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Thanks. If a portal is adjacent to one starting area and the other is on opposite side of the map, you can't send a vehicle thru? Because all the other parts of the base would have moved a greater number of squares?
v cannot go through the portal and end up in f? Or do you ignore all those squares in between? When determining how far the other parts of the base travelled?
Unless something was blocking movement, all parts of the base could move through the portal unless I am misunderstanding something. An opposing character adjacent to the end portal would stop movement, for example.