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BFC: DEFIANCE
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Sinestro: "It's time to finish you, scum. Take comfort in the fact that your defeat was at the hand of Sinestro, greatest of the Green Lanterns Corps."
1) Sinestro shoots at Elite #3. 10 on a 15[+1 HT]. 6+ for 3. Roll is: 1,3 = 4. Zatanna PCs. Roll is: 1,2 = 3. Miss.
Clearing.
PC) Case by case.
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Dai Hinorashi's JLE
1) R Sinestro (FFGL) 100 (7/8) P-17 @
w/ Protected 8 *used*, Loner 5
2) E Mera 85 (5/7) J-14
3) E Zatanna 72 (4/6) K-21
4) R Mister Miracle 64 (0/6) KOKOKO
w/ Alias 3 - used
5) R Kid Flash 45 (2/5) A-15
w/ Armor Piercing 10, Maneuver 8
Total: 400 points
VS.
Da-Craig-O's Covenant
1. V Arbiter (Needler) 124 pts (4/9) - G12
2. V Cloaked Elite (Carbine) 73 pts (5/7) - G13
3. V Elite (Plasma Rifle) 69 pts (2/7) - I12
4. V Elite (Plasma Rifle) 69 pts (4/7) - H13
w/ Armor Piercing - 10 pts
5. V Jackal (Beam Rifle) 50 pts KOKOKO
Total - 395
Theme PC (0/4)
Grenade Pool (6/6)
Objects: Standard only. (None submitted)
BFC: DEFIANCE
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
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Free - Elite 4 pplx up Arbiter's attack to 10.
1. Arbiter tosses a Frag to I15 and rolls a 4,4 for a hit on Kid Flash and Mera. Kid Flash is KO'd and Mera is hit for 1 and knocked back to K13.
2. Elite 4 tosses a Plasma at Mera. 10 on 16, he gets 2,6 for success. Zatanna PCs that to a 2,5 for success. Mera has a blue ball on her chest...uh-oh.
3. Elite 3 tosses a Plasma at Mera. 8 on 16, he gets 3,5 for success (no hindering bonus with grenades). Two blue balls!
4. Cloaked Elite moves to H12, setting Elite 4 in G11.
-----
Dai Hinorashi's JLE
1) R Sinestro (FFGL) 100 (7/8) P-17 @
w/ Protected 8 *used*, Loner 5
2) E Mera 85 (4/7) K-13 w/ two ticking blue balls of death
3) E Zatanna 72 (4/6) K-21
4) R Mister Miracle 64 (0/6) KOKOKO
w/ Alias 3 - used
5) R Kid Flash 45 (0/5) KOKOKO
w/ Armor Piercing 10, Maneuver 8
Total: 400 points
VS.
Da-Craig-O's Covenant
1. V Arbiter (Needler) 124 pts (4/9) - G12 @
2. V Cloaked Elite (Carbine) 73 pts (5/7) - H12 @
3. V Elite (Plasma Rifle) 69 pts (2/7) - I12 @
4. V Elite (Plasma Rifle) 69 pts (4/7) - G11 @
w/ Armor Piercing - 10 pts
5. V Jackal (Beam Rifle) 50 pts KOKOKO
Total - 395
Theme PC (0/4)
Grenade Pool (3/6)
Objects: Standard only. (None submitted)
BFC: DEFIANCE
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Mera: "..." Zatanna: Mera, we need to pull back and call in some backup." Mera: "No!" Sinestro: "Your highness, perhaps..." Mera: "Don't start treating me with respect now, Sinestro. We will fight until we can fight no longer."
1) Mera TKs Sinestro to I-15.
2) Sinestro CHARGES to H-13, using EXPLOIT WEAKNESS on Arbitor. 10 on a 17. 7+ for 3. Roll is: 6,1 = 7. Hits for 3. Willpower.
-----
Dai Hinorashi's JLE
1) R Sinestro (FFGL) 100 (7/8) P-17 @@
w/ Protected 8 *used*, Loner 5
2) E Mera 85 (4/7) K-13 w/ two ticking blue balls of death
3) E Zatanna 72 (4/6) K-21
4) R Mister Miracle 64 (0/6) KOKOKO
w/ Alias 3 - used
5) R Kid Flash 45 (0/5) KOKOKO
w/ Armor Piercing 10, Maneuver 8
Total: 400 points
VS.
