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Guardians Turn 13-A
1) Jazinda tries to attack Ed, Shape Change roll is 5. Jazinda tries to attack Tor instead, Shape Change roll is 6.
2) Adam Warlock attempts to shoot at Ed, Shape Change roll is 6. He tries to attack Bela instead, Shape Change roll is 5.
Quote
Aboard the Osiris
Osiris Crew
1) Adam Warlock (U CM87 - 61 Points) (5/8) H12 @
2) Major Victory ( R SV58 Vance Astro - 49 Points) F13 [2 IAP]
->W/Guardians of the Galaxy ATA (4 Points), Stunning Blow (10 Points)
3) Jazinda (E SV05 Skrull Warrior - 30 Points) (1/5) I11 @
Total: 154
vs
Dire Wraiths (Looking for new bodies to steal)
1) cw204 Space Phantom 60 pts (Ed) H10 @ (3/5) [SHAPE CHANGE]
2) cw006 Space Phantom 45 pts (Bela) G10 [TOUGHNESS]
3) cw006 Space Phantom 45 pts (Tor) I10 [COMBAT REFLEXES]
Total: 150
HO: D17, H11
LO: D14
BFC: The Dire Wraith player is considered to have played a copy of Communication Breakdown in both matches:
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
BFC: The Dire Wraith player is considered to have played a copy of Communication Breakdown in both matches:
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Dude... Space Phantom's aren't supposed to be this tough. How are the dice this much in their favor? Wow...
Most of the attacking has been through hindering terrain, they've had access to both combat reflexes AND ES/D thanks to Jazinda, they've had PC for most the game in a position where it can see everything, plus the odd super senses and shape change (again, in part thanks to Jazinda).
I think you may have severely underestimated their power, especially considering that all my figures in this fight are from pre-avengers/pre-NECA sets while the Space Phantoms are nice, shiny new figures from the last year or so.
Though on the other hand, Jazinda seems to have avoided an absurd amount of attacks this game, so it seems things have rolled both ways.
(These SHAPE CHANGE rolls are unbelievable! :speechles)
"He's right," thought Jazinda. "It feels like we've been fighting for months."
Even as the thought crossed her mind, the Wraith leader struck again. Jazinda dodged, but her wounds had taken their toll. Twisting sideways, she managed to avoid a killing stroke, but was nonetheless knocked senseless to the floor.
"The Skrull is dead!" cried the other Wraith who had been battling Jazinda. "The human falls next!"
Wraiths Turn 13-A
Free) Dire Wraith (Ed) DIMENSION SWAP Adam Warlock's WILLPOWER.
Free) Dire Wraith (Ed) PERPLEX Jazinda's -1.
1) Dire Wraith (Ed) attacks Jazinda. Jazinda's Skrulls TA roll: 2. Failed! 9 vs. 16-1 (PERPLEX). Roll: 5+2=7. Hit! Jazinda takes 1 damage. KO! Dire Wraith (Ed) takes no pushing damage due to WILLPOWER.
2) Dire Wraith (Bela) attacks Adam Warlock. 9 vs. 15+1 (hindering). Roll: 1+4=5. Miss.
3) Dire Wraith (Tor) PHASING/TELEPORT to G13.
Aboard the Osiris
Osiris Crew
1) Adam Warlock (U CM87 - 61 Points) (5/8) H12 @
2) Major Victory ( R SV58 Vance Astro - 49 Points) F13 [2 IAP]
->W/Guardians of the Galaxy ATA (4 Points), Stunning Blow (10 Points)
3) Jazinda (E SV05 Skrull Warrior - 30 Points) KO!!
