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Making an attack is one finite point in time. It is not an ongoing period of time like the beginning of a turn.
Where's rule that limits the number of effects that can activate in "one finite point in time"?
There's no limit on the number of game effects which can activate during the finite point in time of an attack or during an ongoing period of time like the beginning of a turn.
What does that power do, actually? You activate that power. Once activated, then you get a choice. Every time you activate that power, you get that choice. Each time you make the choice, you can only choose one thing, but nothing stops you from repeatedly activating the power and making the choice.
I understand the point you make here, honest I do I imagine they'll all recieve errata to better align with free actions. I guess in this specific case I'm just sad that legality is required when the word "choose" sufficiently covers things in my eyes. (Having already chosen A, choosing B is disallowed, and choosing A again is redundant.)
That being said, I am strongly in favor of clarity and simplicity and consistency.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
I will point out that it's very unfair of you to point the finger at the PTers...or to point it at anyone at all...as you really don't have any information to support any conclusion as to what happened.
Did the PTers miss it? Perhaps. I can't say one way or the other. The PTers give feedback on what they're shown. That's the extent of their role. What is done with that feedback is out of their hands.
Really you don't know if it was seen by PTers or not. It could have been seen and then been dismissed. They could have seen a differently worded power altogether and never saw this specific wording. It could have gone unseen. How many hundreds of hard-core players post here every day and this is the first any of them have pointed it out?
Where's rule that limits the number of effects that can activate in "one finite point in time"?
There's no limit on the number of game effects which can activate during the finite point in time of an attack or during an ongoing period of time like the beginning of a turn.
Enhancement has a trigger...the other guy making a ranged attack. That only happens one time, so the trigger for Enhancement is only pulled one time.
I will point out that it's very unfair of you to point the finger at the PTers...or to point it at anyone at all...as you really don't have any information to support any conclusion as to what happened.
Did the PTers miss it? Perhaps. I can't say one way or the other. The PTers give feedback on what they're shown. That's the extent of their role. What is done with that feedback is out of their hands.
Really you don't know if it was seen by PTers or not. It could have been seen and then been dismissed. They could have seen a differently worded power altogether and never saw this specific wording. It could have gone unseen. How many hundreds of hard-core players post here every day and this is the first any of them have pointed it out?
When a person knows how something works or what it is supposed to say, it can be very easy to not see the errors. Just think of all the times you left the "not" or "n't" out of a reply despite the number of times you read it before posting. No play testers have ever caught all the errors in a rules system or been able to predict how every player would try to interpret those rules. Would definitely be unfair to say the play testers are to blame here.
When a person knows how something works or what it is supposed to say, it can be very easy to not see the errors. Just think of all the times you left the "not" or "n't" out of a reply despite the number of times you read it before posting. No play testers have ever caught all the errors in a rules system or been able to predict how every player would try to interpret those rules. Would definitely be unfair to say the play testers are to blame here.
This. I went to school for Journalism, and this is the bloody lesson of proofreading...Things will be missed, it's inevitable because you "know" how something reads/works, and that knowledge taints your interpretation. Only time and/or a fresh pair of eyes will catch anything...
(I mean, a great number of character cards contain grammatical errors in the bios. I see 'em, but since it effects nothing, I can ignore it. But misinterpretable text in rules/powers is just as easy to miss and far more important to correct.)
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
Wow, I must say this version of Wolverine now has quite a bit of comic accuracy. A great deal of noise was made over his six clix dial, but now if he's not killed in a single turn, he's back to full. Ha! Certainly worth his points while this lasts. =)
I will make it a point to exploit this loophole at my upcoming tourney, taking time to educate those I play against before hand.
I could tell people how broken this is, but I feel that showing them will cause more of an uproar and speed the errata process. =)
Exactly how do you figure it will speed the errata process? As was noted earlier, this had already come up in discussion and will be corrected in the next player's guide. If you play your team and "cause an uproar," it will still be corrected in the next player's guide. I fail to see how that's going to make a difference.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
There are plenty of times when something is "supposed" to get done and doesn't.
Uproar = Squeeky wheel
Errata = Oil
I'm not sure why "supposed" is in quotation marks in your reply. Are you suggesting that we say things will be addressed while planning on not doing it?
And uproar has nothing to do with errata. If it did, Nightcrawler would have received errata a long time ago.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
I'm not sure why "supposed" is in quotation marks in your reply. Are you suggesting that we say things will be addressed while planning on not doing it?
And uproar has nothing to do with errata. If it did, Nightcrawler would have received errata a long time ago.
You specifically? Can't make that determination. I don't really know you.
But just because something is in line for a change doesn't mean it's going to happen. Baby crib companies, for example, have will have a decent number of safety issues with a new or existing models that will cost some children their lives. If the cost is high enough, they'll change it. If it isn't, it won't be.
And don't tell Vet Icons Superman uproar has nothing to do with errata. They changed the power completely due to uproar.