be losing strictly because of bad dice rolls. Not only is it possible that it is solely due to bad luck...it is probable that in some cases (note, I am not saying most, many, usual, etc.) the player loses because of their "bad luck". I will grant that those cases are probably far fewer than the actual cases where people blame bad luck, but a sweeping generalization is unfair in the cases where the claim is accurate.
The "laws of probability" dictate that everyone's average roll is the same.
I generally have very good dice rolls, and not just meaning that I hit, but i tend to get higher rolls (8+) when i do roll.
and though i don't count them out, i do get more crit hits than crit misses...though the misses always tend to come at the worst of times.
If someone played once every other month, making an average of 2 attack rolls per turn with an average of 8 turns each match and an average of 3 matches per tournament, that would be roughly 144 rolls a year. This is not a good sample of data, and this player could very well experience a string of bad luck (the fact that he is ill experienced with facing actual opponents is notwithstanding).
If a player plays twice a week and has a venue with very experienced players with 4-5 round tournaments with games averaging 15 turns each (due to the people taking less time to make their decisions because they are more familiar with the pieces etc.), that player will roll more in 1 week than the other guy did in 1 year (with about 7500 rolls in a year). Now, this person will probably be much closer to averaging a 7 for all of his rolls.
There is no magic number about how many times you should roll 2D6 before you average 7, but the more you roll (or the more you play) the more average your rolls will be.
If someone played once every other month, making an average of 2 attack rolls per turn with an average of 8 turns each match and an average of 3 matches per tournament, that would be roughly 144 rolls a year. This is not a good sample of data, and this player could very well experience a string of bad luck (the fact that he is ill experienced with facing actual opponents is notwithstanding).
If a player plays twice a week and has a venue with very experienced players with 4-5 round tournaments with games averaging 15 turns each (due to the people taking less time to make their decisions because they are more familiar with the pieces etc.), that player will roll more in 1 week than the other guy did in 1 year (with about 7500 rolls in a year). Now, this person will probably be much closer to averaging a 7 for all of his rolls.
There is no magic number about how many times you should roll 2D6 before you average 7, but the more you roll (or the more you play) the more average your rolls will be.
See, it's way less snarky when you actually write it out for people instead of just letting them "get the feel" for it themselves.
ChiRocker LLC.: Selling Dice and Ruining Fun since 2010.
If you can overcome luck with your masterful strategy and grasp of probability, you need to be in Vegas raking in the cash instead of wasting your time playing with little plastic men.
I'm actually studying to be an actuary, so hopefully will be raking in cash, no gambling involved.
Last night I was playing a game and I had WL Sinestro based with Angel from GSX. After using Bruce Wayne to outwit super senses leaving him with a 16 def and Sinestro with a 12 attack I couldn't hit him. I critical missed 2 times in a row and then rolled a 3. When I finally did hit him however he didn't like it. So is it my bad strategy that caused me to not be able to roll 4?
No such thing as bad luck? I crit hit a blades attack...rolled a 2 against an Invul character and figured "I'll theme prob the blades, what are the odds?"
Then that 1 just stared me in the face.
I don't bother with prob that much, cause it doesn't work for me anyway. Oh... I'm gonna make my dice miss again... lol.
I've had good and bad nights, but dice rolls absolutely play a big factor in this game. If you don't want to call it luck then that's fine, call it whatever you want. But that fact is that if you don't roll well, no matter how well you play you're not going to do well.
Cave Carson KO list: SN Thanos, CA #40 Captain America...
Nope had Wizard shazam hidden in a hole in the graveyard map using his map wide prob and Black Adam Shazam using theirs as well. How else could I roll 2 crits in a row then a 3 silly!