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Seattle is about the only team/area I feel sorry for. Cleveland has its own worries though Going on 47 years Did we decide if we are going to do 2 x 11?
4 x WKO Champ Two Top 8 finishes at Nationals One Top 8 finish at Worlds 2018 WV ROC CHAMP
not much I have been slammed with back to school Kuk Sool testing and now Soccer. I hope to have a hour or two this week to set everything down and finalize it. I hadn't planned on change much from last year I need to set a draft date for both leagues as well. Give me till monday and I'll have it sorted out.
Season 1 SuperHero Bowl Champion of the Heroclix Fantasy League
Seattle is about the only team/area I feel sorry for. Cleveland has its own worries though Going on 47 years Did we decide if we are going to do 2 x 11?
Most sites won't allow an odd number of players. We'd probably have to go 12 and 10.
Quote : Originally Posted by hail_eris
Little known fact - the "M" in M. Bison actually stands for "malakim2099."
BASIC SETTINGS
League Name
HCRealms League 1
Number of Teams
10
Scoring Type Head to Head Points
Format League Manager
Make League Viewable to Public
No
ROSTER
Current Roster Size: 16
Total Starters: 10
Total On Bench: 6
POSITION STARTERS MAXIMUM
Quarterback (QB) 1 3
Running Back (RB) 2 5
Running Back/Wide Receiver (RB/WR) 1 N/A
Wide Receiver (WR) 2 5
Tight End (TE) 1 2
Defensive Tackle (DT) 0 No Limit
Defensive End (DE) 0 No Limit
Linebacker (LB) 0 No Limit
Cornerback (CB) 0 No Limit
Safety (S) 0 No Limit
Defensive Player Utility (DP) 1 N/A
Team Defense/Special Teams (D/ST) 1 2
Place Kicker (K) 1 2
Bench (BE) 6 N/A
SCORING (Edit)
Passing
Every 25 passing yards (PY25) 1 TD Pass (PTD) 6
50+ yard TD pass bonus (PTD50) 2 Interceptions Thrown (INT) -2
2pt Passing Conversion (2PC) 2 400+ yard passing game (P400) 2
Rushing
Every 10 rushing yards (RY10) 1 TD Rush (RTD) 6
50+ yard TD rush bonus (RTD50) 2 2pt Rushing Conversion (2PR) 2
200+ yard rushing game (RY200) 2
Receiving
Every 10 receiving yards (REY10) 1 TD Reception (RETD) 6
50+ yard TD rec bonus (RETD50) 2 2pt Receiving Conversion (2PRE) 2
200+ yard receiving game (REY200) 2
Miscellaneous
Kickoff Return TD (KRTD) 6 Punt Return TD (PRTD) 6
Fumble Recovered for TD (FTD) 6 Total Fumbles Lost (FUML) -2
Kicking
Each PAT Made (PAT) 1 Total FG Missed (FGM) -1
FG Made (0-39 yards) (FG0) 3 FG Made (40-49 yards) (FG40) 4
FG Made (50+ yards) (FG50) 5
Defensive Players
Interception Return TD (INTTD) 6 Fumble Return TD (FRTD) 6
Blocked Punt or FG return for TD (BLKKRTD) 6 Blocked Punt, PAT or FG (BLKK) 2
Each Interception (INT) 2 Each Fumble Recovered (FR) 2
Each Safety (SF) 2 Solo Tackles (TKS) 1
Stuffs (SF) 2
Team Defense / Special Teams
Each Sack (SK) 1 Interception Return TD (INTTD) 6
Fumble Return TD (FRTD) 6 Kickoff Return TD (KRTD) 6
Punt Return TD (PRTD) 6 Blocked Punt or FG return for TD (BLKKRTD) 6
Blocked Punt, PAT or FG (BLKK) 2 Each Interception (INT) 2
Each Fumble Recovered (FR) 2 Each Safety (SF) 2
0 points allowed (PA0) 10 1-6 points allowed (PA1) 7
7-13 points allowed (PA7) 4 14-17 points allowed (PA14) 1
22-27 points allowed (PA22) -1 28-34 points allowed (PA28) -4
35-45 points allowed (PA35) -7 46+ points allowed (PA46) -10
PLAYER RULES
Observe ESPN's Undroppable Players List
Yes
Player Universe
All NFL Players
ACQUISITION AND WAIVER RULES
Lineup Changes
Lock Individually at Scheduled Gametime
Player Acquisition System
Waivers
Season Acquisition Limit
No Limit
Waiver Period
2 Days
Waiver Order
Resets each week to inverse order of standings
TRADE RULES
Trade Limit
No Limit
Trade Deadline
Wednesday, November 23, 12PM ET
Trade Review Period
2 Days
Votes Required to Veto Trade
LM Only Vetos
KEEPERS RULES
Use Keepers for 2011 Season
No
Use Keepers for 2012 Season
No
REGULAR SEASON SETUP
Start of Regular Season
Week 1 (Start of Season)
Weeks per Matchup
1
Regular Season Matchups
12 (Playoffs start Week 13)
Matchup Tie Breaker
None
Home Field Advantage
None
PLAYOFF BRACKET SETUP
Playoff Teams
10 (4 rounds, 6 Byes)
Weeks per Playoff Matchup
1 week per round
Playoff Seeding Tie Breaker
Head to Head Record
Playoff Home Field Advantage
None
DRAFT SETTINGS
Draft Type Snake
Draft Date
Not Set
Seconds Per Pick
60
Draft Order
Randomized One Hour Prior to Draft Time
Season 1 SuperHero Bowl Champion of the Heroclix Fantasy League
You start off with a certain amount of "money". Players come up at random or by suggestion (I forget which, I missed my auction last year). Everybody places a bid on the player and highest bid wins. If you look around the web and search Fantasy Auction draft, you'll see different SRP for different players. It's basically what the website 'values' the player being worth to a team.
vs Snake style
where order of draft is determined prior to the draft and you pick from who is available.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.