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Yep, now that I'm looking back I find that entry in the 2011 PG, but removed in 2012.
The problem I see with the "game effects that activate..." line is that it doesn't say "this is not movement", it says " this is movement with modified rules". And the reason it reads that way to me is that the rule book says that the character is moved back, that you move the character, that movement along the path ignores certain effects. Even the glossary defines knock back as movement away from an attacker. If knock back is moving the caharacter, given how specifically movement is used in HeroClix, how is that possibly not movement? And then there's this little caveat at the end saying "but you won't trigger effects that trigger from movement". I honestly don't know how anyone reads that and comes away thinking "knock back isn't movement".
I don't know why it can't just be movement*, and I don't see any reason it needs to be movement either. But if the official stance is "this is not movement" then my humble and unsolicited opinion is that the rulebook language needs to be changed so it doesn't repeatedly call it movement.
*I'd be interested in knowing that reasoning, though.
Basically, too many things key off of movement.
Two key examples...
1) You've just hit me with Flurry, but you rolled doubles. "Ha-ha...no second attack against this guy." You say "That's ok, I'll just hit this other guy." "Nope, knock back is movement, so I'm going to Carry him with me." (Yes, I know you need to have been given an action. It's just an example...and one that people would try because they forget about that whole action thing and simply remember the moving.)
2) "Hey, I've just been hit in the face by the Hulk hard enough that I'm flying backwards. Oh, what's this? A dumpster? I'll just grab that on my way."
Two key examples...
1) You've just hit me with Flurry, but you rolled doubles. "Ha-ha...no second attack against this guy." You say "That's ok, I'll just hit this other guy." "Nope, knock back is movement, so I'm going to Carry him with me." (Yes, I know you need to have been given an action. It's just an example...and one that people would try because they forget about that whole action thing and simply remember the moving.)
2) "Hey, I've just been hit in the face by the Hulk hard enough that I'm flying backwards. Oh, what's this? A dumpster? I'll just grab that on my way."
Except both of those require the character be given an action to move. Would people forget or miss the distinction? Sure, just like they currently argue break away is required when being carried or targeted with TK. But that's players playing it wrong, not a problem with the rule.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Except both of those require the character be given an action to move. Would people forget or miss the distinction? Sure, just like they currently argue break away is required when being carried or targeted with TK. But that's players playing it wrong, not a problem with the rule.
Like I said, those were just two examples.
Another big one is moving past an enemy.
Another would be any effect that triggers after a figure moves.
Another would be Hypertime.
It is far easier to say KB is not movement than it is to say "except if the character is moving due to knock back" every time.
Another big one is moving past an enemy.
Another would be any effect that triggers after a figure moves.
Another would be Hypertime.
It is far easier to say KB is not movement than it is to say "except if the character is moving due to knock back" every time.
I can see where there are some potential problems with effects that trigger when a character moves. The other things would be changes, but not (IMO) significant. But that's philosophical debate: mostly if the ruling is going to be "this is not movement" I'd like the rule book not to say "this is movement". that's reasonable, right?
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”