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starman is another legacy feature for this set. the classic dial is of the progenitor, ted knight, an homage to or085 in the Christmas colors. the modern dial is of mikaal tomas (not a direct line in the legacy, but neither was jay to wally) showing him in his jla costume (minus sword).
#d12a006 Veteran Mikaal Tomas
Team: Justice League
Range: 8
Points: 106
Keywords: Cosmic, Justice League, Opal City, Warrior
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Targeting: Sonic Crystal: OO Unlikely Duo: When a friendly character named Congorilla is adjacent to Mikaal Tomas they both modify their attack values by +1 if not already modified by this effect.
Cry for Justice Stellar Energy: Mikaal Tomas can use Penetrating/Psychic Blast and Force Blast. When he makes a ranged combat attack against an opposing character with 1 or more action tokens, he can use Precision Strike.
The Starman
Alien Physiology
Warrior Spirit
Battlefield Promotion: Passing the Torch: When Ted Knight hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with d12a006Mikaal Tomas on the same click number.
Patrolling the Opal
Gravity Burst
Cosmic Rod
Gravity Rod
Energy Wall
Igniting a Legacy
Stellar Power
The Manhatten Project
ultron is the 350pt beast for marvel this time. his classic dial is an homage to the fan-favorite aw216 and gives us the delightful gem of his original '60s robot look . the modern dial is straight up age of ultron (and explains all those s)
#m12a012 Veteran Ultron
Team: Master of Evil
Range: 7
Points: 350/200
Keywords: Future, Lethal Legion, Masters of Evil, Robot, Ruler
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(350)Age of Ultron: At the beginning of your turn give Ultron a free action and roll 1d6. On a result of 5-6 your opponent has at most 3 available actions next turn. Ultron is Everywhere: Ultron can use Plasticity and Running Shot.
Drones
Concussive Blasters
Radiation Emitters
Encephalo-Ray Adamantium: When Ultron would take damage you can choose Impervious or Invincible. Ultron can use the chosen power. Program Transmitter
Hive Mind
Pym's Masterpiece and Mistake
Manipulating the Present Through Vision
Molecular Rearranger Smarter than All of You
Execute Program
#m12a017 Rookie Ultron-1
Team: Minions of Doom
Range: 0
Points: 78
Keywords: Lethal Legion, Masters of Evil, Robot
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Battlefield Promotion: Ultron: When Ultron-1 hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with m12a012 Ultron a number of clicks from its blue starting line equal to the number of clicks this character is from its starting line. One a result of 10 or higher, replace this character on the same click number.
Encephalo-Ray
I Am Ultron!
Durable Casing
I Will Rebuild Myself Stronger
The Crimson Cowl
Upgrade in Progress
Artificial Intelligence
Molecular Rearranger
Now this....doomsday was a team threat, this Is a nightmare... Excellent job!
The symbiobros: Crizclix, Bat-Dude, 8ball98, W3AreV3nom, Batarang96
Remember kids, if Mysterio can hit Galactus, you can follow your dreams!
ultron is the 350pt beast for marvel this time. his classic dial is an homage to the fan-favorite aw216 and gives us the delightful gem of his original '60s robot look . the modern dial is straight up age of ultron (and explains all those s)
#m12a012 Veteran Ultron
Team: Master of Evil
Range: 7
Points: 350/200
Keywords: Future, Lethal Legion, Masters of Evil, Robot, Ruler
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(350)Age of Ultron: At the beginning of your turn give Ultron a free action and roll 1d6. On a result of 5-6 your opponent has at most 3 available actions next turn. Ultron is Everywhere: Ultron can use Plasticity and Running Shot.
Drones
Concussive Blasters
Radiation Emitters
Encephalo-Ray Adamantium: When Ultron would take damage you can choose Impervious or Invincible. Ultron can use the chosen power. Program Transmitter
Hive Mind
Pym's Masterpiece and Mistake
Manipulating the Present Through Vision
Molecular Rearranger Smarter than All of You
Execute Program
This guy would go on a 700 point team with the 10th anniversary Brainiac.
ol hornhead was a suspiciously absent marvel '60s property from the 10th anniversary. his classic dial sports, well, classic dd in his classic suit, an homage to sn074. the modern dial is a legacy promotion to the 2099 version.
Marvel Knights 2099 Jump Boots: Daredevil 2099 can use Leap/Climp and Sidestep. After he uses Sidestep he can use Smoke Cloud as a free action but can only place hindering terrain in squares he moved through or occupied during Sidestep. The Suit Does All the Work: Daredevil 2099 can use Precision Strike, Willpower and Perplex
The Civilized Way
Billion-Dollar Body Armor
Venting on Sentinels
#m12a013 Rookie Daredevil
Team: Spider-Man
Range: 4
Points: 62
Keywords: Avengers, Martial Artist, Marvel Knights, The Hand
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Battlefield Promotion: Passing the Torch: When Daredevil hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with m12a008 Daredevil 2099 on the same click number. Ninja Training
Rooftop Acrobatics
Arrhythmia Punch
Radar Sense
Pugilism
Never Quits
The Sweet Science Blind Man's Bluff
so how many green arrow dials can I make? but to be fair, ollie deserves a shoot in the anniversary set (couldn't help myself). the classic dial has him in that rarely clicked shorn-chin from his golden age look (without a starfish on his kisser) with an homage to the awesome cj039. the modern dial is of the pre52 mr queen we all know and love, complete with soup-catcher.
