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That was just who I had in mind for you, but I have a backup or two.
If I remember correctly, we had originally determined that the game would end when the first figure is KOd that can't be replaced. That could be as soon as this turn (though probably not) if you want to stick with it. We could say when Batman's KOd, when one side is down to 4 pieces, just to the bitter end, until conceded, all sorts of other options.
Grifter's not on his TK click, but with his token, I wasn't planning on pushing, so no harm I guess.
Scarecrow to I14
Black Lightning pushes to I13, uses his Outsiders on Batman.
Composite TKs the Sentry to L10
Lucius Perplexes the Sentry's Damage to 3
Bat Sentry Charges to J13, attacks Batman, AV10 on DV17. Gets 8. 3 to Batman.
Peter to H14
Hugo to H13
Murray to H11
Batman Outwits Dove's Agile Defender, attacks her, AV10 on DV18. Gets 3.
Batman (53a) @@ M11 (Stealth)
Hugo Strange @ H13
Hired Goon (Peter) @ H14 (1)
Hired Goon (Paul) I10 (1)
Hired Goon (Murray) @ H11 (Stealth)
Grifter H9 (1)
R Composite Superman @ I5 (Stealth)
Mr. Zsasz (Tally +1) J10
Black Lightning @@ I13 (4)
R Scarecrow (UN) @ I14
Lucius Fox (BM) J2
Bat Sentry @ J13
XP Points: 14
Batgirl, Batman, Black Lightning, Catwoman, Composite Superman, El Gaucho, Grifter, Hired Goons, Hugo Strange, Lady Shiva, Lucius Fox, Mr. Zsasz - 929
Maul needs 10 to hit Batman. He should up his av but I want damage: rolls 8, so darn close...has flurry and gets 12. Sweet....in many ways. Bats takes 3 from Maul, a 4th for the critical hit and kb to K9 where he takes 2 more. Hmmm...or does he? Does his improved movement change that? Let me know as it will change my tally and maybe my turn.
Batman makes his av 11.
My Batman quakes. Gets 5. KOs Lightning, 2 to Scarecrow, 1 to Bat Sentry and kb to K12 where he takes 1 more. Hugo and the Goons are a-ok.
Batgirl boosts Two-Face's damage to 3. Two-Face on Scarecrow. Needs 3, gets 4, It's enough for a ko.
Even without Batman I've unlocked my 50 point piece.
Red Tornado V H17
Two-Face @ J18 (stealth) (Batman enemy)
Batman 53A @@ (3) J14 (stealthed)
Blackbat H20
Maul @ N12
Batgirl #16 2 H15 (stealthed)
Dove N11
I don't think the improved movement would do anything to protect Batman, so he's down. But for what it's worth, Batgirl can't use her Perplex on Two-Face. Hugo Strange's SP prevents others within 4 squares from using Perplex or Outwit. Two-Face only does 2 to Scarecrow. He's still in the game. Woo.
For your 50 pointer, I give you Batzarro. Maybe a little newer and better a piece than you envisioned for the unlockables, but that's ok. He's fun and I wanted to include him.
Batwoman enters, replacing Black Lightning. She Perplexes her AV to 11. Wait, no, she can't stupid Hugo. Lucius will have to move to N4 to make that Perplex.
Hugo has to push to G14 so that Grifter can Perplex Batwoman's Damage to 3
Batwoman with Flurry on Batman. AV11 on DV16 +2. Gets 9. That's 3 to Batman and that's a KO.
Second Flurry on Batgirl, AV11 -1 (her SP penalizes her second attack) on DV17. Gets 7. 2 to her after Toughness.
Grifter uses his Quickfire, double targets Dove and Maul, first with Psi-Blast, AV11 on DV18 for both with Dove's Defend. Gets 7. SS is 4. I'll give the 2 to Dove.
Second attack, can't use powers, just a straight attack, same 2 targets. Needs 17 for Dove, 16 for Maul. Gets 6. Maul's likely to be trouble. But I'll go with Dove again, for 1 more after Toughness.
Paul to G15
I'm guessing the Sentry needs to move off the gap or take another click, so I'll have him Leap to H17
Hugo Outwits Batgirl's Perplex.
Hugo Strange @@ G14 (1)
Hired Goon (Peter) H14 (1)
Hired Goon (Paul) @ G15 (1)
Hired Goon (Murray) H11
Grifter @ H9 (1)
R Composite Superman I5 (Stealth)
Mr. Zsasz (Tally +1) J10
R Scarecrow (UN) I14 (4)
Lucius Fox (BM) @ N4
Bat Sentry @ K12 (2)
Batwoman @ I14
XP Points: 36
Batgirl, Batman, Batwoman, Black Lightning, Catwoman, Composite Superman, El Gaucho, Grifter, Hired Goons, Hugo Strange, Lady Shiva, Lucius Fox, Mr. Zsasz - 990
"Ah-ah, you kill our Batman, we kill yours," Batwoman said punching at the other team's Batman off the roof and spinning to kick Batgirl.
