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I was only able checked it out and talked about it with Jordan for a few minutes, but this is cool!
Yeah; playing it is to much different .. but at this point I worry that if it doesn't get the funding it needs that it'll just "go away" (hope not!). That's probably with Kickstarter; it's like people only want to kickstart things that they know will be a success ... so that they don't blemish their "Kickstarter Profile" with a failed campaign.
it's like people only want to kickstart things that they know will be a success ... so that they don't blemish their "Kickstarter Profile" with a failed campaign.
Heh...probably about a third of the projects I've backed haven't made it.
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Just gotta get the word out I guess.
I wish I could think of more to do. I've done the social media thing, hit up everyone at my local venue, and shown support here. I'll probably give it one more Facebook blast before the campaign ends.
And speaking of venues, one thing that hasn't been mentioned yet...at the end of the campaign, when the surveys are sent out, backers will be asked for their venue. If 5 or more backers all name the same venue then that venue will receive a demo kit.
There are 542,000 children in foster care. Talk to your local foster and adoptive agency. You could change a life.
Today is Golem Awareness Day! After all, they're (almost) people too!
To celebrate, a new golem was previews last night AND there's a GA grudge match that will be streamed live on twitch.tv. Here's a chance to see the game in action...
The reason I haven't backed any gaming kickstarters is because I want to make sure there is a local play environment for a game before I invest in it.
In the past, I have bought into games only to have them never take off or have a very short lifespan. These days I am alot more cautious with my gaming budget.
If this game gets a decent following locally, I'll buy into it. For now, the game is on my "watch" list with Robotech Tactics (if it gets funded).
The reason I haven't backed any gaming kickstarters is because I want to make sure there is a local play environment for a game before I invest in it.
In the past, I have bought into games only to have them never take off or have a very short lifespan. These days I am alot more cautious with my gaming budget.
That's one of the reason I like GA. Getting people into it should be relatively easy. After all, I won't be scaring them off with a rule book, powers card, and 150+ page Players Guide.
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If this game gets a decent following locally, I'll buy into it.
This is always an odd position to me. "If it gets funded, I'll buy it" or alternatively "if it gets close to funded, I'll back it". The whole point of backing it is to get it to those points!
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For now, the game is on my "watch" list with Robotech Tactics (if it gets funded).
Robotech Tactics was funded on May 20th. Tactics is an RPG though... I personally don't have the time to invest in RPGs.
There are 542,000 children in foster care. Talk to your local foster and adoptive agency. You could change a life.
That's one of the reason I like GA. Getting people into it should be relatively easy. After all, I won't be scaring them off with a rule book, powers card, and 150+ page Players Guide. .
If only it were truly that easy. There are far too many new game products coming out these days which makes it hard to get people to invest in them. That's why I wait and see which ones have staying power.
Quote : Originally Posted by hair10
This is always an odd position to me. "If it gets funded, I'll buy it" or alternatively "if it gets close to funded, I'll back it". The whole point of backing it is to get it to those points!
Nothing odd about what I said, I didn't say "if it gets funded". I said "if the game gets a decent following locally" in other words, if it looks like it has "staying power" i'll buy it. That is something different. If it gets funded and no one plays it locally, I won't buy it.
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Robotech Tactics wasfunded on May 20th. Tactics is an RPG though... I personally don't have the time to invest in RPGs.
I don't think you were paying attention to what I said. I know Robotech got funded, I am waiting to see if it has a local player base before I get into it. If no one plays it locally, I won't buy into it.
FYI Robotech Tactics is a miniatures wargame not and RPG. The name is misleading.
@Galactus... you said about Robotech "if it gets funded", which threw me.
Anyway...
The fine folks at Harebrained Schemes just uploaded a video of a grudge match between two devs... and the loser lost his beard! If you want to see actual game play watch the video here... http://www.youtube.com/watch?v=od61wrg14Yo
There are 542,000 children in foster care. Talk to your local foster and adoptive agency. You could change a life.
@Galactus... you said about Robotech "if it gets funded", which threw me.
Anyway...
The fine folks at Harebrained Schemes just uploaded a video of a grudge match between two devs... and the loser lost his beard! If you want to see actual game play watch the video here... http://www.youtube.com/watch?v=od61wrg14Yo
The (if it gets funded) part of my post was meant to say that GA would be put on my watch list with Robotech Tactics, if GA was funded.
A new update posted, including he preview for the Corpse Collector golem!
Quote : Originally Posted by Jordan Weisman
Hey All,
Jordan here. In case you didn't watch the video, I'm the guy who did all the talking. Before I ramble for awhile about why I came up with the idea for Golem Arcana, I thought you might want to take a look at the final Golem in the Urugal Codex - the Corpse Collector, or as I like to think of it, "Bones from Above".
While we only started development on Golem Arcana about 6 months ago, you could say that I have been working on it for almost ten years now because that’s how long I have been looking for the right technology platform to bridge the gap between tabletop and digital games.