#d12a010 Experienced Green Arrow
Team: Justice League
Range: 7
Points: 86
Keywords: Archer, Justice League, Outsiders, Star City
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Emerald Archer: Green Arrow can use Ranged Combat Expert. When he does he may target more than 1 character.
Cry for Justice Masked Vigilante
Split an Arrow
Boom
Island Training
Skeet Shooting Disarming Shot: Opposing characters hit by Green Arrow's ranged combat attack have a range value of 0 until the start of your next turn.
I've Got an Arrow for That
#d12a018 Rookie Green Arrow
Team: Justice League
Range: 8
Points: 50
Keywords: Archer, Justice League, Martial Artist, Star City
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Battlefield Promotion: Green Arrow: When Green Arrow hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with d12a010 Green Arrow on the same click number. Shooting From Cover
Rooftop Archer
Adhesive Arrows
Emerald Archer
Last edited by Baron Impossible; 11/21/2014 at 14:17..
#d12a018 Rookie Green Arrow
Team: Justice League
Range: 8
Points: 50
Keywords: Justice League, Martial Artist, Star City
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Battlefield Promotion: Green Arrow: When Green Arrow hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with d12a010 Green Arrow on the same click number. Shooting From Cover
Rooftop Archer
Adhesive Arrows
Emerald Archer
Nice. When they first showed off the 10th anniversary sets, I was reeeeally hoping they'd do GA, rehash this classic dial, and promote him to Connor (or Roy as Red Arrow). Ah well.
Nice. When they first showed off the 10th anniversary sets, I was reeeeally hoping they'd do GA, rehash this classic dial, and promote him to Connor (or Roy as Red Arrow). Ah well.
yeah he seemed a shoe-in. still a great dial to field on the cheap
Quote : Originally Posted by UniqueLoginNamor
very nice dials all the way around. love, love, love that Doomsday
i aim to please
Last edited by Baron Impossible; 02/26/2014 at 09:23..
chuck's classic dial is first class, an odd absence that still persists from the lineup and squeezes right in to make them an even 300pt team while being an homage to the powerfully min/maxed ff094. the classic dial is of walking chuck from the new xmen run.
#m12a007 Rookie Professor X
Team: Ultimate X-Men
Range: 8
Points: 50
Keywords: Illuminati, Scientist, Starjammers, X-Men
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Battlefield Promotion: Professor X: When Professor X hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with m12a023 Professor X on the same click number.
Cerebro
To Me, My X-Men
World's Most Powerful Telepath
1407 Graymalkin Lane
Obfuscate Peaceful Coexistence
#m12a023 Veteran Professor X
Team: X-Men
Range: 8
Points: 96
Keywords: Illuminati, Scientist, Shi'Ar, X-Men
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Targeting: World's Most Powerful Telepath: █, █, █
Nudge Mind Lock: Professor X can use Incapacitate as if he possessed .
Battle of Wills Xavier's Dream: Professor X can use Leadership. When he does and rolls a 6, in addition to the normal effects, he may remove an action token from a friendly character with the X-men keyword within range and line of fire. Cerebro
Psychic Manipulation
Battlefield Promotion: Zatanna: When Zatanna hits one or more opposing characters, after actions resolve, place a Promotion Token on her character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on her character card; on a result of 8 or higher, replace this character with d12a024 Zatanna on the same click number.
Ecrof Tsalb
Etaticapacni
Ygrene Dleihs/Noitcelfed
Tnemecnahne
#d12a024 Unique Zatanna
Team: Mystics
Range: 6
Points: 124
Keywords: Justice League, Mystical, Sentinels of Magic, Seven Soldiers
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Kcilc: Once per game give Zatanna a double power action and choose a character within range and line of fire. Roll 1d6 and click the chosen character to the click number of the result.
Epacse
Dnim Epiw
Ria Nekciht
Erif Part
Tcelfed
Niks ot Enots
Dleihs Raeppa Laeh Em
Kaewt
Cigam Elissim
Rewop Pu
Od Revo
Last edited by Baron Impossible; 02/27/2014 at 11:26..
'nuff said. the classic is actually of doombot generics, an homage to ct110. the modern is intentionally a unique dial (there's only 1 true doom that can be summoned) in the latverian monarch's classic attire.
Battlefield Promotion: Summon Reinforcements: When Doombot hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with m12a024 Dr. Doom a number of clicks from its blue starting line equal to the number of clicks this character is from its starting line. If the d6 roll was a 6 and Doombot has 6 or more Promotion Tokens replace this character on the same click number.
Your Plans Will Fail
Kneel Before Doom
Latverian Defense
Threat Assessment Counter the Fantastic
(250)Diplomatic Immunity: Dr Doom can use Mastermind and Outwit.
Plans and Schemes Time Platform: Dr Doom possesses Phasing/Teleport and Probability Control
Victory: Doom
Kneel Before Doom
Curse You, Richards
None Are Greater Than Doom
Advanced Armor
You Dare Touch Doom? Doom is Latveria: Dr Doom may use Regeneration. Dr Doom may modify the result of Regeneration +1 for each click of unavoidable damage he deals to an adjacent friendly character that shares a keyword with Dr Doom (maximum 3). Science and Sorcery: At the beginning of your turn, choose 2 different standard damage powers. Dr Doom possesses the chosen powers until the start of your next turn.