"You keep sending my old teammates up against me," Grifter said, "but this time though, I'll save Maul for later and shoot the one carrying him around.
First of all I'll adjust my points to include Batman but remove Scarecrow. Minus 50 for Batzarro leaves me 11 towards a possible third unlocked figure.
I think you went to extremes on the figures you gave. Catgirl is worth next to nothing in this particular game but Batzarro is a gift. I do appreciate him but I think, especially this early on, I'll focus more of pre-sp figures mostly---where their cost values may not be so high.
Two-Face rolls for his allegiance and gets a 2. He's a Bat ally. Needs 3 to ko Scarecrow, gets 10. A wasted 10 but now I get points for him.
Tornado tks Blackbat to F15.
She quakes. Rolls 5, enough to hit Hugo for 2 and knocks him off the roof to I12 for a ko.
Dove to G18 carting Maul to G17.
Batzarro to J15 outwitting Batwoman's cr.
Now that Hugo's out, perplexing is no longer an issue. Batgirl's on a darned good click. Almost too many options with it. Maul makes her damage 3. She makes her damage 4. I still don't understand those Goons so I'll target Batwoman. Needs 6, rolls 10. 4 to her. Wait...Batgirl has flurry: needs 6 for a ko, gets 4.
Red Tornado V @ H17
Two-Face @@ J18 (stealth) (Batman ally)
Batzarro @ J15
Blackbat @ F15
Maul G17
Batgirl #16 2 (2) @ H15 (stealthed)
Dove (3) @ G18
Think of the Goons like automatically having an infinite Lazarus Pit on them. Except that instead of clicking them back up their dial, you click them further down until you get to the next "dial" clicks, and then they come back in the starting area. Now that you've KOd Hugo, their designated boss, the Goons are goners. All those countdown clicks become KO. One decent hit on any of them and they're out. Not really sure I played either them or Hugo properly. But that's what these games are for, to get a feel for these figures and figure out how they work.
Yeah I'll probably regret giving you Batzarro, he's a little too good, but done is done.
I have 10 points left. With our typical "within 5 points" rule, I could bring in some bats. Otherwise I'm done. I'll do Black ones, they're cheapest, fly to L8. If you object, either to the slight overage in points, or in using the Bats as figures as opposed to upgrades, I'll take them back, that's fine. If that's the case, can unused points be carried over for XP? I don't know what you're final total was, but I'd be okay with that.
Composite TKs Zsasz to J13.
Zsasz on Batzarro, AV9 on DV16. Gets 4. Zsasz has been a dud for me.
Batwoman to M14
Grifter Perplexes Murray's AV to 10, Lucius makes his Damage 2, 4 with RCE.
Murray on Blackbat, AV10 on DV17. Gets the 7. 4 to her.
Peter to break? Gets 5. Moves to F13
Hired Goon (Peter) @ F13 (1)
Hired Goon (Paul) G15 (1)
Hired Goon (Murray) @ H11
Grifter H9 (1)
R Composite Superman @ I5 (Stealth)
Mr. Zsasz (Tally +1) @ J13
Lucius Fox (BM) N4
Bat Sentry H17 (3)
Batwoman @ I14 (4)
Flock of Bats Black @ L8
XP Points: 36
Batgirl, Batman, Batwoman, Black Lightning, Catwoman, Composite Superman, El Gaucho, Flock of Bats Black, Grifter, Hired Goons, Hugo Strange, Lady Shiva, Lucius Fox, Mr. Zsasz - 1003
Grifter Double Targets Blackbat and Batzarro, AV11 on DV15 and DV16 +3. Rolls a 2. Yuck.
Murray pushes on Blackat, AV8 on DV15. Gets 10. SS is 2. She takes 3 and is KOd. 1 to Murray.
Hired Goon (Murray)@@ H11 (1)
Grifter @ H9 (2)
R Composite Superman I5 (Stealth)
Mr. Zsasz (Tally +1) J13
Lucius Fox (BM) @ O7
Bat Sentry @ H17 (3)
Flock of Bats Black L8
XP Points: 61
Batgirl, Batman, Batwoman, Black Lightning, Catwoman, Composite Superman, El Gaucho, Flock of Bats Black, Grifter, Hired Goons, Hugo Strange, Lady Shiva, Lucius Fox, Mr. Zsasz - 1003