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Here's what I've gathered, after leaving this to fester for a while;
Master Mold doesn't have to place anything after taking actions to manufacture.
Master Mold can produce a Sentinel of any point value up to the dial's say so as long as 299 or fewer points of friendly characters are currently present.
Master Mold can use Multiattack to activate his sentinel production abilities.
When starting with 0 action tokens, he can do so through two double power actions. Master Mold cannot use Assembly Line when he has one or two action tokens because of the way Double Power actions work, but can still use his others.
Master Mold can only produce Sentinels when he's on his 600 or 700 point dials and can only use Retribution Virus on his 200 point dial.
I miss anything important?
"It is a fool's prerogative to utter truths that no one else will speak." "Prove you have the strength and courage to be free."
When starting with 0 action tokens, he can do so through two double power actions. Master Mold cannot use Assembly Line when he has one or two action tokens because of the way Double Power actions work, but can still use his others.
It does not matter how many tokens Master Mold has. He can always use Multiattack to do two double power actions. Because of Colossal Stamina, he can do it even when he has two tokens.
It does not matter how many tokens Master Mold has. He can always use Multiattack to do two double power actions. Because of Colossal Stamina, he can do it even when he has two tokens.
Yes. This is it, for now.
Double power action are actions, and multi-attack grants two free action "of any kind". So it works.
It does not matter how many tokens Master Mold has. He can always use Multiattack to do two double power actions. Because of Colossal Stamina, he can do it even when he has two tokens.
I think he now falls under "broken"
This will almost certainly be errata'd, or just suck the life out of those hwo don't own one...
"It is a fool's prerogative to utter truths that no one else will speak." "Prove you have the strength and courage to be free."
Sentinel Manufacture: Give Master Mold a power action, if your force on the map except for Master Mold is less than 300 total points you may place a character on the map adjacent to Master Mold. The placed character's name must include "Sentinel", it must possess the Robot keyword and the placed character's point value must be less than or equal to the current number on the Factory Dial.
It does not explicitly state that the placed figure becomes part of your force, so does it count against the 300 points when deciding if a new figure can be placed?
If you use the Sentinel Manufacturer ability, particularly with the Factory or Assembly Line abilities, do you HAVE to put down a figure?
No. The Sentinel Manufacturer trait (which is the one that actually places the figure) says you may place one, so it's optional. You can just spin the dial if you want.
Quote : Originally Posted by JHWJR
It does not explicitly state that the placed figure becomes part of your force, so does it count against the 300 points when deciding if a new figure can be placed?
If it's not part of your force, you can't give it any actions...
Yep, I know. Heroclix works off of what is exactly stated not implied, that is why clarification is needed. Also, when one is KO'd (because eventually it will be ruled that the person who put it into play whether or not its part of their force) are any points scored or has that been factored into Master Mold's overall cost.
Yep, I know. Heroclix works off of what is exactly stated not implied, that is why clarification is needed. Also, when one is KO'd (because eventually it will be ruled that the person who put it into play whether or not its part of their force) are any points scored or has that been factored into Master Mold's overall cost.
You will score points for KOing Sentinels brought to the game by Master Mold.
I played this against a casual player using a brotherhood team, using mm as stated above pumping out the 3 sentinels, but after the first I was outwitted and alpha-striked for 10 clicks. After that I got the other two out but it was too late. Giving your opponent 3 turns to stop you from doing this isn't broken at all especially when you're a huge, outwitable target. He's more likely most worth his points on his 200pt dial though since I've fallen in love with it. 200pts for multiattack? Yes please!
Ugg.. guess I'm gonna have to track down the TRU Sentinels now..
I hope Chaos War has a nice Generic Sentinel. Make him a Giant, with 12 Clicks of life and a 300, 200 & 100 point set up.
I agree though.. 3 turns of inactivity against a full team can be dangerous. A perplexed up heavy hitter like say.. Superman on a Scientist team.. perplex his attack to 15, damage to 6 and give him a heavy.. Now he only needs a 5 to hit MM's Perplexed 20 defense.. Supes hits for 8 after Outwitting the Imperv.. Prof X shoots through him for 5 enhanced.. Shouldn't be too hard to deal him 9 more damage to put him on the 200 point Dial and prevent you placing any sentinels..
My God carries a Hammer! - Nick Fury
That's Dr. Smart-@$$, thank you, I didn't spend eight years in insult college to be called Mister.
Ugg.. guess I'm gonna have to track down the TRU Sentinels now..
I hope Chaos War has a nice Generic Sentinel. Make him a Giant, with 12 Clicks of life and a 300, 200 & 100 point set up.
I agree though.. 3 turns of inactivity against a full team can be dangerous. A perplexed up heavy hitter like say.. Superman on a Scientist team.. perplex his attack to 15, damage to 6 and give him a heavy.. Now he only needs a 5 to hit MM's Perplexed 20 defense.. Supes hits for 8 after Outwitting the Imperv.. Prof X shoots through him for 5 enhanced.. Shouldn't be too hard to deal him 9 more damage to put him on the 200 point Dial and prevent you placing any sentinels..
There is no way to prevent him from releasing any Sentinels. If you go first, then he will have First Round Immunity. If you go second, he can already have used the power to release Sentinels. Not only that but you would have to get across the map, with all of that! You would be better off with Cosmic Cube Thanos and bring him you you.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
from what they are saying above he can use the DPA twice in 1 Multiattack. Am I to reading it correctly? being that the multiattack lets him use the same action for the free actions the first DPA happens and it puts him at 60 and poops out 1 of the Omega Prime Sentinels and then the next the second free actions can go to another DPA and move the dial to 75 and give us another Omega Prime Sentinel. I did read this thread correctly, right?