When I started the search, back at Wizkids, we didn’t have supercomputers in our pockets, so we looked at creating our own handheld devices, but the tech we could afford wasn’t compelling enough to build a product line around. Five years later, the price of CPUs and high-resolution color displays had dropped enough to be create a custom-connected handheld gaming device. So I raised a lot of venture capital money to build a digital tabletop battling game called Nanovor. Nanovor launched in 2008 - right as our economy collapsed and the iPod touch came out. Nanovor died, but the dream didn’t. Sometimes, you just need to be patient.
The advent of affordable mobile touchscreen devices fascinates me with its potential. That’s why we started Harebrained Schemes, and why my search for the right tech to connect tabletop to digital moved from creating the right device to finding the right interface to connect the physical tabletop elements to tablets and phones. Our solution is the Tabletop Digital Interface stylus. The stylus combines market-proven microdot technology with Bluetooth connectivity that connects our miniatures and game boards to the smartphones we carry in our pockets. The result is the solution I’ve been searching over a decade to find.
Why have I been looking to bridge tabletop to digital for so long?
First, because I love tabletop games, especially miniature games, and I want them to not only survive but to thrive into the next century. I believe that to do so, they need to evolve. Things move in cycles. Back when the PC game industry started booming in the 1990s, a lot of the hit games were “ports” of tabletop games to computers (D&D, MechWarrior, etc). The tabletop was where game innovation and fictional world development was taking place – and computer game creators leveraged those learning’s into their games.
Back then (and for thousands of years beforehand) a person’s first game experience was a tabletop experience, but that is no longer true. The penetration of console videogames and, more recently, the rise of mobile touchscreen games, means that more and more kids are being introduced to computer games long before they are introduced tabletop games. This is an important paradigm shift because these kids now approach tabletop games with expectations steeped in the standards of computer games - things such as ease-of-use / accessibility, information-on-demand, save game and long-term persistence of experience, progression of and impact upon the game world, worldwide community, and (of course) recognition of their accomplishments in the form of leaderboards, badges, achievements, etc.
The tabletop-to-computer game cycle has definitely turned, as today you see a lot more videogames being “ported” to the tabletop than vice-versa, but we need to go farther. We need to integrate the features described above from computer games into tabletop games in order to be compelling to the next generation audience (or, I would argue, to a large part of the current generation).
The TDI (Tabletop Digital Interface) stylus platform we created for Golem Arcana is our attempt to seamlessly deliver the compelling videogame features I described in a tabletop experience without undermining the essence of tabletop gaming - that unique face-to-face social interaction and fun of friends at the same table playing and laughing together.
As good as online social interaction has become and how much better it will get, it cannot replicate the billions of years of evolution that goes into the joy we feel as humans when we interact in person - especially when we get together within the context of an organized framework like a game. Proper integration of digital features should enhance rather than detract from quality social interaction. After all, did you get together with your friends to debate rules or to play a game? Is it more fun to win a game because you know the rules better than your opponent or because your strategy was better than your opponents? The TDI platform levels the playing field by adjudicating the rules and incorporating all reference materials so that it’s the quality of your play that determines victory rather than your quality as a debater or rules lawyer.
The second reason that I want to bridge the gap between tabletop and digital gaming is because I want to create a massively multiplayer tabletop game. My whole career has been about exploring the intersection of gameplay, story, and socialization. Every game I design, whether digital or tabletop, is a different experiment in how to mix these three elements together in a new and interesting way. Golem Arcana represents an opportunity to integrate tabletop gameplay and storytelling in a way never before possible.
Twenty years ago, we used gameplay to generate story when we introduced the After Action Report at the BattleTech Center. Opening in late 1989, the BattleTech Center was the first 3D immersive multiplayer game available to the public. It featured 16 networked ‘Mech cockpits in which your team had 10 minutes to accomplish its mission, normally blowing the crap out of the other team. People would come out of the cockpits after their ten minutes high on adrenaline and bubbling at the mouth about what just happened. When we introduced the After Action Report, it took the whole experience to the next level because it codified and recorded what had taken place. This simple piece of paper, which contained a blow by blow account of the battle told from each player’s unique perspective, made the experience more real and more permanent. It was a written story in which each player was the central character.
With Golem Arcana, we have the opportunity to bring a much better version of this same concept to the tabletop so that every game played generates a story in which your Golems and Knights are the protagonists and, of course, your opponents’ are the antagonists. These stories will be shared via Facebook, Twitter, and of course email so that the tales of your victories (or defeats if you wish to share those) can be sung by bards for generations to come (okay, that’s pushing a bit, but you get the idea). We plan for this feature to be part of the base game.
