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#fw018 Rookie Billy Batson
Team: Justice Society
Range: 0
Points: 150/200
Keywords: Fawcett City, Justice League, Justice Society, Marvel Family, Mystical, Shadowpact
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Mystic Lightning: If Billy Batson is 150 points, he is KO'd if he crosses the red KO line. If Billy Batson is 200 points, he isn't KO'd if he crosses the red KO line.
Speed of Mercury Stamina of Atlas: Billy Batson can use Willpower, Flurry and Sidestep SHAZAM!: Billy Batson possesses Earthbound/Neutralized. Give Billy Batson a double power action and he may use Quake as a free action. After actions resolve, Billy Batson may be given a move action as a free action even if this power is lost. This power cannot be countered.
Strength of Hercules
Courage of Achilles
Holy Moley
World's Mightiest Mortal Power of Zeus: Billy Batson can use the Quintessence and Mystics Team Abilities.
Wisdom of Solomon
#fw034 Rookie Mary Marvel
Team: Justice League
Range: 0
Points: 100/150
Keywords: Apokolips, Fawcett City, Marvel Family, Mystical, Super Buddies
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Mystic Lightning: If Mary Marvel is 100 points, she is KO'd if she crosses the red KO line. If Mary Marvel is 150 points, she isn't KO'd if he crosses the red KO line.
Speed of Mercury
Stamina of Atlas SHAZAM!: Mary Marvel possesses Earthbound/Neutralized. Give Mary Marvel a double power action and she may use Quake as a free action. After actions resolve, Mary Marvel may be given a move action as a free action even if this power is lost. This power cannot be countered.
Strength of Hercules Courage of Achilles: Mary Marvel can use Invincible and Combat Reflexes
Holy Moley
World's Mightiest Maiden Wisdom of Solomon: Mary Marvel can use Outwit, Precision Strike and Targeting: Characters
Power of Zeus
Movement: Caution To The Wind: █, █, █(Destroy) Fugitive
Out of My Way
Femme Fatale
Toe-To-Toe With Barda
Bullet-Proof Bombshell Healing Factor Namesake: Knockout can use Close Combat Expert. When she does a hit target is knocked back but this knock back path is not stopped by walls or squares of blocking terrain. Instead, destroy that terrain and the knock back damage is penetrating
Together: When Knockout is adjacent to a friendly character named Scandal Savage, modify both of their attack values by +1 if not already modified by this effect
#fw037a Rookie Captain Marvel Jr
Team: Outsiders
Range: 0
Points: 100/150
Keywords: Fawcett City, Marvel Family, Mystical, Outsiders, Teen Titans, Young Justice
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Mystic Lightning: If Captain Marvel Jr is 100 points, he is KO'd if he crosses the red KO line. If Captain Marvel Jr is 150 points, he isn't KO'd if he crosses the red KO line. Speed of Mercury: Captain Marvel Jr can use Movement: ●. When he uses the Move and Attack ability he may use Flurry as a free action instead of making a close combat attack.
Stamina of Atlas CAPTAIN MARVEL!: Captain Marvel Jr possesses Earthbound/Neutralized. Give Captain Marvel Jr a double power action and he may use Quake as a free action. After actions resolve, Captain Marvel Jr may be given a move action as a free action even if this power is lost. This power cannot be countered.
Courage of Achilles
CM3 Strength of Hercules: Captain Marvel Jr can use Toughness and Close Combat Expert
Wisdom of Solomon
Power of Zeus
Together: When Knockout is adjacent to a friendly character named Scandal Savage, modify both of their attack values by +1 if not already modified by this effect
that would work. though I think it would be better on a new scandal and called "Beloved"
almost all of scandal's appearances dealt with her relationship with knockout whereas knockout had many appearances and years before scandal
#fw037b Prime Freddy Freeman
Team: Mystics
Range: 0
Points: 167
Keywords: Herald, Justice League, Marvel Family, Mystical
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Healing of Apollo: At the beginning of your turn, you may heal Freddy Freeman of 1 damage. Power of Zeus: Freddy Freeman's powers and abilities cannot be countered.
Trials of Shazam
Speed of Mercury
Strength of Hercules
Invulnerability of Achilles
Wisdom of Solomon
Rock of Eternity: Wizard Shazam may not be moved, carried or placed outside of his starting area. Your starting area is elevated terrain for the remainder of the game. Champion: At the beginning of the game, choose a friendly character as Wizard Shazam's Champion. While Wizard Shazam is on the map, the Champion modifies its attack and defense values by +1. If the Champion shares a keyword with Wizard Shazam, they always consider each other adjacent when using powers and abilities. Light The Brazer
Summon Billy Mystic Lightning: Wizard Shazam can use Penetrating/Psychic Blast. Give him a double power action. He may use Quake as if he occupyied the Champion's square. After actions resolve, the Champion can use Regeneration as a free action.
