You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Copycat's trait is a one use only, the reason my opponent can't use the trait on the Copycat they have just acquired is that I have already used it. My opponent however has not use the trait on their original Copycat, so no it isn't the same at all.
How do you know it is a "one use"? it doesn't say. Sure logic says so, but that's not always the case. It doesn't say ONCE PER GAME. Just like all other traits that don't say "ONCE PER GAME". It needs to be clarified. That's what I'm saying about that.
Quote : Originally Posted by bluerat
I know what you mean, everyone just freaked out about Highfather, but oh wait he is now on the watchlist and is probably going to get errata. She does a similar thing in stopping you playing your figures you actually brought with you. She also has the added complication of being able to be affected by her own trait. If you can't see the problems this is going to cause then you don't really understand the game very much.
Not trying to be mean or call you but dude...
Also I feel Highfather should get that errata. But that's a different forum topic. And I don't know why you "called me out" on "don't really understand". Because I was saying the same thing: I see the problems this is going to cause...
How do you know it is a "one use"? it doesn't say. Sure logic says so, but that's not always the case. It doesn't say ONCE PER GAME. Just like all other traits that don't say "ONCE PER GAME". It needs to be clarified. That's what I'm saying about that.
From the Player's Guide:
Unless otherwise noted, game effects only occur once each time they
would apply. For example, “At the beginning of your turn, you may
heal Wolverine of 1 damage” is an instruction to do this once.
It takes away player build choice. That is the main problem. There is no limitation on how many of her can be played. In a 300pt team unless you build for 2 figures over 100pts you will be affected by her.
The problem is that in 300 you have Highfather hitting you up top and Copycat hitting you down low. The denial is way to strong. It sets up a negative lock down for team design.
So if I build a 300pt team of Highfather (who I agree should be tweaked) and Copycat (who works just fine in my opinion) that leaves me all of 80pts left to be effective since I can't count on my opponent to bring the pieces I need.
A team of a single, 300pt character would completely nullify those tricks by the way.
As for victory points, no matter who KO's her or who she's friendly to when she's KOed, I would say that CopyCat is always a part of her owner's force and always gives VP's to her owner's opponent when KOed.
It's long term reciprocal mind control, effectively.
So if I build a 300pt team of Highfather (who I agree should be tweaked) and Copycat (who works just fine in my opinion) that leaves me all of 80pts left to be effective since I can't count on my opponent to bring the pieces I need.
A team of a single, 300pt character would completely nullify those tricks by the way.
It doesn't nullify Highfather's trick. It just forces the game to go to a roll-off if you use the Pact.
Also I feel Highfather should get that errata. But that's a different forum topic. And I don't know why you "called me out" on "don't really understand". Because I was saying the same thing: I see the problems this is going to cause...
Just to clarify I wasn't "calling you out" about not understanding. Check my post, I was talking about jmacneil1329 who's view was to stop crying for the watchlist whenever broken figures come out.
In my view anyway she needs errata or something to stop her being affected by her own trait. With that errata she is bad in the same way as Highfather is bad as she narrows down what is worth playing in a big tournament. Without that errata she is just a big mess waiting to happen.
I will note as well that the Rules team have yet to answer my question from Post #5 in this thread and as far as I am aware haven't answered anything relating to how 2 Copycats interact in the rules forums. This tells me that they are at least aware of the potential issues with 2 Copycat's interacting and are taking their time in getting back with a correct answer. Again no reflection is meant on the Rules team I would rather they take time to check and get it correct first time.
Last edited by bluerat; 05/18/2014 at 15:24..
The biggest selection of heroclix in the UK www.blueratgames.com
[SIGPIC][/SIGPIC]
1. Scenario 1 - player 1 uses Copycat on opponent's Copycat. No other exchanges can be made, since the Copycat you now have on your force was not yours to begin with.
1. Scenario 2 - player 1 uses copycat to copy opponent's Brother Voodoo. Player 2 then uses their Copycat to take Brother Voodoo back. The teams start as created. If the Copycat player 1 now controls fails the shape change roll or uses regeneration, at the end of the turn, it switches back with Brother Voodoo for the rest of the game. The first switch was nullified by the second switch.
This seems faily simple to me. You just have to deal with everyone who will want to do it their way or whatever way gives them the best benefit.
Last edited by Ulkaur; 05/18/2014 at 17:09..
