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And our point is that this same thing happens throughout the game. How many different Professor X figures are there? How many have a 12 range? How many can make attacks via friendly characters? How many have a hover chair vs. a standard wheelchair? It adds complexity and options. The same way the different Colossal characters do.
Okay, this is not a good example of something similar. A figures Range and number of attacks is written right there in plain view on the figures dial on the battle map.
We are talking about a rule that needs to be looked up, unless people have it memorized. And in this case there are two different rules to memorize, which makes memorization harder.
What I do want, is ONE RULE. I don't care what that rule is, so long as it is one answer. When someone asks a simple question like "Do colossals destroy objects when they land on them?" It would be better for the game if they got a simple "Yes or no" answer, and not have to answer that question with another question to find out which colossal they are talking about, or answer their question by telling them they need to read the colossal they are talking about's rule sheet or character card.
That's just it, there is a yes/no answer to this question. The answer is "no." Certain characters destroy objects when they stand on them, but there is no one group that does so in its entirety.
There is your answer. Colossals do not destroy objects when they move over or stand upon them.
Okay, this is not a good example of something similar. A figures Range and number of attacks is written right there in plain view on the figures dial on the battle map.
We are talking about a rule that needs to be looked up, unless people have it memorized. And in this case there are two different rules to memorize, which makes memorization harder.
You just described the entirety of this, and most other games that have ever existed.
There are set rules for Colossal figures. And then there are special exemptions that certain Colossals have. The same way many MANY other characters in this game have special exemptions to standard rules.
This guy musta got beat by Batman on a hotdog cart or something. Continuing to argue with him is a complete waste of everybody's time. This post is a complete waste of time.
That's just it, there is a yes/no answer to this question. The answer is "no." Certain characters destroy objects when they stand on them, but there is no one group that does so in its entirety.
There is your answer. Colossals do not destroy objects when they move over or stand upon them.
But your answer above wasn't a simple "no" answer. In order to be correct you needed to provide additional info about "Certain Characters".
Prior to GSX all Colossals destroyed object. No other figure destroyed objects by standing on them. Prior to GSX you could give a simple "Yes" answer. While there wasn't specifically a blanket "All colossals destroy objects" rule, all the colossals special rules cards contained a statement that they destroyed objects they stood on. This made things simple to remember. Now it's not so simple anymore. I think that is a bad thing.
Saying "Certain Characters" destroy objects, is not a very good answer (do you expect everyone who moves a character onto an object to double check that character's rule sheet?) Only Colossals destroy objects (That would be a time saver to point that out. And furthermore, only colossals that came out before GSX would be an even more helpful answer. But here again, it's not a simple "yes or no".
I should confess that I find it sorta funny you would bring up the Gamma Bomb in a discussion about "Game Balance" since it's widely regarded as a massively unbalanced object. Probably the second most unbalanced object to the Infinity Gauntlet.
I find it sorta funny how much you reveal in this statement.
It seems rather clear that you are so dead set on not hearing the other side of the argument that you are not even reading the posts closely enough to know that I have said nothing of the Gamma Bomb.
The bottom line is that everything about this is already simple.
But your answer above wasn't a simple "no" answer. In order to be correct you needed to provide additional info about "Certain Characters".
Prior to GSX all Colossals destroyed object. No other figure destroyed objects by standing on them. Prior to GSX you could give a simple "Yes" answer. While there wasn't specifically a blanket "All colossals destroy objects" rule, all the colossals special rules cards contained a statement that they destroyed objects they stood on. This made things simple to remember. Now it's not so simple anymore. I think that is a bad thing.
Saying "Certain Characters" destroy objects, is not a very good answer (do you expect everyone who moves a character onto an object to double check that character's rule sheet?) Only Colossals destroy objects (That would be a time saver to point that out. And furthermore, only colossals that came out before GSX would be an even more helpful answer. But here again, it's not a simple "yes or no".
Technically that might be true, but there were plenty of figures that could remove objects from the game by similar means.
You are just arguing to argue now. And not making any friends in the process. Welcome to HCRealms. You're already notorious with only twenty posts to your name.
Also consider that when the majority of object crushing colossals come from a time prior to special objects...specifically they come from a time before objects cost a player points to field. I suspect that the newer ones lack this because it is too unbalanced in the modern game to allow any figure to simply make most objects go *poof*.
What about Matter-Eater Lad? Sorry, Harpua, I agree with your argument, and am mostly just stirring the pot here. But he does do that for only 35 points.
Quote : Originally Posted by HCGuest
"What I do want, is ONE RULE. I don't care what that rule is, so long as it is one answer. When someone asks a simple question like "Do colossals destroy objects when they land on them?" It would be better for the game if they got a simple "Yes or no" answer, and not have to answer that question with another question to find out which colossal they are talking about, or answer their question by telling them they need to read the colossal they are talking about's rule sheet or character card.
