You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Ok, that thing about figures with these ATA's printed on the card being able to use the ATA in a sealed event is VERY cool... but what happens with new Avengers and Justice League members being made who have a half dozen or so ATA's each; are they getting fold-out cards like team bases to cover all of that?
I would think a character would not get every ATA it's eligible for...just new ATAs that are applicable that are releasing with that set. And probably just one per character, to prevent the fold-out scenario.
I don't think it's a way to replace old ATAs, but instead a way to introduce new ones going forward. You don't need a new character to have old ATAs printed on its card...those ATA cards already exist.
CarlosMucha: that is like be running in a Olimpic race competition just one step to get the gold and then a Giant children place a mirror in your side and you discover what you are really a hamster over a whell and the gold is just a slice of chess. Avatar Summoning: Original GotG, Melter, Whiplash
Team Symbols (and their corresponding abilities) haven't represented specific teams in years (probably over a decade?). That horse left the stable as soon as non-Avengers got the Avengers Team Symbol, and non-Defenders got the Defenders Team Symbol. WK realized this, and created ATAs. ATAs have always represented specific teams, with the notable exceptions of Animal and Robot (which are just bad ideas IMO as they lean toward the same kind of thinking that ruined Team Symbols in the first place, but I digress...).
I really like this idea. Hopefully the next Rulebook will be modified to explain how ATAs on character cards are supposed to work.
You might be missing my point:
Team abilities are on the dial, on the card, yet the only place to find what they do is online ever since they removed them from the PAC.
Team abilities could also be considered part of the "basic" rules of Clix, especially when you consider just using what you can see on the dial when teaching new players the rules. I can't tell you how many times I've been teaching new folks the basics just using what's on the dial and been asked "what's this symbol (a team symbol) do?"
Then I tell them and their response is "cool, where are the definitions for what team abilities do?" to which I answer: online.
The look on their face sums up how ridiculous that is: something that is part of the basics is only accessible online.
ATAs being online or part of the player's guide I totally understand. It's an advanced portion of the rules and is usually one of the last of the "major" rules of this game that players learn. Plus, they're released with every set so it just makes sense to have them in an online and easily edited resource.
Regular TAs on the other hand should be included as part of the character card or even back in the PAC. It would help with the learning curve of teaching others this game, and to be honest just makes the most sense.
If they want to have ATAs as part of sealed play then they should either throw a card into the booster pack OR have a foldout included as either part of the OP kit or the monthly instructions for events, or even as print and play for venues to use.
In short: there's a lot better ways to get ATAs to players, regular TAs should be included on the player's cards before ATAS.
Team abilities are on the dial, on the card, yet the only place to find what they do is online ever since they removed them from the PAC.
Okay, you're right, I missed your point. And as much as I like the new ATAs on character cards, your point is a good one. LOL!
CarlosMucha: that is like be running in a Olimpic race competition just one step to get the gold and then a Giant children place a mirror in your side and you discover what you are really a hamster over a whell and the gold is just a slice of chess. Avatar Summoning: Original GotG, Melter, Whiplash
Ok, that thing about figures with these ATA's printed on the card being able to use the ATA in a sealed event is VERY cool... but what happens with new Avengers and Justice League members being made who have a half dozen or so ATA's each; are they getting fold-out cards like team bases to cover all of that?
Looking at the Titania/Absorbing Man Duo, it looks like the idea is to feature ONE specific ATA. Instead of a "JLA" or "Avengers" it would be like "Blue Strike Force" instead of an X-Men. Or so it seems to me.
This, I actually don't applaud. ATA's are one of the game mechanics that have been online almost exclusively. It is due to their online nature that they have ultimate flexibility. If an ATA needs to be edited, errata'd or balanced in any way <cough> HFH <cough> they can just make the necessary changes and it won't invalidate a whole ton of officially produced cards.
This, I actually don't applaud. ATA's are one of the game mechanics that have been online almost exclusively. It is due to their online nature that they have ultimate flexibility. If an ATA needs to be edited, errata'd or balanced in any way <cough> HFH <cough> they can just make the necessary changes and it won't invalidate a whole ton of officially produced cards.
I second this.
It seems as though this has only been added to improve tournament play instead of simply improving the game.
Maybe one day they'll understand that if you simply have a good game then tournament play quality will be equally as good.
This, I actually don't applaud. ATA's are one of the game mechanics that have been online almost exclusively. It is due to their online nature that they have ultimate flexibility. If an ATA needs to be edited, errata'd or balanced in any way <cough> HFH <cough> they can just make the necessary changes and it won't invalidate a whole ton of officially produced cards.
That IS a concern. Hmm.
On the other hand, I really, REALLY like the idea of being able to use ATA's in sealed. I can't tell you how many times my pulls have required I waste 20+ points or so, and it's great having a way to use up SOME of that
On the other hand, I really, REALLY like the idea of being able to use ATA's in sealed. I can't tell you how many times my pulls have required I waste 20+ points or so, and it's great having a way to use up SOME of that
FlavorableDeez and GN0LAUM have made perfect counterpoints to this idea.
They are the winners.
Actual Team Abilities on cards? Yes.
ATA's included in your little card pack? Yes.
In reality, there is no way WK could get production to line the ATA's up to get them into the boosters so I get why we'll never see it.
If players are really interested in using ATAs for sealed play (which given the comments on this thread they are) then there's easier options for doing this.
One would be including a sheet in with OP kits listing ATAs that are set related and can be used in sealed play. Alternatively (and a better option in my opinion) would be to make this sheet available online for players to see beforehand and to use as a printable option to bring in for their sealed play. Of course really good judges/venues could just make copies of the sheet if they included it in OP kits, but the print off option seems better and would allow players to get familiar with the ATAs before utilizing them.
So really there's no need to include them in boosters.
How is the cost of the Wrecking Crew ATA justified?
Wrecking Crew, primarily 0-range bruisers.
X-Force might as well be the Ultimates.
... just an insane theory that suggests the type/efficiency of the available dials might have spurred them to adjust the cost. If every Ultimate was Giant-Man or Hulk, perhaps the TA would be cheaper?
This, I actually don't applaud. ATA's are one of the game mechanics that have been online almost exclusively. It is due to their online nature that they have ultimate flexibility. If an ATA needs to be edited, errata'd or balanced in any way <cough> HFH <cough> they can just make the necessary changes and it won't invalidate a whole ton of officially produced cards.
It's not an different than things like the Tactics, Bioshock, and other such sets which print regular TAs on the cards.
I posted this in another thread, but I see you are posting here so will ask this and hope for a response (though I know you are not part of the design team).
How is the cost of the Wrecking Crew ATA justified? The cost makes little sense as the X-Force ATA gives what is essentially Hindering, gives no bonus for using charge, but costs 3 points (the WC ATA only costs 2). Thanks for any reply.
One way I can see justification on the lower ATA point cost is that the character is already having to pay the points for the ability to use Charge. It's sort of an invisible cost, if you will, that will vary by individual characters.