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1: Not quite...we're still looking at options but those you outline above are certainly in the mix.
2: YGO will likely be roped off but not because of age. It is a big enough line to support itself. As always, we'll adjust if it makes good sense to do so.
Quote : Originally Posted by Puuka
I think he meant more along the lines of Modern and Golden age and how Trek is not part of either, neither will YGO (at least that's the impression I got)
Yes this is what I meant. Thank you for addressing that though Ziran
"Rock on." The host of this show seems like a tool. Who does he think he is, Elvis?
Quote : Originally Posted by vlad3theimpaler
And that still doesn't explain why there's anything wrong with saying, "Rock on."
Quote : Originally Posted by theavengerthor
Not to mention how saying "Rock On" equates to one coming off as a tool.
I say "rock on" all the time. I don't think I'm a tool and I certainly don't think I'm Elvis. Oh well, can't expect sense from everybody.
Quote : Originally Posted by TheBrothersCarson
Great show guys. Lots of good info. Kinda wanna give ya a smack for not hassling them about the atas though.
Quote : Originally Posted by theavengerthor
So, we should hassle guests that are interested in making routine appearances on the show? Yeah, that sounds like a good idea.
Besides, they've gone on record multiple times saying that at this point the new ATAs will most likely be included in the next PG. I've never been a fan of beating dead horses.
Quote : Originally Posted by TheBrothersCarson
I'm pretty sure that asking them what the time table is on these is not a big deal. Also its probably a far less touchy issue to bring up to them compared to the delayed holiday figures and them going to fail as a business for making too much product. Both of which were addressed in this interview. Don't defend their position on the atas coming "soon" for the last 3 months as acceptable. You won't make any friends here.
And you won't make many by making idiotic statements, so there's that...
Quote : Originally Posted by theavengerthor
The ATAs were "coming soon" after the last players guide. After a few weeks passed it was obvious that "soon" meant different things to different people. One of the Rules Arbiters then publicly said that it looked as though they would just be holding onto them until the next players guide. It has been addressed. What more was I supposed to ask?
Hcrealms is all about beating dead horses. Rising above that is refreshing.
Quote : Originally Posted by anonym0use
Re: "The Flood of Product"
It's like a movie theater. New movies come out every Friday, but you can't expect to go see every movie ever released, on release day, unless you devote an extraordinary amount of time and money to do so.
Re: The ranged game - More maps with varied terrain can make a difference as well.
Re: PAC change. Have you ever seen an olympic archer fire a bow while treading water? Please update water terrain or the swim ability!
Excellent points on all three counts, m0use, but particularly the comparison to movies. I like that approach.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
I'm keeping my fingers crossed, but the biggest change should be this:
Pulse Wave: Give this character a power action...
This right here is one of the biggest culprits for adding to the 'range game' because it interacts with Running Shot and had no counters except for Barrier and The Hand or LoA ATA's. Eliminate that possibility, and Pulse Wave still remains threatening as it cuts through *everything*, but it's mobility is hindered somewhat.
Based on the interview, and the fact that they are aware of the beastly range game I will be severely disappointed if they don't identify exactly what I just pointed out and change it accordingly.
I agree that this would be a pretty big change, and go a long way to put a dent in the ranged game. I don't know that I like that for a change though, being as PW is the "answer" to so many things. Don't know that I dislike it either, but I'd definitely have to think on it for a bit...
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
Yes this is what I meant. Thank you for addressing that though Ziran
As long as he dials are actually compatible like Star Trek. My group is fine with allowing them, and I'd like to play a couple, especially if they have the soldier KW! If they're like Smurfs and/or not truly compatible, then I won't be buying any.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
A bit of background on where this post is coming from: I am a judge and have been since 2007.
I understand the desire to make the prize kits something bigger and more special, and I wholly support that with regard to what you want to do with the storyline events. Even so:
Weekly play is what keeps many play groups together.
Irregular play erodes a player's interest in the game. Not every player can play every week, but having an event every week means that most players will be able to play regularly. Having prizes that support weekly play is important as a carrot. --Please find a way to keep support for 4 events in the prize kits.
Characters are well received, (non-resource) objects are largely ignored.
With the advent of resources my players seldom play relics or special objects independently. There is little incentive to use them in the game unless they attach to a resource, and thus hold little incentive as weekly prize support. Quite honestly, I view this as poor game design with regard to the resources. --Please balance resources, find a way to make special objects matter again, or look at removing special objects from non-storyline OP kits in favor of more characters.