Total: 154
vs
Dire Wraiths (Looking for new bodies to steal)
1) cw204 Space Phantom 60 pts (Ed) H10 @@ (3/5) [WILLPOWER]
2) cw006 Space Phantom 45 pts (Bela) G10 @ [TOUGHNESS]
3) cw006 Space Phantom 45 pts (Tor) G13 @ [COMBAT REFLEXES]
Total: 150
HO: D17, H11
LO: D14
BFC: The Dire Wraith player is considered to have played a copy of Communication Breakdown in both matches:
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
BFC: The Dire Wraith player is considered to have played a copy of Communication Breakdown in both matches:
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Guardians Turn 14-A
1) Major Victory targets Tor. Shape Change roll is 2. Major Victory attack Tor with Stunning Blow, 9 vs 15 (+2, CR). Attack roll is 1,5 (6) missing.
Adam Warlock will rest.
Quote
Aboard the Osiris
Osiris Crew
1) Adam Warlock (U CM87 - 61 Points) (5/8) H12
2) Major Victory ( R SV58 Vance Astro - 49 Points) F13 @ [2 IAP]
->W/Guardians of the Galaxy ATA (4 Points), Stunning Blow (10 Points)
3) Jazinda (E SV05 Skrull Warrior - 30 Points) KO!!
Total: 154
vs
Dire Wraiths (Looking for new bodies to steal)
1) cw204 Space Phantom 60 pts (Ed) H10 @@ (3/5) [WILLPOWER]
2) cw006 Space Phantom 45 pts (Bela) G10 @
3) cw006 Space Phantom 45 pts (Tor) G13 @@
Total: 150
HO: D17, H11
LO: D14
BFC: The Dire Wraith player is considered to have played a copy of Communication Breakdown in both matches:
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
BFC: The Dire Wraith player is considered to have played a copy of Communication Breakdown in both matches:
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
With the awful dice you've had this game, I kinda feel bad bringing this up, but...
Tor is still using COMBAT REFLEXES which he got from Jazinda on turn 5, so Major Victory missed.
Would that change what you do this turn?
Sorry, made the mistake of thinking it was something that wasn't long term somehow.
No problem!
Wraiths Turn 14-A
Free) Dire Wraith (Ed) DIMENSION SWAP Adam Warlock's WILLPOWER.
Free) Dire Wraith (Ed) PERPLEX Tor's +1.
Clear all.
Aboard the Osiris
Osiris Crew
1) Adam Warlock (U CM87 - 61 Points) (5/8) H12
2) Major Victory ( R SV58 Vance Astro - 49 Points) F13 @ [2 IAP]
->W/Guardians of the Galaxy ATA (4 Points), Stunning Blow (10 Points)
3) Jazinda (E SV05 Skrull Warrior - 30 Points) KO!!
Total: 154
vs
Dire Wraiths (Looking for new bodies to steal)
1) cw204 Space Phantom 60 pts (Ed) H10 (3/5) [WILLPOWER]
2) cw006 Space Phantom 45 pts (Bela) G10 [TOUGHNESS]
3) cw006 Space Phantom 45 pts (Tor) G13 [COMBAT REFLEXES] +1
Total: 150
HO: D17, H11
LO: D14
BFC: The Dire Wraith player is considered to have played a copy of Communication Breakdown in both matches:
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
BFC: The Dire Wraith player is considered to have played a copy of Communication Breakdown in both matches:
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
1) Adam Warlock targets Tor, Shape change is 3. Adam attacks Tor 8 vs 15 (+2, 17 total). Attack roll is 5,4 (9), which should be just enough to hit. Tor takes 2 damage, and Adam gets 2 IAP.
Quote
Aboard the Osiris
Osiris Crew
1) Adam Warlock (U CM87 - 61 Points) (5/8) H12 @ [2 IAP]
2) Major Victory ( R SV58 Vance Astro - 49 Points) F13 [2 IAP]
->W/Guardians of the Galaxy ATA (4 Points), Stunning Blow (10 Points)
3) Jazinda (E SV05 Skrull Warrior - 30 Points) KO!!
Total: 154
vs
Dire Wraiths (Looking for new bodies to steal)
1) cw204 Space Phantom 60 pts (Ed) H10 (3/5) [WILLPOWER]
2) cw006 Space Phantom 45 pts (Bela) G10 [TOUGHNESS]
3) cw006 Space Phantom 45 pts (Tor) (2/4) G13 [COMBAT REFLEXES] +1
Total: 150
HO: D17, H11
LO: D14
BFC: The Dire Wraith player is considered to have played a copy of Communication Breakdown in both matches:
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
"I think they're trying to go around." Rocket said, his heightened animal senses giving him a nose up on where their attackers might have been going.