Da-Craig-O's Covenant
1. V Arbiter (Needler) 124 pts (1/9) - G12 @
2. V Cloaked Elite (Carbine) 73 pts (5/7) - H12 @
3. V Elite (Plasma Rifle) 69 pts (2/7) - I12 @
4. V Elite (Plasma Rifle) 69 pts (4/7) - G11 @
w/ Armor Piercing - 10 pts
5. V Jackal (Beam Rifle) 50 pts KOKOKO
Total - 395
Theme PC (0/4)
Grenade Pool (3/6)
Objects: Standard only. (None submitted)
BFC: DEFIANCE
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
BFC: DEFIANCE
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
BFC: DEFIANCE
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Sorry for the delay. I've had a busy few days and when I could get on, the map was giving the error.
Turn 10B:
Bleeding badly, The Arbiter is having trouble focusing on the enemy. Ready to stand till the end, he powers on his energy sword. It is at this moment that one of his Elites pulls him back from the fray. He doesn't have the energy to argue about it as he sees a cloaked Elite smash his carbine against the Guardian's shield.
-----------
Free - Elite 4 pplx up Cloaked Elite's attack to 10.
1. Cloaked Elite attacks Sinestro. 10 on 19, he gets 6,3 for 2 damage. 1AST to Elite, 1SA to CE.
2. Elite 3 attacks Sinestro. 8 on 17, he gets 4,3 for the miss.
Free - Arbiter outwits Force Blast on Sinestro.
3. Elite 4 moves to K13, carrying Arbiter to J13.
-----
Dai Hinorashi's JLE
1) R Sinestro (FFGL) 100 (5/8) P-17
w/ Protected 8 *used*, Loner 5
2) E Mera 85 (0/7) KOKOKO
3) E Zatanna 72 (4/6) P-13 @
4) R Mister Miracle 64 (0/6) KOKOKO
w/ Alias 3 - used
5) R Kid Flash 45 (0/5) KOKOKO
w/ Armor Piercing 10, Maneuver 8
Total: 400 points
VS.
Da-Craig-O's Covenant
1. V Arbiter (Needler) 124 pts (1/9) - J13
2. V Cloaked Elite (Carbine) 73 pts (5/7) - H12 @
3. V Elite (Plasma Rifle) 69 pts (2/7) - I12 @
4. V Elite (Plasma Rifle) 69 pts (4/7) - K13 @
w/ Armor Piercing - 10 pts
5. V Jackal (Beam Rifle) 50 pts KOKOKO
Total - 395
Theme PC (0/4)
Grenade Pool (3/6)
Objects: Standard only. (None submitted)
BFC: DEFIANCE
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
BFC: DEFIANCE
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
BFC: DEFIANCE
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Thought we had a little more time, but according to the first post, our game is over and Sinestro and company hobble away to let Superman or someone else with a monthly title come clash with you.
Great game! Tough match up. Wasn't too familiar with Haloclix beforehand so this game was full of brain-breaking surprises and discoveries. Can't remember having to play a more position-nuanced match. Started seeping it's way into my dreams about halfway through. Felt good early on and then your rolls caught fire and I couldn't keep up. That BCF KO of Mister Miracle was huge.
Anyways, congratulations on the win and good luck going forward!
"I've died before. It was boring, so I stood up."
HFCL: Teen Titans | FLE: New Mutants | TAK: Excalibur
Thought we had a little more time, but according to the first post, our game is over and Sinestro and company hobble away to let Superman or someone else with a monthly title come clash with you.
Great game! Tough match up. Wasn't too familiar with Haloclix beforehand so this game was full of brain-breaking surprises and discoveries. Can't remember having to play a more position-nuanced match. Started seeping it's way into my dreams about halfway through. Felt good early on and then your rolls caught fire and I couldn't keep up. That BCF KO of Mister Miracle was huge.
Anyways, congratulations on the win and good luck going forward!
You too. I knew it would be a back and forth at best and the dice hit a hot streak for me with the BCF roll and my trio of grenade tosses. I was too afraid to use Arbiter in the end in case I crit missed again.