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1) V Nightwing* (cr) (6/7) 79 pts H14 (defense +1)
*Contingency Plan 12 pts
2) V Tempest (0/7) 116 pts KOKOKO
3) E Roy Harper (0/6) 53 pts KOKOKO
4) R Wonder Girl (cr) (0/5) 60 pts KOKOKO
5) E Starfire (io) (0/7) 78 pts KOKOKO
Total 398 pts
Nightwing SA [1] AST [1]
Starfire SA [2] KO [2]
Roy Harper, SA [2]
theme pc: 2/4
vs.
Young Justice
1) V Robin (AA) (2/6) 66 pts M-12 @ SA[3] AST [1] KO [2] (injured next game)
w/ Lunge 5 pts
2) R Impulse (DC 75) (0/5) 49 pts KOKO SA[2] (possible injury)
w/ Camoflage 8 pts & Armor Piercing 10 pts
3) R Miss Martian (6/6) 76 pts G-15 @ (Outsidered)
w/ Camouflage 8 pts
4) E Osiris (6/8) 127 pts C-10 @ SA [4] KO [2]
w/ Protected 8 pts
5) R Red Tornado (0/6) 42 pts KOKO AST[1]
HO: G18
LO: K10, C11
BFC: INFILTRATION When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.
1) Nightwing v. Osiris, 10 to 17. 5, 6. Osiris takes 1 after invulnerability 1 SA Nightwing.
free) Nightwing Outsiders Osiris.
Titans (home)
1) V Nightwing* (cr) (6/7) 79 pts H14@ (damage +1)
*Contingency Plan 12 pts
2) V Tempest (0/7) 116 pts KOKOKO
3) E Roy Harper (0/6) 53 pts KOKOKO
4) R Wonder Girl (cr) (0/5) 60 pts KOKOKO
5) E Starfire (io) (0/7) 78 pts KOKOKO
Total 398 pts
Nightwing SA [2] AST [1]
Starfire SA [2] KO [2]
Roy Harper, SA [2]
theme pc: 2/4
vs.
Young Justice
1) V Robin (AA) (2/6) 66 pts M-12 SA[3] AST [1] KO [2] (injured next game)
w/ Lunge 5 pts
2) R Impulse (DC 75) (0/5) 49 pts KOKO SA[2] (possible injury)
w/ Camoflage 8 pts & Armor Piercing 10 pts
3) R Miss Martian (6/6) 76 pts G-15
w/ Camouflage 8 pts
4) E Osiris (5/8) 127 pts C-10 SA [4] KO [2] (Outsidered)
w/ Protected 8 pts
5) R Red Tornado (0/6) 42 pts KOKO AST[1]
HO: G18
LO: K10, C11
BFC: INFILTRATION When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.
CaptainNifty's Titans
C: V Nightwing** (cr) 79 pts
SA [4] KO [1] AST [9] DFD [2]
C: V Troia (cj) 98 pts^
SA [2] KO [2] AST [4] DFD [0]
C: E Flash (ht) 82 pts*
SA [4] KO [2] AST [2] DFD [0]
C: V Red Arrow 73 pts^^
SA [7] KO [0] AST [2] DFD [1]
1) R Raven 54 pts
SA [6] KO [0] AST [7] DFD [9]
2) V Tempest 116 pts
SA [4] KO [0] AST [0] DFD [0]
3) V Starfire (io) 96 pts
SA [6] KO [3] AST [0] DFD [0]
4) R Cyborg 44 pts
SA [0] KO [0] AST [0] DFD [0]
M) Jericho
SA [0] KO [0] AST [0] DFD [0]
Team Feat: Armor Piercing 10 pts
RPs: 48
Upgrades 11/12
Stats Earned This Game
Nightwing SA [1] AST [1]
Starfire SA [2] KO [2]
Roy Harper, SA [2]
Post-Game Stats- Updates in RED
CaptainNifty's Titans
C: V Nightwing** (cr) 79 pts
SA [5] KO [1] AST [10] DFD [2]
C: V Troia (cj) 98 pts^
SA [2] KO [2] AST [4] DFD [0]
C: E Flash (ht) 82 pts*
SA [4] KO [2] AST [2] DFD [0]
C: V Red Arrow 73 pts^^
SA [9] KO [0] AST [2] DFD [1]
1) R Raven 54 pts
SA [6] KO [0] AST [7] DFD [9]
2) V Tempest 116 pts
SA [4] KO [0] AST [0] DFD [0]
3) V Starfire (io) 96 pts
SA [8] KO [5] AST [0] DFD [0]
4) R Cyborg 44 pts
SA [0] KO [0] AST [0] DFD [0]
M) Jericho
SA [0] KO [0] AST [0] DFD [0]