"You know what?" Quill replied. "Now would be a good time to let 'em. Run."
Waving for Rocket and Mantis to move even as he was still trying to carry the unconscious body of Gamora, the three Guardians tried to pull a fast one and make their way past the Wraith's previous position, with Quill hoping it would allow them to push out of the area and make a clean break for the Osiris.
Guardians Turn 15-B
1) Star-Lord moves to L13.
2) Mantis moves to L12.
3) Rocket moves to K12.
Rocket will use PC on the first successful attack he sees.
Quote
Inside the Celestial Corpse
Away Team
1) Peter Quill (E HA25 Star-Lord - 90 Points) L13 @
2) Mantis (R SV67 - 35 Points) L12 @
->W/Maneuver (8 Points), Vault (3 Points)
3) Rocket Raccoon (V HA28 - 65 Points) K12 @
4) Gamora (SI54 - 73 Points) KO!!
Total: 274
BFC: The Dire Wraith player is considered to have played a copy of Communication Breakdown in both matches:
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
1) Adam Warlock targets Tor, Shape change is 3. Adam attacks Tor 8 vs 15 (+2, 17 total). Attack roll is 5,4 (9), which should be just enough to hit. Tor takes 2 damage, and Adam gets 2 IAP.
Well, it would have been enough to hit, if Ed didn't PERPLEX Tor's +1 last turn.
Invigorated by Jazinda's supposed death, the Dire Wraith leaped recklessly between Adam Warlock and Major Victory, barely avoiding the Guardians' blows.
Diving beneath Major Victory's guard, the Wraith landed a powerful strike to Vance's midsection, sending him flying backward.
Warlock, unfortunately, could do nothing but watch as a familiar, paralyzing pain washed over him once again.
Wraiths Turn 15-A
Free) Dire Wraith (Ed) DIMENSION SWAP Adam Warlock's WILLPOWER.
Free) Dire Wraith (Ed) PERPLEX Major Victory's -1.
1) Dire Wraith (Tor) attacks Major Victory. 9 vs. 16-1 (PERPLEX). Roll: 4+4=8. Hit! Major Victory takes 2 damage and is knocked back to D13.
2) Dire Wraith (Bela) DIMENSIONAL COPY Adam Warlock. 9 vs. 15+1 (hindering). Roll: 3+5=8. Hit! Adam Warlock takes an action token and 1 pushing damage. Dire Wraith (Bela) uses WILLPOWER.
3) Dire Wraith (Ed) attacks Adam Warlock. 9 vs. 15+1 (hindering). Roll: 5+6=11. Hit! Adam Warlock takes 1 damage.
Aboard the Osiris
Osiris Crew
1) Adam Warlock (U CM87 - 61 Points) (3/8) H12 @@ [WILLPOWER outwitted]
2) Major Victory ( R SV58 Vance Astro - 49 Points) (4/6) D13 [2 IAP]
->W/Guardians of the Galaxy ATA (4 Points), Stunning Blow (10 Points)
3) Jazinda (E SV05 Skrull Warrior - 30 Points) KO!!
Total: 154
vs
Dire Wraiths (Looking for new bodies to steal)
1) cw204 Space Phantom 60 pts (Ed) H10 @ (3/5) [WILLPOWER]
2) cw006 Space Phantom 45 pts (Bela) G10 @ [WILLPOWER]
3) cw006 Space Phantom 45 pts (Tor) G13 @ [COMBAT REFLEXES]
Total: 150
HO: D17, H11
LO: D14
BFC: The Dire Wraith player is considered to have played a copy of Communication Breakdown in both matches:
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Suddenly, the largest of the Dire Wraiths stiffened, as if surprised by an unexpected noise.
"They are moving. Watch the passageway." she said, motioning to one of her companions, who was already moving toward the doorway.