On a personal note, please move the suggestions for events in the WES.
I'm not sure how many other judges feel this way, but I seldom follow the suggested format for storyline events. I do appreciate knowing the suggestions, but would prefer that they fall beneath the judge-input text on the WES so that there is less confusion among players when I deviate.
I agree that this would be a pretty big change, and go a long way to put a dent in the ranged game. I don't know that I like that for a change though, being as PW is the "answer" to so many things. Don't know that I dislike it either, but I'd definitely have to think on it for a bit...
How about they simply give Pulse Wave a default range of 3. Or do away with the single target Pulse Wave option? I don't like either option personally and would prefer they keep Pulse Wave as is. But if they had to change Pulse Wave, I would prefer either of these options as opposed to changing it to a Power Action.
How about they simply give Pulse Wave a default range of 3. Or do away with the single target Pulse Wave option? I don't like either option personally and would prefer they keep Pulse Wave as is. But if they had to change Pulse Wave, I would prefer either of these options as opposed to changing it to a Power Action.
I could say almost the same thing as I said to Krusti. I feel a change is easily warranted, but I don't really know what it could be. I feel like either of those changes could work as well, and I think my gut reaction would receive that better than a power action change. But I'd have to process such a major change lol.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
A bit of background on where this post is coming from: I am a judge and have been since 2007.
I understand the desire to make the prize kits something bigger and more special, and I wholly support that with regard to what you want to do with the storyline events. Even so:
Weekly play is what keeps many play groups together.
Irregular play erodes a player's interest in the game. Not every player can play every week, but having an event every week means that most players will be able to play regularly. Having prizes that support weekly play is important as a carrot. --Please find a way to keep support for 4 events in the prize kits.
Characters are well received, (non-resource) objects are largely ignored.
With the advent of resources my players seldom play relics or special objects independently. There is little incentive to use them in the game unless they attach to a resource, and thus hold little incentive as weekly prize support. Quite honestly, I view this as poor game design with regard to the resources. --Please balance resources, find a way to make special objects matter again, or look at removing special objects from non-storyline OP kits in favor of more characters.
On a personal note, please move the suggestions for events in the WES.
I'm not sure how many other judges feel this way, but I seldom follow the suggested format for storyline events. I do appreciate knowing the suggestions, but would prefer that they fall beneath the judge-input text on the WES so that there is less confusion among players when I deviate.
Thank you.
I really think Relics come across as a "feat" that isn't assigned or have a pre-req. I think they should just assign an additional cost to begin the game with the Relic already attatched to a character. I think we would see them used a lot more. I think a 10 point additional cost to have a relic already attatched would be a fair trade off. Think of it like the way relics work with resources. They are more expensive when used on their own, why not make them work that way when already attatched.
Speaking of which, the wording has always been weird to me, but maybe its just me. Relics seem more like they should have been called resources and Resources should be relics. But thatsd just me.
Speaking of which, the wording has always been weird to me, but maybe its just me. Relics seem more like they should have been called resources and Resources should be relics. But thatsd just me.
That's a good point.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
"Rock on." The host of this show seems like a tool. Who does he think he is, Elvis?
Hey, kid, No one's gonna tell you what to think, but David Essex sang "Rock On."
Rock on!
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom
Not to mention how saying "Rock On" equates to one coming off as a tool.
He's probably read The Rules of Attraction and can't separate anyone else using the phrase from Sean Bateman.
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom
I really think Relics come across as a "feat" that isn't assigned or have a pre-req. I think they should just assign an additional cost to begin the game with the Relic already attatched to a character. I think we would see them used a lot more. I think a 10 point additional cost to have a relic already attatched would be a fair trade off. Think of it like the way relics work with resources. They are more expensive when used on their own, why not make them work that way when already attatched.
Speaking of which, the wording has always been weird to me, but maybe its just me. Relics seem more like they should have been called resources and Resources should be relics. But thatsd just me.
I definitely agree that if Relics didn't need to be rolled for, they would be used more often. Who wants to pay 5-15 points for an object that may never actually come into use.
I definitely agree that if Relics didn't need to be rolled for, they would be used more often. Who wants to pay 5-15 points for an object that may never actually come into use.
Keep in mind that they have more uses than as a relic. Often times I would gladly pay a few points to have a guaranteed square of undestroyable hindering terrain on the map.