Reason: clarification
I talked to a judge about 2 copycats, and who chooses first. He said, unofficially or course, that they both choose at the same time...so:
If I choose my opponents copycat, BEFORE I switch he makes a choice to choose, Lets say my IronFist.
Now switch. "All game effects are attached to the switched character". So "my copycat" is now "ironfist". and his copycat is now my copycat...which is his iron fist. He gets his iron fist back essentially.
I received this ruling from a Heroclix Rules Deputy, using their email address. Hopefully this clears up a little bit how Copycat can possibly interact with an opponent's Copycat. Hopefully we can get an Orange Stamp on this to assist players in understanding how they currently work.
Team 1
Copycat A
Bill
Team 2
Copycat B
Bob
CCA swaps with CCB. Then CCB swaps with Bob
Starting Teams
Team 1: Bill and Bob (Assigned CCA's Game Effects)
Team 2: CCB (Assigned Bob's Game Effects) and CCA (Assigned CCB's Game Effects)
Now Bill attacks CCA. CCA fails Shape Change. After actions resolve CCA's Swap ends and he switches back with CCB (since they are the ones that swapped via CCA)
Now
Team 1: Bill and Bob (CCA's Effects)
Team 2: CCB (CCB's Effects) and CCA (Bob's Effects)
Bob now attacks CCB. CCB fails Shape Change.
Final swap ends and...
Team 1: Bill and CCB (CCA's Effects)
Team 2: Bob (CCB's Effects) and CCA (Bob's Effects)
This is being discussed and looked into to see if this is the desired effect. But as the power is written this would be the conclusion.
Hope this helps
Edward, HeroClix Rules Deputy
The biggest selection of heroclix in the UK www.blueratgames.com
[SIGPIC][/SIGPIC]
I received this ruling from a Heroclix Rules Deputy, using their email address. Hopefully this clears up a little bit how Copycat can possibly interact with an opponent's Copycat. Hopefully we can get an Orange Stamp on this to assist players in understanding how they currently work.
Team 1
Copycat A
Bill
Team 2
Copycat B
Bob
CCA swaps with CCB. Then CCB swaps with Bob
Starting Teams
Team 1: Bill and Bob (Assigned CCA's Game Effects)
Team 2: CCB (Assigned Bob's Game Effects) and CCA (Assigned CCB's Game Effects)
Now Bill attacks CCA. CCA fails Shape Change. After actions resolve CCA's Swap ends and he switches back with CCB (since they are the ones that swapped via CCA)
Now
Team 1: Bill and Bob (CCA's Effects)
Team 2: CCB (CCB's Effects) and CCA (Bob's Effects)
Bob now attacks CCB. CCB fails Shape Change.
Final swap ends and...
Team 1: Bill and CCB (CCA's Effects)
Team 2: Bob (CCB's Effects) and CCA (Bob's Effects)
This is being discussed and looked into to see if this is the desired effect. But as the power is written this would be the conclusion.
Hope this helps
Edward, HeroClix Rules Deputy
They've made this all far too confusing for what i meant to be "my team vs your team".
They've made this all far too confusing for what is meant to be "my team vs your team".
There is an easy fix to this, make it so Copycat cannot be affected by her own trait, which is maybe what they should have thought about before releasing her.
The biggest selection of heroclix in the UK www.blueratgames.com
[SIGPIC][/SIGPIC]
I received this ruling from a Heroclix Rules Deputy, using their email address. Hopefully this clears up a little bit how Copycat can possibly interact with an opponent's Copycat. Hopefully we can get an Orange Stamp on this to assist players in understanding how they currently work.
Team 1
Copycat A
Bill
Team 2
Copycat B
Bob
CCA swaps with CCB. Then CCB swaps with Bob
Starting Teams
Team 1: Bill and Bob (Assigned CCA's Game Effects)
Team 2: CCB (Assigned Bob's Game Effects) and CCA (Assigned CCB's Game Effects)
Now Bill attacks CCA. CCA fails Shape Change. After actions resolve CCA's Swap ends and he switches back with CCB (since they are the ones that swapped via CCA)
Now
Team 1: Bill and Bob (CCA's Effects)
Team 2: CCB (CCB's Effects) and CCA (Bob's Effects)
Bob now attacks CCB. CCB fails Shape Change.
Final swap ends and...
Team 1: Bill and CCB (CCA's Effects)
Team 2: Bob (CCB's Effects) and CCA (Bob's Effects)
This is being discussed and looked into to see if this is the desired effect. But as the power is written this would be the conclusion.