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To stop the Juggernaut, it had best have sprinkles.
That's what I'm thinking, we can't be talkin any ordinary run-o-the-mill donut here.
To stop Cain Marko in his tracks from the other side of the wall, because he hears Magneto eating a donut, we had better be talking an Strawberry creme filled powdered donut with colored sprinkles a-la-mode, at least. Anything less, and Juggs' stomach (or was it his ear) may not twitch enough to make him stop...
Quote : Originally Posted by mbauers
Ok, so this game's finally over?
Who the eff daykilled me back to back days? Seriously.
I don't think this ruling on Juggernaut holds up. The rulebook says that a character stops moving when they enter a square that is adjacent to an opposing figure. Even though Juggernaut is considered adjacent because he ignores the wall, the square does not ignore the wall. The square is not considered adjacent to the opposing character because there is a wall between the opposing character and the square.
Quote
You don’t have to move a character its full speed value, but you must stop moving the character when it enters a square adjacent to an opposing character.
Venue: The Gaming Goat in Elgin, IL. Find us in the WizKids event system.
He ignores all terrain for the action, not just for movement. Therefore until the action resolves he would become adjacent to a character on the other side of a while if he goes in a straight horizontal or vertical line.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Juggs charges. He has not moved yet so he does not ignore terrain. He moves to 1 or 2. That is straight so he ignores the wall and is adjacent to Mags. However he was no adjacent when he enterd the square (he had to move to ignore the wall) so he needs not stop even though he is adjacent. If he moves back he would be adjacent and have to stop but he no longer follows a straight path and therefore no longer ignores terrain.
I think you would have to declare he was going in a straight line to begin with. If he were to just go into squares 1 or 2 and is following a straight line then the wall would be ignored and he would be adjacent to Magneto.
Now the question I would pose is if you are declaring a straight path to ignore terrain, the terrain is ignored for the action and then would be ignored at a movement of 0 and therefore breaks away for free or is it not ignored until he takes one step and stops because of becoming adjacent to Magneto.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Waht if you decide to go straight and are unable to do so b/xc Hypertime? This si fun
Hmmm.... Hypertime would stop them from becoming adjacent, they didn't actually take that step. If they declare moving in a straight line, then the players guide under Hypertime states that if their is no other legal move the character ends its movement.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
In other words, he stops because the Hypertime character has a box full of Krispy Kremes...
No, one step better. Most Hypertime/KC characters are from the future where they brought back donuts on a stick.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.