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1) Nigma shoots at Batgirl Via photographic Memory 10 vs 14 rolls a 5 hits for 2 and the KO
Batman Family (home)
1) Batman (IC) 47 (2/6) L3
2) Robin 22 (4/5) K6
1 SA
3) Batgirl bm209r 25 KO'ed
2 AST
4) Huntress (Alpha) 50 (5/6) L6 @
1 SA
5) Master Bruce Wayne (DKR) 50 (3/5) K7 @@
2 SA, 1 KO
6) Void 70 (4/5) K5 @
1 SA, 3 AST
7) Batcycle (Autopilot) 25 (4/5) I4/J4
1 SA, 1 KO
BFC: DEEP SHADOWS
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can’t be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
You didn't post Cheetah's movement, but from what I see in the recap and map she is in L3. My Batman is in L4 (as the map shows), not on L3 as the recap says. I guess you know that, or you could not have moved Cheetah to L3...
9b)
1) Batman tries to Incapacitate Cheetah, 8 vs 16 +2. 4, 6 = 10 hits for another token and the push on Cheetah (Super Senses: 1)
1 SA Batman
(I'm assuming no TTPC, as the result would be the same, but it's your call)
2) Robin to K4
Batman Family (home)
1) Batman (IC) 47 (2/6) L4 @
1 SA
2) Robin 22 (4/5) K4 @
1 SA
3) Batgirl bm209r 25 KO'ed
2 AST
4) Huntress (Alpha) 50 (5/6) L6
1 SA
5) Master Bruce Wayne (DKR) 50 (3/5) K7
2 SA, 1 KO
6) Void 70 (4/5) K5
1 SA, 3 AST
7) Batcycle (Autopilot) 25 (4/5) I4/J4
1 SA, 1 KO
BFC: DEEP SHADOWS
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can’t be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Batman Family (home)
1) Batman (IC) 47 (2/6) L4 @
1 SA
2) Robin 22 (4/5) K4 @
1 SA
3) Batgirl bm209r 25 KO'ed
2 AST
4) Huntress (Alpha) 50 (5/6) L6
1 SA
5) Master Bruce Wayne (DKR) 50 (3/5) K7
2 SA, 1 KO
6) Void 70 (4/5) K5
1 SA, 3 AST
7) Batcycle (Autopilot) 25 (4/5) I4/J4
1 SA, 1 KO
BFC: DEEP SHADOWS
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can’t be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) Void Phases to N2, placing Batman in N1. Free action: Support Batman, 8 vs 14. Critical Hit. Support rol is a 2, so Batman heals 1+1 from Critical Hit.
1 SA Void
Free) Void Outwits Cheetah's Super Senses. Precognition: 1, Void takes a click
2) Huntress RShots to L4 and targets Cheetah, 9 vs 17 +1. 1, 6 = 7. Void PC's to a Critical Hit. Precognition 6, no damage.
(Pause: TTPC?)
Clear
Batman Family (home)
1) Batman (IC) 47 (4/6) L4 @
1 SA
2) Robin 22 (4/5) K4 @
1 SA
3) Batgirl bm209r 25 KO'ed
2 AST
4) Huntress (Alpha) 50 (5/6) L6
1 SA
5) Master Bruce Wayne (DKR) 50 (3/5) K7
2 SA, 1 KO
6) Void 70 (4/5) K5
1 SA, 3 AST
7) Batcycle (Autopilot) 25 (4/5) I4/J4
1 SA, 1 KO
BFC: DEEP SHADOWS
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can’t be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) Void Phases to N2, placing Batman in N1. Free action: Support Batman, 8 vs 14. Critical Hit. Support rol is a 2, so Batman heals 1+1 from Critical Hit.
1 SA Void
Free) Void Outwits Cheetah's Super Senses. Precognition: 1, Void takes a click
2) Huntress RShots to L4 and targets Cheetah, 9 vs 17 +1. 1, 6 = 7. Void PC's to a Critical Hit. Precognition 6, no damage. Cheetah's TTPC: 4, 5 = 9, still a hit for 2 clicks
1 SA Huntress
2 AST Void (PC and Outwit)
3) MBW to I5, perplexing up defense
Clear
Batman Family (home)
1) Batman (IC) 47 (4/6) N1
1 SA
2) Robin 22 (4/5) K4
1 SA
3) Batgirl bm209r 25 KO'ed
2 AST
4) Huntress (Alpha) 50 (5/6) L4 @
2 SA
5) Master Bruce Wayne (DKR) 50 (3/5) I5 @ (Def +1)
2 SA, 1 KO
6) Void 70 (3/5) N2 @
2 SA, 5 AST
7) Batcycle (Autopilot) 25 (4/5) I4/J4
1 SA, 1 KO
BFC: DEEP SHADOWS
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can’t be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Unfortunatelly, I guess this is over, before I could get one more needed stat for Batman...
Stats this game:
Batman 1 SA - converted to 5xp
Robin 1 SA - converted to 5xp
Huntress (Alpha) 2 SA - converted to 10xp
Master Bruce Wayne (DKR) 2 SA, 1 KO - converted to 20xp
Void 2 SA, 5 AST - converted to 35xp
Batcycle (Autopilot) 1 SA, 1 KO - converted to 15xp
Batgirl 2 AST - converted to 10xp
================================
Krueger666's Batman Family stats after game #2
Batman (IC) 47
55 xp
Robin (IC, Dick Grayson) 22
50 xp
Batgirl (Barbara Gordon, BM) 25 pts
10 xp
Huntress (Alpha) 50 pts
10 xp
Alfred (Alpha) 25 pts
Commissioner Gordon (DKR) 99 pts
15 xp
Master Bruce Wayne (DKR) 50
30 xp
Void 70
75 xp
Batcycle 25
55 xp
Team Feat: Contingency Plan 12
ATA: Batman Family 4
1) Batman will use 55 xp to upgrade to E Icons Batman at 102 pts
2) Batcycle will use 50 xp to upgrade to his piloted version at 50 pts
3) Robin will use 50 xp to upgrade to bm008 Nightwing at 72 pts
4) Void will use 50 xp to buy the Bat Signal for 2 pts
=================================
Krueger666's Batman Family stats after game #2 upgrades
E Batman Icons 102 pts
0 xp
Nightwing bm008 72 pts
0 xp
Batgirl (Barbara Gordon, BM) 25 pts
10 xp
Huntress (Alpha) 50 pts
10 xp
Alfred (Alpha) 25 pts
Commissioner Gordon (DKR) 99 pts
15 xp
Master Bruce Wayne (DKR) 50 pts
30 xp
Void 70 pts
25 xp
Batcycle (Piloted) 50 pts
5 xp
Team Feat: Contingency Plan 12
ATA: Batman Family 4
SO: Bat Signal 2 pts
sog100 U Batman
Team: Batman Ally
Range: 4
Points: 102
Keywords: Batman Family, Future
10
10
18
3
8
10
18
3
8
11
17
3
8
11
17
2
8
11
16
2
7
10
16
2
7
9
15
3
7
9
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) I Made This City A Weapon: Batman can use Outwit. Give Batman a free action and choose an unheld object within 10 squares; deal all opposing characters occupying or adjacent to the same square as the object 1 damage, then remove the object from the game.
Is *not* Bruce Wayne. He's Damien Wayne, all grown up, from an alternate future (hence the "Future" keyword).
Regards
Melkhor
From the ashes of Paragon City... it rises!