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Intelligencia
1) Living Laser 91 (5/7) I-1 [injured next match]
2) Red Hulk 55 (0/2) KO'ed
3) Super ape peoter 50 (0/6) KO'ed
4) Johann Schmidt 40 (4/5) F-5 [injured next match]
W/ Contingency Plan 12 (#)
5) Aim Agent "Dan" 38 (1/4) D-6
6) Aim Agent "Evelyn" 38 (4/4) E-2 @
7) Hydra Technician "Drei" 35 (0/4) KOKOKO
8) Hydra Technician "Vier" 35 (4/4) D-4
Living Laser: 2 SA, 2 KO
General Ross: 1 SA
Aim Agents: 1 SA, 1 AST
Hydra Technicians: 1 AST, 1 DFD
BFC: Madness Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
2) Vier takes a CP to AV and fires at Boro with Hydra help from Dan. 10 vs 16 for 2 dmg. Gets a 7. SA and KO to Vier and AST to Evelyn (dmg) and Dan (hydra).
Intelligencia
1) Living Laser 91 (5/7) G-2 @ [injured next match]
2) Red Hulk 55 (0/2) KO'ed
3) Super ape peoter 50 (0/6) KO'ed
4) Johann Schmidt 40 (4/5) F-5 [injured next match]
W/ Contingency Plan 12 (#)
5) Aim Agent "Dan" 38 (1/4) E-4 @
6) Aim Agent "Evelyn" 38 (4/4) E-2
7) Hydra Technician "Drei" 35 (0/4) KOKOKO
8) Hydra Technician "Vier" 35 (4/4) D-4 @
Living Laser: 2 SA, 2 KO
General Ross: 1 SA
Aim Agents: 1 SA, 3 AST
Hydra Technicians: 1 SA, 1 KO, 1 AST, 1 DFD
BFC: Madness Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
Intelligencia
1) Living Laser 91 (5/7) G-2 @ [injured next match]
2) Red Hulk 55 (0/2) KO'ed
3) Super ape peoter 50 (0/6) KO'ed
4) Johann Schmidt 40 (4/5) F-5 [injured next match]
W/ Contingency Plan 12 (#)
5) Aim Agent "Dan" 38 (0/4) KO'ed
6) Aim Agent "Evelyn" 38 (4/4) E-2
7) Hydra Technician "Drei" 35 (0/4) KOKOKO
8) Hydra Technician "Vier" 35 (4/4) D-4 @
Living Laser: 2 SA, 2 KO
General Ross: 1 SA
Aim Agents: 1 SA, 3 AST
Hydra Technicians: 1 SA, 1 KO, 1 AST, 1 DFD
BFC: Madness Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
f and f) vier and evelyn double plex down gimli's def -2
2) living laser takes a shot at gimli, with a CP to AV. 9 vs 15, with enhancement. Hits for 4 -2. SA and push to LL. AST to Technicians.
3) evelyn takes enhancement as well and pops gimli for one past toughness with an 11.
4) Johann also gets Gimli for 1 past toughness. Im assuming you don't want to pc with him cause it will push him. But if I'm wrong you can just go ahead and roll for me before your turn.
Intelligencia
1) Living Laser 91 (4/7) G-2 @@ [injured next match]
2) Red Hulk 55 (0/2) KO'ed
3) Super ape peoter 50 (0/6) KO'ed
4) Johann Schmidt 40 (4/5) F-5 @ [injured next match]
W/ Contingency Plan 12 ()
5) Aim Agent "Dan" 38 (0/4) KO'ed
6) Aim Agent "Evelyn" 38 (4/4) E-2 @
7) Hydra Technician "Drei" 35 (0/4) KOKOKO
8) Hydra Technician "Vier" 35 (3/4) F-1 @@
Living Laser: 3 SA, 2 KO
General Ross: 1 SA
Johann Schmidt: 1 SA
Aim Agents: 2 SA, 3 AST
Hydra Technicians: 1 SA, 1 KO, 3 AST, 1 DFD
BFC: Madness Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.