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1) Surfer attempts to fly away taking Clea with him.
-Breakaway roll is..........3.
-Scarlet Witch PCs............1.
-Dr. Strange Theme PCs............5. Success.
-Pick up Clea and fly to E13, drop Clea in E14.
-10AV vs 16DV in hindering. Need 6.
-Attack roll is..........CRITICAL MISS!!!!!!!!!! (And no one to theme it away. lol)
-Surfer takes 1. (2/6)
-Strange push click. (4/6)
Well that will teach me to keep from injuring an opponent! (Would have one shot KO'd NM earlier but PCd out of a crit hit)
2) Scarlet Witch ranged attack on Nightmaster.
-8AV vs 16DV. Need 8.
-Attack roll is...........7. Miss
-Dr. Strange uses his regular PC now..............7. Miss.
*Strange and Scarlet Witch will PC a crit hit by Nightmaster.
Recap:
Defenders (home)
1) E Namor (GG) 120 (2/8) [D15]
2) R Silver Surfer (FFGG) 100* (2/6) [E13] @@ (injury next game)
3) R Dr. Strange (GG) 75 (4/6) [F13] @@
4) R Clea 59 (3/6) [E14]
5) R Scarlet Witch 35* (3/5) [K11] @
* Not So Special 3 (each)
Total 395
Theme PC (2/4) [Defenders]
Stats:
Namor: 3 SA 2 KO
Silver Surfer: 3 SA 1 KO
Dr. Strange: 1 SA 1 KO 3 AST
Clea: 4 SA 2 AST
Scarlet Witch: 2 AST
vs.
Justice League Dark
1) 59 U John Constantine (0/4) KOKOKOKO
2) 87 V Deadman* (0/6) KOKOKOKO
3) 60 R Enchantress (0/6) KOKOKOKO
4) 100 R Dr. Fate* (0/5) KOKOKOKO
5) 69 V Nightmaster (1/6) C7
*Force Field 10 (x2)
Deadman 1SA
Fate 1Ast
395
LO: N19
BFC: THE GREAT ARENA
Any successful attack roll resulting in doubles is a critical hit.
(Only double 6s will result in an injury.)
1) Nightmaster uses BCF on Namor.
-8AV vs 16DV. Need 8.
-Attack roll is........7. Miss.
Good game sir. Even though you didn't score any points, my team is definitely beat up after this one. Kinda wish it didn't have to include an injury to my main threat, but those are the breaks!
FINAL RECAP
DEFENDERS: 326
JUSTICE LEAGUE DARK: 0
Defenders (home)
1) E Namor (GG) 120 (2/8) [D15]
2) R Silver Surfer (FFGG) 100* (2/6) [E13] @@ (injury next game)
3) R Dr. Strange (GG) 75 (4/6) [F13] @@
4) R Clea 59 (3/6) [E14]
5) R Scarlet Witch 35* (3/5) [K11] @
* Not So Special 3 (each)
Total 395
Theme PC (2/4) [Defenders]
Stats:
Namor: 3 SA 2 KO
Silver Surfer: 3 SA 1 KO
Dr. Strange: 1 SA 1 KO 3 AST
Clea: 4 SA 2 AST
Scarlet Witch: 2 AST
vs.
Justice League Dark
1) 59 U John Constantine (0/4) KOKOKOKO
2) 87 V Deadman* (0/6) KOKOKOKO
3) 60 R Enchantress (0/6) KOKOKOKO
4) 100 R Dr. Fate* (0/5) KOKOKOKO
5) 69 V Nightmaster (1/6) C7 @
*Force Field 10 (x2)
Deadman 1SA
Fate 1Ast
395
LO: N19
BFC: THE GREAT ARENA
Any successful attack roll resulting in doubles is a critical hit.
(Only double 6s will result in an injury.)
I'll have 3 upgrades, but I will wait until later this week to post them since the new rulebook may change the nature of those upgrades. (Such as the ultra-heavy object)
FurbyFrank's Justice League Dark stats gained in red
C: R Enchantress 60
SA[2] KO[3] AST[0] DFD[0]
C: R Zatanna 29
SA[0] KO[0] AST[0] DFD[0]
C: V Deadman 87
SA[4] KO[0] AST[1] DFD[0]- Injured
1) E Black Alice 94 pts
SA[5] KO[2] AST[0] DFD[0]
2) R Dove 46 pts
SA[2] KO[0] AST[0] DFD[0]
3) V Nightmaster 69
SA[0] KO[0] AST[0] DFD[0]
4) U Crimson Avenger 53
SA[0] KO[0] AST[0] DFD[0]
5)100 R Dr. Fate 53
SA[0] KO[0] AST[1] DFD[0]
6) 59 U John Constantine
SA[0] KO[0] AST[0] DFD[0]
RPs: 259
Team Feat: Force Field