But my storytelling aspirations for Golem Arcana don’t end there. The long-term goal with Golem Arcana is to create what I guess could be called a Massively Multiplayer Tabletop Game in which every story scenario played, whether at your home or at an organized event, impacts the world of Golem Arcana. As with the After Action Report, this is not the first time I have attempted this kind of feature; thirty years ago with BattleTech we started integrating what happened at key tournaments into our very popular BattleTech novels. The community really appreciated the effort, but the time it took to gather the information, integrate it into the novel, submit it to the publisher, and wait a loooong time for publication, meant that the story element the players impacted didn’t show up in print until 12+ months after the tournament was held.
With the TDI platform, Golem Arcana can download new fiction and new scenarios to players’ phones or tablets and the results of their scenario play can be uploaded to our servers to be aggregated with other players’ scenario results, determining how battles within the fiction are resolved and thus changing the face of the geopolitical map (visible in the App or online) and impacting future story events.
But even this would just be the start of my dreams of the Living Fiction System. I would love to see different players receive scenarios that then change which scenarios other players receive. For instance, what if each faction had a leaderboard and top players of a faction’s leaderboard received their own scenarios on Week One, and then the results of the faction leaders’ scenarios determine the stories and scenarios for all the other players in Week Two? The results of the Week Two scenarios would then set the stage for the leaders’ scenarios in the next week. Now imagine this same scenario except that the Week One players are not from the top of the faction’s leaderboards but are the result of fellowship “up” votes from the community. Or they’re determined randomly. Or a combination of all of the above. Or other stuff we haven’t thought of yet.
Anyway, the idea is that in each story cycle, a smaller group of players’ gameplay has a large impact on the story and scenarios that the larger group of players are involved in, and that in total ALL of the players drive the story of the world forward.
Okay, I’ve rambled on long enough about my decade-long quest to bring this type of gameplay to the tabletop, and I really appreciate all of your efforts to help make it a reality. We love our Backers. Obviously, the funding of our Kickstarter is not the end of the road, but just the beginning for the TDI stylus and Golem Arcana. It will likely take years before many of my dreams for Golem Arcana are made a reality.
But every journey starts with a single step, right? Step one: Let’s get this thing funded!
Oh, and while we're talking, I think you should check back tomorrow. I got a look at a new Elite Unit you might want to see...
Thanks ,
Jordan
There are 542,000 children in foster care. Talk to your local foster and adoptive agency. You could change a life.
Front page of the project updated! A new Elite unit group has been added and those at lower pledge levels will now be receiving a chose of an elite group. That means those at a $100 pledge level will now get 4 extra golems for free and higher pledge levels get even more!
With the addition of 4 elite sets (one yet to be revealed) of 4 golems each, the Lancer level got a massive upgrade!
Edit... just got new update. Talks about adding elite unit packs to lower level tiers, reveals the Black Widows elite units, reveals the newest golem (Thornbeast), and has another fiction story... big update!
Last edited by hair10; 10/09/2013 at 21:12..
There are 542,000 children in foster care. Talk to your local foster and adoptive agency. You could change a life.
New update today... yet ANOTHER set of elite units added. This time it is the Ranges of the Oath.
So now, the $65 level gets you the base game which includes 6 figures, all the digital content (Golem Knights, Blood Knights, Ancient Ones) that people pledge for, and the Amulet of Numenesh.
The $110 pledge level gets you the base game, all the digital content that people pledge for, the Amulet of Numenesh, one of the 4 core codex's, and also one of the elite sets.
The $250 pledge level gets you all of the above except you get all 4 core codex's and 2 of the elite unit sets.
But the absolute best value is the Lancer at $375. That gets you everything above but one of every figure... all 4 core codex's plus the non-core figs from the 4 codex's, and all 5 elite unit sets! That's 48 figures ($7.81 per fig if you don't count any software, map, or stylus costs)... including the two massive colossus figures!
There are 542,000 children in foster care. Talk to your local foster and adoptive agency. You could change a life.
If you were thinking about getting in the game, now's your last chance! There will be live stream games going on today with a whole lot of people, includingHeroClix designer Seth Johnson!
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Live-Stream Marathon
On Monday, Mitch and I will be hosting a live-streaming marathon of Golem Arcana from 1 - 7pm PDT on Twitch.tv. We invited a bunch of industry friends to come play the game and hang out. I'd love it if you stopped by to see the game in action. So far, we've got Ed Fries, founder of Xbox; Chris Pramas, president of tabletop RPG company Green Ronin; Joseph Staten, one of the creators of Halo; Seth Johnson, a big-time HeroClix designer, Stuart Moulder, CEO of Her Interactive, Chris Taylor, General Manager of Wargaming USA Seattle, and web host Jen Page. Who knows who else will show up? The team will be all over chat to answer your questions so swing by and say hi. And don't forget to share the link! http://www.twitch.tv/harebrainedschemes/profile
There are 542,000 children in foster care. Talk to your local foster and adoptive agency. You could change a life.