Wraiths Turn 15-B
1) Dire Wraith (Beatrice) moves to D13.
Inside the Celestial Corpse
Away Team
1) Peter Quill (E HA25 Star-Lord - 90 Points) L13 @
2) Mantis (R SV67 - 35 Points) L12 @
->W/Maneuver (8 Points), Vault (3 Points)
3) Rocket Raccoon (V HA28 - 65 Points) K12 @
4) Gamora (SI54 - 73 Points) KO!!
Total: 274
BFC: The Dire Wraith player is considered to have played a copy of Communication Breakdown in both matches:
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
1) Major Victory targets Tor, Shape Change roll is 4. Victory targets Tor with Stunning Blow, 8 vs 15 (+2, 17 total). Attack roll is 4,2 (6) for a miss.
Quote
Aboard the Osiris
Osiris Crew
1) Adam Warlock (U CM87 - 61 Points) (3/8) H12 @@ [WILLPOWER outwitted]
2) Major Victory ( R SV58 Vance Astro - 49 Points) (4/6) D13 [2 IAP]
->W/Guardians of the Galaxy ATA (4 Points), Stunning Blow (10 Points)
3) Jazinda (E SV05 Skrull Warrior - 30 Points) KO!!
Total: 154
vs
Dire Wraiths (Looking for new bodies to steal)
1) cw204 Space Phantom 60 pts (Ed) H10 @ (3/5) [WILLPOWER]
2) cw006 Space Phantom 45 pts (Bela) G10 @ [WILLPOWER]
3) cw006 Space Phantom 45 pts (Tor) G13 @ [COMBAT REFLEXES]
Total: 150
HO: D17, H11
LO: D14
BFC: The Dire Wraith player is considered to have played a copy of Communication Breakdown in both matches:
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
BFC: The Dire Wraith player is considered to have played a copy of Communication Breakdown in both matches:
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
The pain wracking Adam Warlock's body continued to intensify.
"I've gathered enough data for years of study," said the Wraith holding the scanner as he twisted a knob on the device. "How much more will I learn by wearing this body?"
Warlock heard these words through a haze of agony. As consciousness fled, he felt a twinge of something he had rarely felt before: fear.
Wraiths Turn 16-A
Free) Dire Wraith (Ed) DIMENSION SWAP Adam Warlock's WILLPOWER.
Free) Dire Wraith (Ed) PERPLEX Adam Warlock's -1.
1) Push. Dire Wraith (Ed) attacks Adam Warlock. 9 vs. 14+1 (hindering)-1 (PERPLEX). Roll: 6+3=9. Hit! Adam Warlock takes 1 damage. Dire Wraith (Ed) takes no pushing damage due to WILLPOWER.
2) Push. Dire Wraith (Bela) attacks Adam Warlock. 9 vs. 14+1 (hindering). Roll: 5+1=6. Hit! Adam Warlock takes 2 damage. KO! Dire Wraith (Bela) takes no pushing damage due to WILLPOWER.
Aboard the Osiris
Osiris Crew
1) Adam Warlock (U CM87 - 61 Points) KO!!
2) Major Victory ( R SV58 Vance Astro - 49 Points) (4/6) D13 [2 IAP]
->W/Guardians of the Galaxy ATA (4 Points), Stunning Blow (10 Points)
3) Jazinda (E SV05 Skrull Warrior - 30 Points) KO!!
Total: 154
vs
Dire Wraiths (Looking for new bodies to steal)
1) cw204 Space Phantom 60 pts (Ed) H10 @@ (3/5) [WILLPOWER]
2) cw006 Space Phantom 45 pts (Bela) G10 @@ [WILLPOWER]
3) cw006 Space Phantom 45 pts (Tor) G13 [COMBAT REFLEXES]
Total: 150
HO: D17, H11
LO: D14
BFC: The Dire Wraith player is considered to have played a copy of Communication Breakdown in both matches:
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
BFC: The Dire Wraith player is considered to have played a copy of Communication Breakdown in both matches:
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.