Vlarem
You Are Worthy
Say My Name!
Guardian of Magic
#fw101 Rookie Thunder
Team: Legion of Superheroes
Range: 0
Points: 100
Keywords: Blight, Future, Legion of Superheroes, Marvel Family, Mystical
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Mercury Achilles: Thunder can use Charge. Modify Thunder's attack and defense values by +1 for each action token on her.
CeCe Beck
Hercules
Zeus
Atlas Captain Marvel! Solomon
Last edited by Baron Impossible; 08/11/2015 at 20:21..
#fw060 Veteran Marvel Family (billy/mary/freddy) (double-base)
Team: Mystics
Range: 0
Points: 400/300
Keywords: Fawcett City, Herald, Marvel Family, Mystical
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Stamina of Atlas: Marvel Family can use the Colossal Stamina ability. When they have 2 action tokens, they may use Steal Energy. When Marvel Family uses the Duo Attack ability, they may make 3 close combat attacks.
Speed of Mercury Courage of Achilles: Marvel Family can use Charge, Plasticity and Battle Fury.
Alter Egos
Strength of Hercules SHAZAM!: Marvel Family can use Precision Strike and Quake. When they use Quake, they treat all opposing characters within 3 squares as adjacent.
Power of Zeus
Champions of Fawcett City Wisdom of Solomon: Marvel Family can use Outwit. When they do, they may counter 3 powers.
Just A Bunch of Kids
#fw007a Veteran Shilo Norman
Team: No Affiliation
Range: 4
Points: 72
Keywords: Celebrity, Martial Artist, New Gods, Scientist, Seven Soldiers
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Movement: Enerjams: █,█,█,● Avatar of Freedom: Shilo Norman and adjacent friendly characters cannot be targeted by Mind Control, Incapacitate, Capture or the Elaborate Deathtrap ability and ignore Plasticity. Friendly characters modify their breakaway rolls by +1 for each action token on him.
Zoom Pads
Miracle Legacy
Escapology Escape From Death
Mother Box
Multi-Cube
#fw044 Unique Metron
Team: Quintessence
Range: 8
Points: 131
Keywords: Apokalips, Cosmic, New Gods, Scientist
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X-Element: █,● Vow of Impartiality: As you reveal your force, you may choose that Metron loses all keywords this game. If you do, he may not be targeted by other characters unless he has made an attack this game or is the only character on his force. Mobius Chair: Metron can use Barrier, Toughness and Telekinesis
Power Unleashed
Applied Knowledge Supreme Knowledge: Metron can use Outwit and does not need line of fire to his target. If Metron has line of fire to his target, he may use Outwit regardless of his range value.
Worlogog
#fw052 Veteran Black Racer
Team: Quintessence
Range: 0
Points: 187
Keywords: Cosmic, New Gods, Soldier, Speedster
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The Reaper: When Black Racer targets an opposing character on a click number of 5 or higher, modify his attack and damage values by +2. Eternal Rest: When an opposing character takes 4 or more damage you may immediately place Black Racer in a square adjacent to them.
Celestial Skis
Black Flash
Inevitability of Death
Force of Nature Avatar of Death
Touch of Death
#fw008 Unique Big Bear
Team: No Affiliation
Range: 0
Points: 70
Keywords: Forever People, New Gods, Pilot, Warrior
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Merge: Taaru: If this character has no action tokens and is within 4 squares of 4 other characters with this trait, you may give this character a free action to replace all characters with FW #100 Infinity Man. Infinity Man begins on the same click number as this character and cannot use the Split ability this turn.
Not-So Gentle Giant
High-Density Atoms
Warrior
Awesome Punch
#fw009 Unique Serifan
Team: No Affiliation
Range: 6
Points: 51
Keywords: Forever People, New Gods
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Merge: Taaru: If this character has no action tokens and is within 4 squares of 4 other characters with this trait, you may give this character a free action to replace all characters with FW #100 Infinity Man. Infinity Man begins on the same click number as this character and cannot use the Split ability this turn.
Repulsion Cartridge
Stun Cartridge
Marksman
Heat Cartridge
Forcefield Cartridge Sensitive
#fw020 Unique Mark Moonrider
Team: No Affiliation
Range: 8
Points: 71
Keywords: Forever People, New Gods, Warrior
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Merge: Taaru: If this character has no action tokens and is within 4 squares of 4 other characters with this trait, you may give this character a free action to replace all characters with FW #100 Infinity Man. Infinity Man begins on the same click number as this character and cannot use the Split ability this turn.
