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#ew051 Unique Firebrand
Team: Justice Society
Range: 0
Points: 37
Keywords: All Star Squadron, Freedom Fighters, Past, Soldier, Spy
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Flaming Torch of Justice: Opposing characters within 3 squares of Torch terrain cannot use Stealth. At the beginning of your turn deal 1 click of damage to all opposing characters adjacent to or occupying a Torch marker. Calling Card: Firebrand can use Empower. Whenever an adjacent opposing character is KO'd you may place a Torch special terrain marker in an adjacent square.
Slugger's Training
Freedom Fighter
Pugilism
Marca Del Fuego
#ew025 Veteran Iron Munro
Team: Justice Society
Range: 0
Points: 96
Keywords: All Star Squadron, Freedom Fighters, Metropolis, Past, Spy
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Movement: Tall Buildings In a Single Bound: █, █
Agent of Argent
Gladiator One
Muscles of Steel Nigh-Invulnerability: Iron Munro can use Toughness. Each time this power is revealed due to damage from an opposing character's attack, roll 1d6. If the result is greater than the remaining damage dealt from the attack, stop turning the dial.
An Inspiration
Truth, Justice and The American Way
#ew001 Veteran Batman Beyond
Team: Batman Ally
Range: 6
Points: 124
Keywords: Armor, Batman Family, Future, Gotham City, Justice League
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Batsuit: Batman Beyond can use Toughness and Sidestep.
The City Still Needs Batman
Batarangs
Grappling Guns
Electrical Discharge
Wayne DNA
The Tomorrow-Knight In Contact With Bruce Wayne: Batman Beyond can use Outwit. If he occupies hindering terrain he can also use Precision Strike.
It's Not Just The Suit
#ew021 Veteran Aquagirl
Team: No Affiliation
Range: 5
Points: 75
Keywords: Atlantis, Future, Justice League
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Princess of Atlantis: When Aquagirl occupies water terrain she may use Willpower. Lines of fire drawn to her by opposing characters are blocked if they cross water terrain.
Depth Charge
Aquaman's Daughter Geiser: Aquagirl can use Force Blast. After actions resolve you may place water terrain markers in each square the target occupied or was knocked through.
Atlantean
Ice Cage Aquatic Telepathy
#ew037a Veteran Micron
Team: No Affiliation
Range: 0
Points: 65
Keywords: Future, Justice League
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Subjective Size
Resize Micron Smasher: Micron can use Invulnerability and instead of and . The first time this power is revealed, after actions resolve, Micron can immediately use Quake as a free action.
Massive Stomp
#ew038 Rookie Kai-Ro
Team: Green Lantern Corps
Range: 7
Points: 85
Keywords: Future, Green Lantern Corps, Justice League, Mystical
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Mahayana: When Kai-Ro uses the carry ability, he may ignore the symbol on characters that share 2 keywords with him.
Green Lantern 2814 Contemplation: Kai-Ro can use Incapacitate as if he had and Targeting: ●.
Allow Me To Help You Along Your Path
Right Way of Living
Meditation Practices of Nanda Parbat Will: Karma: Kai-Ro can use Willpower. When an opposing character targets him with Outwit or Perplex, roll a d6, and on a result of 4-6 ignore that effect and on your next turn Kai-Ro may use the same power but only to target that opposing character.
Concentration
Read through your set : another great and extremely creative endeavor:
- some notes i jotted down reading through the dials;
- I would play Jokester just due to that nice opening click
- Mary Marvel is a boss at that point value and I love that piece; that would be like a No. 1 or 2 want for me if in a real set
- Would your Shazam still get all those traits at 47 pts? If so, YIKES!
- I can only fear how the right player controlling that Brainiac would be bringing over 12 low point scientists his ship in a big game
- So....Booster Gold is ALWAYS going first! haha
- Like Atom, #044 a lot too
- So, what power action would Flash take during her Running Shot? Barrier? That could be potentially very cool, but she becomes a very expensive although effective support piece
- #016 Joker's trait is so perfect for him and would be so much fun
- I want a Warhawk click so bad for real
- jokester is one of my favorites too, I had fun with the flavor text
- thanks, I wanted to do different 6-power takes on the Fawcett trio and went back into Mary's original power set for this one. Oscillating powers and her invincible being the only "expensive" power really kept her final price surprisingly low. She's overdue for a remake after getting snubbed in tw
- yes , and yikes ! You'd better work hard to suck down on that extra mystics dmg and take that kid out
- yeah, at the 50pter he's a scarily efficient 2 click piece. Legion of doom has some great low point options and I wanted to help their full roster be that threat to the league
- heh, yeah, the advantages of time travel on your own terms. Unless he faces off against another booster or arcade...
- thanks. I wanted to represent his density powers in a different way, so each click is a different durability and the healing shows him shifting up the scale
- definitely. In the right situation it could make/break a match but usually that full move rs will be opted instead. It's also open-ended for any other power actions that could be granted, like going for a relic, for instance
- thanks, it was an easy way to get all 3 ladies on the same dial and give the player the ability to slightly shift the line up once they see the opposition
- me too. They don't have that many to click to flesh out the jlu beyond roster. Let's get 'em
#ew059a Veteran Superman
Team: Justice Society,Kingdom Come
Range: 7
Points: 265
Keywords: Future, Justice Society, Kryptonian, Supermen of The Multiverse
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Targeting: X-Ray Vision: █, █ (Destroy)
The Return Defend the Defenseless: Superman can use Charge and Plasticity. When a friendly character within line of fire fails a breakaway roll you may place Superman in a square adjacent to them and an opposing character.
Decades Under The Sun Super Breath: Superman can use Energy Explosion, Force Blast and Energy Shield/Deflection.
Shrugging Off Kryptonite
Out of Retirement
Don't Ever Quit
An Inspiration
Call To War Passion: Wonder Woman can use Charge and Flurry
No More Holding Back
Battle Armor
Shielded Extreme Measures: Wonder Woman can use Leadership and Exploit Weakness
Magic-Hewn Sword
#ew034 Veteran Kid Flash
Team: Kingdom Come
Range: 1
Points: 88
Keywords: Central City, Future, Speedster, Teen Titans
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Keeping Up: Movement: █, Targeting: █ Speedforce: When Kid Flash moves at least one square and hits one or more adjacent characters, you may place a Speed token on this card after actions resolve. Increase Kid Flash's speed value by the number of Speed tokens on this card.
Flash IV Faster Than You Thought: Kid Flash can use Running Shot. Replace her range value with the number of Speed tokens on her card.
Prove My Worth to Dad
Ride The Lightning
The Silent Cavalry
Quick Fix