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15B:
Ok, here is my last ditch effort to get points.
1) E Wizard TK SHIELD Trooper to J-22. 1 push to Wizard.
2) SHIELD Trooper takes a token to increase SHIELD Sniper Damage +1.
Free: E Wizard perplex up SHIELD Sniper AV +1.
3) SHIELD Sniper attacks Kraven, 9+1=10 vs. 15, roll is 5,5=10, hit for 1+1+2=4 and KO. 1 push to Sniper.
Turn 15a)
1. Electro breakaway roll is a 4. He'll move to N10
2. Hydroman EW on Wiz. AV 9 vs DV 16. Roll is a 3, 3 for the miss.
And that's pretty much game I think. Congrats! Our dice luck switched during the last 3 or 4 turns.
Sinister Syndicate: Featuring Daredevil
1) V Daredevil 76 pts (0/7) - KOed
2) V Kraven 79 pts (4/7) - KOed
3) V Electro 81 pts (4/6) - N10 @
4) E Hydro Man 57 pts (6/6) - I23 @ (Damage -1)
5) BST Turk Barrett 5 pts (0/1) -KOed
298 pts
VS
Wizard is my tank!
1) E Wizard (5/6) I-22@@
2) V Wizard (1/6) K-15-
3) V Radioactive Man (6/7) J-14
4) SHIELD Sniper (3/4) I-21@@
5) SHIELD Trooper (4/5) N-23
6) Lockheed (0/1) KO'ed!
7) Mary Jane Watson-Parker (0/1) KO'ed!
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.