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I love the dial just because each click has something great about it while also having a drawback. Those drawbacks, though, really prevent this dial from being outstanding. Very balanced, but not great.
This guy is vicious. WildC.A.T.s is looking pretty bonkers. Low speed and defense, but high attack and damage is a worthy tradeoff. The free barrier is pretty sick too. I like him a lot.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
I love this kind of secondary attacker or even a main role player in smaller point games.
Martial Artist teams are already a blast to play, and he a welcome addition! Low movement yes, but once he gets on you, odds are the person will leave the board first.
Don't over look his defensive power. Toughness is ok, but the free action barrier is huge, even if it only two squares.
Prize or no prize. If you're not having fun, whats the point?
He's got solid offense but his weak defense makes it difficult to suggest actually playing him. If he gets lucky with his regeneration, he could be a nightmare to deal with, but if he doesn't, he'll just die.
8 clicks for 92 points? Unheard of in today's game. Warblade makes excellent MasterMind fodder, either using Barrier to block his boss or taking a hit and hopefully regenerating up to something approaching usefulness. His only problem is his erratic defense. If you play against him, you hit home for 3, then you are dealing with a slow figure with a pathetic 15 defense. Just don't let him base you.
Quote : Originally Posted by eMouse
Is emailing really necessary? Hess is right.
Quote : Originally Posted by BudPalmer
Hesster is at least 4.3 times funnier than Haven anyway.
While I dig Wildcats a great deal and like Warblade in general, this dial is just too erratic for me to get behind completely. That barrier SP is only on four clicks, and when you've got many pieces able to chunk for 3 points of damage up front, that would put him in the 15 defense range. Might as well hand those points over to the opposing player at that point.
Indominatble, free mini barrier, can break impervious/invuln on any click, and the ability to regen back to full. I'm loving these Wild Cats. He is admittingly a little soft/easy to hurt so I doubt he'll be a primary attacker. Still, I prefer fun balanced pieces over broken ones.