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I think most players worth their salt would wait until the bomb went off before getting anywhere near the other team. The point of the bomb is to make people come to you, which gives you the advantage in this game. It isn't doing you much good if the game is over before it even goes off.
So you go to them, then. It takes two to turtle.
In both games with the Gamma Bomb, my opponent set it up so that its blast would include my starting area... since I was already in the danger zone, I moved up (quickly but cautiously and mindful of terrain and LOF) left some characters in the back to try to roll for the Bomb and the rest moved to engage the opponent. My opponents' could have both chosen to remain in their starting areas, but quickly recognized I was going to come get them. So they started moving out, too, to try and take more favorable advantage of the terrain, too.
I ain't saying Gamma Bombs won't go off. If I hadn't had so many characters on my team, I couldn't have kept rolling and adding to the dial like I did. But I have yet to see the Gamma Bomb be the death knell of a team: if you see it on your map, you adjust. Just like you do for any other potentially damaging build/strategy that is plopped down in front of your team.
A guy played it and Cyborg Supes at my venue on Friday. (It was an event where Star Trek was encouraged, but not required. He lacked any Tactics, so he built a team of all cyborgs to be the Borg.)
He positioned it poorly, giving me a place to stay back out of the radius, which was fine with me since it could give me a chance to advance Negh'Var's Infinity Gauntlet by Warbounding with Master Chief.
He moved up into the blast zone, though, and forced some of my guys out, as he'd also played Darkness. Anyway, when it got down to "1" I had some guys that were going to get blasted. I moved up my Outwitter and countered Cyborg Supes' Impervious and said something like "Well, now you've got the choice of eating that bomb or eating 3 damage."
It worked. He ate the bomb and my guys were spared.
That guy should have eaten the damage then used another object to heal up since it sounds like it was going to go off on his turn.
I personally don't use the bomb to take out characters or to force someone from the start zone unless I'm facing Prof X or The Wizard Shazam. I use it to take out terrain that is a hindrance to me. PS Magneto loves the bomb
As for the topic at hand. I would let the players know after about 4-5 turns of passing that if they both pass again shock the turtle will be put into effect.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.
A guy played it and Cyborg Supes at my venue on Friday. (It was an event where Star Trek was encouraged, but not required. He lacked any Tactics, so he built a team of all cyborgs to be the Borg.)
He positioned it poorly, giving me a place to stay back out of the radius, which was fine with me since it could give me a chance to advance Negh'Var's Infinity Gauntlet by Warbounding with Master Chief.
He moved up into the blast zone, though, and forced some of my guys out, as he'd also played Darkness. Anyway, when it got down to "1" I had some guys that were going to get blasted. I moved up my Outwitter and countered Cyborg Supes' Impervious and said something like "Well, now you've got the choice of eating that bomb or eating 3 damage."
It worked. He ate the bomb and my guys were spared.
The all Cyborg team sound like something Gregg would play, but I think he already has some Tactics ships. I always miss fun stuff when I'm not there.
Quote : Originally Posted by Dragon
As for the topic at hand. I would let the players know after about 4-5 turns of passing that if they both pass again shock the turtle will be put into effect.
Why? If they both want to pass, let them. Unless for some reason time is of the essence, I can't think of a good reason why you should impose shock the turtle on your players mid-game. And if it IS a time issue, it should be know before the match starts, so players should be aware of it before that point anyway.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
I would simply let them go to time... One is going to have a win with 0 points, but they both let it happen.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Why? If they both want to pass, let them. Unless for some reason time is of the essence, I can't think of a good reason why you should impose shock the turtle on your players mid-game. And if it IS a time issue, it should be know before the match starts, so players should be aware of it before that point anyway.
Vlad for my guys they do know that time is always an issue. We literally close the shop on Sundays. They stay open only for as long as it takes us to finish the event and it is common knowledge among the players. I should have placed that disclaimer in the original post.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.
Vlad for my guys they do know that time is always an issue. We literally close the shop on Sundays. They stay open only for as long as it takes us to finish the event and it is common knowledge among the players. I should have placed that disclaimer in the original post.
Then my next question is, do you enforce the shock the turtle rule on all games that go past a certain time limit?
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
Yes, but unless it was clear that the judge was going to rule in that way it is completely unfair to those players.
If your going to rule that a game with where both players have 0 points a loss for both players then it needs to be a house rule.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Yes, but unless it was clear that the judge was going to rule in that way it is completely unfair to those players.
If your going to rule that a game with where both players have 0 points a loss for both players then it needs to be a house rule.
I'm the one who ruled it that way, and its not a house rule and doesnt need to be one. I went to the rulebook on how to rule on a tie, since I didnt think we had ever had one before at our venue. On page 15 of the May 2011 book, it says that if their is a tie in victory points (NOTHING WAS TAKEN OUT SO IT ENDED 0-0), all players roll 2d6 and the one with the highest dice roll wins the game.
Clixkilla and his partner both had low rolls with I think a 6 or 7 as their best. The father/son team both rolled an 11. They got the win with 0 points and the other team got the lost with 0 points.
In the end it did not matter, since Clixkilla and his partner did go to the finals where they lost. It was there only real loss of the day.
I'm the one who ruled it that way, and its not a house rule and doesnt need to be one. I went to the rulebook on how to rule on a tie, since I didnt think we had ever had one before at our venue. On page 15 of the May 2011 book, it says that if their is a tie in victory points (NOTHING WAS TAKEN OUT SO IT ENDED 0-0), all players roll 2d6 and the one with the highest dice roll wins the game.
Just in case you didn't notice, the statement you replied to stated it had been ruled a 0-0 LOSS for both sides, which was erroneous. Thanks for supplying that much-needed clarification.
I believe we once had an effect that was tremendous against turtling and passing :
Quote
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
I believe we once had an effect that was tremendous against turtling and passing :
Nuff said
That's the Malice BFC.
You may recall that when that first came out, it actually ENCOURAGED turtling. It was released when themed teams could ignore a BFC instead of canceling it. The result is that I could play Malice and ignore it. This meant that I could hunker down in the corner and not get pinged, but you were getting pinged until you made it over to the map and entered my ambush to attack me.
In the end, though, there is but one truth. There is NEVER a case where only one person turtles.
You may recall that when that first came out, it actually ENCOURAGED turtling. It was released when themed teams could ignore a BFC instead of canceling it. The result is that I could play Malice and ignore it. This meant that I could hunker down in the corner and not get pinged, but you were getting pinged until you made it over to the map and entered my ambush to attack me.
Yep. Made tentpole teams all but unplayable.
Quote : Originally Posted by Harpua
In the end, though, there is but one truth. There is NEVER a case where only one person turtles.
Yep, this. If you're turtling, I'm going to set up my pieces, get everything in order, and then aggro the hell out of you.
Longest-Reigning Drunken HeroClix Champion - anyone got a liver?
It is nowhere near a viable tactic. If your not moving your pieces or attacking and just sitting there you are not playing the game
And if I'm doing that and you are not coming in to get me then you are also not, by your definition, playing the game.
And no, simply dancing around simply for the sake of taking an action is not "playing the game" nor does it allow one to take some moral highground and say "I was doing stuff out here while he was not taking actions in there."
BOTH people at that point have elected not to engage the other person.