There is only one rule. Say it with me here: Read the Character Card or Rules Sheet.
It doesn't get simplier. You just want what applies to or figure to apply to every figure. And that's just terrible design.
Quote : Originally Posted by HCGuest
Okay, this is not a good example of something similar. A figures Range and number of attacks is written right there in plain view on the figures dial on the battle map.
We are talking about a rule that needs to be looked up, unless people have it memorized. And in this case there are two different rules to memorize, which makes memorization harder.
The reason somebody would need to memorize a list of which Colossals could or could not do the same things as the others is if they cannot read. And if thats the case, heroclix should not be a priority for that person at this time...
And again...you have no idea what you're talking about. There is no "2 sets of rules for collosals" like you seem to think. That is a construct of your imagination. If you get that straight, this whole issue will fall into place. There is a single set of rules governing the g:colossal symbol. (I don't care if I coded that correctly, you know what I mean ) just like there is one set of rules governing the g:normal and g:giant symbols. And just like older Colossals with rules sheets getting added abilities (or potentially losing abilities) from those rules sheets, variations might be made to the standard g:colossal rules. Just like figures with g:normal and g:giant can have differing, added, or negated abilities granted or removed by their specific character card. The answer to "Can Modok carry because he has the flight symbol which grants the carry ability" isn't "well, every other Modok with the flight symbol could carry, and other figures with the flight symbol can carry, so yes he should be able to." No, instead it's "Does Modok have a card? Ok, let me check it. Hmm, it seems he can't."
Again. You need the sheets/cards to play the figure. Read them. That is all there is to it. Don't memorize things, read them when they're relevant.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
You just described the entirety of this, and most other games that have ever existed.
There are set rules for Colossal figures. And then there are special exemptions that certain Colossals have. The same way many MANY other characters in this game have special exemptions to standard rules.
So you're saying "Rules with exceptions" are better than rules without exceptions.
And here I disagree, One rule, no exceptions. This is the simplest least confusing thing. Again, I'm not arguing what the rule IS. I'm simply stating that "life would be simpler and easier on everyone" if there were ONE rule. If there was a good reason for exeptions, like to provide comic accuracy or to preserve game balance, then that would be good justificaiton for an exception to exist. But in this case, there is no good reason for there to be multiple rules.
So you're saying "Rules with exceptions" are better than rules without exceptions.
And here I disagree, One rule, no exceptions. This is the simplest least confusing thing. Again, I'm not arguing what the rule IS. I'm simply stating that "life would be simpler and easier on everyone" if there were ONE rule. If there was a good reason for exeptions, like to provide comic accuracy or to preserve game balance, then that would be good justificaiton for an exception to exist. But in this case, there is no good reason for there to be multiple rules.
Dude, even checkers has different rules. "normal figures" can do X, "kinged figures can do Y...
Go play tic-tac-toe or something. That has the monotony you're looking for, since internal consistency isn't good enough for you.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
You are just arguing to argue now. And not making any friends in the process. Welcome to HCRealms. You're already notorious with only twenty posts to your name.
Wasn't there somebody who said that it was better to be infamous than unknown? Maybe that's the idea? I applogize for my bastardization of what is probably a good quote...I just forgot it.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
There is only one rule. Say it with me here: Read the Character Card or Rules Sheet.
It doesn't get simplier. .
It does in fact get simpler. You could give the questioneer an answer that he could immediatly apply to the game he was playing. Your answer doesn't answer the question AT ALL, it just redirects the questioner to "look it up himself". (which is not a helpful answer)
If there were some underlyng reason to have Some sentinals destroy objects and some not, then there would be a good reason to have a non-uniform rule. But there is not. We simply have multiple rules due to legacy rules issues and perhaps an oversite when they made the "Colossal Symbol" rules (Colossal Stamina and Great Size).
It does in fact get simpler. You could give the questioneer an answer that he could immediatly apply to the game he was playing. Your answer doesn't answer the question AT ALL, it just redirects the questioner to "look it up himself". (which is not a helpful answer)
If there were some underlyng reason to have Some sentinals destroy objects and some not, then there would be a good reason to have a non-uniform rule. But there is not. We simply have multiple rules due to legacy rules issues and perhaps an oversite when they made the "Colossal Symbol" rules (Colossal Stamina and Great Size).
But how do you know? Maybe GD has a perfectly reasonable reason. Maybe the ability was that little extra bit to make the older Colossals worth their points, but when it came time to design the new figures, they didn't need that extra tactical advantage, so it was left off.
The point is, you don't know the answer to the "why" any better than anybody else, so why don't you just drop it?