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Just to add fuel ot the fire, though, there's this:
Colossal Stamina
This character automatically breaks away and can make ranged combat attacks against non-adjacent opposing characters when this character is adjacent to opposing characters. When this character has two action tokens, it can be given a non-free action. If you do, after actions resolve deal it 1 unavoidable damage and do not clear action tokens from it at the end of the turn. This ability can't be countered.
It's identical to the structure of Hawkeye's text, but has the exact opposite meaning. This does mean you give them some other action and something triggers off of it.
When this character has two action tokens, it can be given a non-free action. If you do, At the beginning of your turn, you may give Hawkeye a free action. If you do,
You have Condition, Permission, Subsequent effect. The only distinction between them is between "can" and "may" and I cannot imagine that actually means anything in this circumstance. Sure, I recognize that Hawkeye isn't intended to be read that way, but since when has intention been recognized around here?
I think something needs a nudge here.
I see your point. If anything, I think it's the wording of collosal stamina that needs tweaked.
That said, it certainly won't make it into the next pg at this point, and anyone that has been reading this thread knows the official ruling of how Hawkeye's power works.
Also,
Quote
but since when has intention been recognized around here?
It happens all the time. But the problem is when people read their own idea of intent into a power rather than the wording. And if the intent from design doesn't match the wording, we try to fix it.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
Similar to the Colossal Stamina Power, is the Masters of Evil TA:
MASTERS OF EVIL When a character using the Masters of Evil team
ability has two action tokens on it, it may still be given a non-free action. If
you do, deal it one unavoidable damage after the action resolves. At the end
of your turn, do not remove action tokens from a character that used this
team ability this turn.