Boundless Idealism
Hand-to-Hand
Born Leader
Megaton Punch
#fw038 Unique Vykin The Black
Team: No Affiliation
Range: 0
Points: 55
Keywords: Forever People, New Gods, Scientist
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Merge: Taaru: If this character has no action tokens and is within 4 squares of 4 other characters with this trait, you may give this character a free action to replace all characters with FW #100 Infinity Man. Infinity Man begins on the same click number as this character and cannot use the Split ability this turn. Ping Ping Ping: Vykin The Black may begin the game with sloshs102 Mother Box assigned to him at no additional cost. This object does not count toward your object total and is scored and removed from the game when Vykin The Black is KO'd.
Atomic Trace
Magna Power
Bearer of The Mother Box
#fw049 Unique Beautiful Dreamer
Team: No Affiliation
Range: 0
Points: 53
Keywords: Forever People, New Gods
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Merge: Taaru: If this character has no action tokens and is within 4 squares of 4 other characters with this trait, you may give this character a free action to replace all characters with FW #100 Infinity Man. Infinity Man begins on the same click number as this character and cannot use the Split ability this turn. Was It All A Dream?: When Beautiful Dreamer is adjacent to a friendly character named Big Bear, they both modify their defense values by +1 if not already modified by this effect. Illusion: Give Beautiful Dreamer a power action and place an Illusion bystander token as described on this card adjacent to her on the map.
Diverted Attention
#fw049bt Bystander Illusion
Team: No Affiliation
Range: 0
#fw100 Unique Infinity Man
Team: Quintessence
Range: 8
Points: 300
Keywords: Apokolips, Cosmic, New Gods, Warrior
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Death of The New Gods: When Infinity Man targets an opposing character with an attack the target modifies its defense value by -1 for each of the following keywords it possesses: Apokalips, Cosmic, New Gods. Split: Forever People: Give Infinity Man a power action if he has no action tokens and replace him with FW #008 Big Bear, FW #009 Serafin, FW #020 Mark Moonrider, FW #038 Vykin The Black and FW #49 Beautiful Dreamer. Each replacement character is assigned an action token and can't be given an action this turn. They each begin a number of clicks from their starting line equal to Infinity Man's click number.
Defy Gravity
Agent of The Source
End of The Fourth World
Phase
Infinity Beams
Infinite Power Fresh From Adon: If Infinity Man is placed on this power from the Merge ability, he may immediately use Regeneration as a free action.
Protector of The Forever People
Drax Forever Mind-Reader
Matter Rearrangement Magnetokinesis: Infinity Man can use Force Blast and Energy Shield/Deflection.
#fw046a Unique Super-Cycle (Autopilot) (double-base)
Team: Titans
Range: 6
Points: 82
Keywords: Apokolips, New Gods, Vehicle, Young Justice
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Passengers: 5 Sentient Vehicle: When Super-Cycle makes an attack it is not dealt unavoidable damage.
Tremendous Speeds
Phase Out
New God Technology
Faithful Companion Living Cycle
Morph
#fw046b Unique Super-Cycle (Piloted) (double-base)
Team: Titans
Range: 6
Points: 99
Keywords: Apokolips, New Gods, Vehicle, Young Justice
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Passengers: 4 Pilot Ability: Empathic Bond: Prerequisites: Young Justice keyword. Friendly adjacent characters can use the Titans team ability. Super-Cycle can use the Titans team ability as a free action. Pilot Ability: Cosmic Adventures: Prerequisites: Forever People keyword. Super-Cycle modifies its movement value by +3.
Phase Out
Tremendous Speeds
Defense Configuration
New God Technology
Faithful Companion
Danger Sense
Morph
Combat Configuration
this vehicle will be using the 2nd slot of the double base for the piloted dial, so both versions can get more than 6 measly clicks (especially by standards)
Energy Leech: Mantis begins the game on click #4. When he is targeted with a ranged combat attack he can use Super Senses. Whenever a ranged combat attack misses Mantis heal him 1 click and he may use this ability to heal beyond his starting line, up to click #1. This ability cannot be ignored.
Incredible Speed
Discord and Chaos
Piercing Blasts
Thermal Touch
Vast Strength
Second Only to Darkseid Himself
Bug of New Genesis Power Pod: When Mantis occupies his starting area he can use Regeneration. He can use it normally or you may give him a double power action and he does not subtract anything from the result.
Antimatter